Level Run
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericKeypadinteract box size—→Larger
Increased the size of the keypad interaction box to make it easier to use.
- ▲✨Newvisual cues—→Added
Added a fallen exit sign at the start to better guide players in the correct direction.
Added fallen exit sign at beginning
- ≈📝Textobjective text—→Follow the exit signs
Updated the objective text to 'Follow the exit signs' for better clarity.
Changed objective text
- ▲🐛Bug fixcollision
Fixed collision on various obstacles to prevent players from getting stuck.
Fixed obstacle collision
- ▲📊NumericDoor Breakingbreak timeBase→+20% to +60%
Door breaking time now increases as the number of alive players decreases, making solo runs more forgiving.
Scaling break time based on player count
- ≈🔊Audioalarm volume—→Lowered
Reduced the volume of the alarm sound for a better audio experience.
Lowered alarm sound
- ▲🐛Bug fixcollision
Fixed an issue where some shelves lacked collision, preventing players from walking through them.
Fixed shelf collision
- ≈🐛Bug fixCollision
Fixed an issue where players could fall through the map at the start of Level Run.
Fixed