Player
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviormounting reliability
Improved mounting reliability to prevent players from unexpectedly losing their mounted position.
Improved
- ≈🐛Bug fixdecal rendering
Fixed an issue where decals failed to appear on certain surfaces.
Fixed
- ▲🐛Bug fixrespawn logic
Players can now respawn and redeploy correctly after being eliminated while the Edit Loadout screen is open.
Fixed
- ▲🐛Bug fixdispersion
Fixed an issue where dispersion was higher than intended when transitioning from sprinting to firing while aiming down sights.
Fixed high dispersion when transitioning from sprint to ADS firing.
- ▲🐛Bug fixdispersion
Fixed dispersion incorrectly scaling by assuming maximum movement speed for the current stance.
Dispersion now scales correctly with movement speed.
- ▲🛠QoLLandingcamera stability
Tuned landing animations to reduce excessive camera and weapon movement when ADS, and fixed ADS displacement during slides.
Reduced camera/weapon shake during landing and sliding.