A quality-of-life update focusing on weapon dispersion fixes, vehicle countermeasure reliability, and critical stability fixes for Battle Royale and game modes.
▲Buffs5
- Player
- Fixed an issue where dispersion was higher than intended when transitioning from sprinting to firing while aiming down sights.
- Fixed dispersion incorrectly scaling by assuming maximum movement speed for the current stance.
- Landing:Tuned landing animations to reduce excessive camera and weapon movement when ADS, and fixed ADS displacement during slides.
- Battle RoyaleMobile Respawn:Fixed a bug where being killed immediately after a mobile respawn could eliminate the entire squad instead of reviving teammates.
- PortalSpawnLoot:Fixed an issue where the 'SpawnLoot' command failed to spawn Ammo or Armor.
▼Nerfs1
- Lock-Guided MissilesFixed an issue where Lock-Guided Missiles were not being countered by flares and other countermeasures as intended.
✚Bug fixes7
- XFGM-6D Recon DroneFixed an exploit where players could use a Sledgehammer to ascend and access unintended areas while standing on the drone.
- Battle Royale
- Fixed an issue where Quads matches would not end after the final team was eliminated.
- Redeploy:Fixed an issue where players could become stuck in a top-down map view after redeploying.
- Second Chance:Fixed an issue where players retained their Second Chance after redeploying, preventing the End of Round screen.
- Breakthrough & Conquest
- Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest modes.
- Fixed an issue where matches would occasionally start with all sectors and objectives active simultaneously.
- Siege of CairoStrikepoint:Fixed an issue in Strikepoint where map destruction did not reset at halftime.
subjects affected (7)
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Patch history
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