Build #532 focuses on critical save/load fixes for ammo and fuel, a fire director reloading bug, and texture updates for German ships.

Battleship Command
Command the mighty Scharnhorst in this immersive WWII naval simulation. Walk her decks in first-person, control gunnery, radar, and navigation, and lead your fleet through the Atlantic, Arctic, and Mediterranean. Battle convoys, outwit enemies, and survive the stormy seas of war.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Build #510 introduces visual updates to Anti-Air guns and addresses potential engine control bugs.
Build #501 focuses on AI behavior fixes, crew accuracy improvements, and significant quality-of-life updates to the Mission Editor and mission browsing.
- AI Shipsmovement
Lone ships will no longer unexpectedly stop moving when taking damage, improving AI persistence.
- AI Shipswaypoint cleanup
AI waypoints are now correctly removed from the map, cleaning up the tactical display.
- GeneralContact Reporttime format
Fixed the time format in contact reports for better readability.
- ShipsFire Directorradar offset
Fixed an issue where the fire director radar was offset, improving targeting clarity.
- Shipshull balancedrift to port→stable
Fixed an uneven ship hull issue that caused ships to drift to the port side.
- AI ShipsFire Controldamage sensitivity
AI Fire Control systems are now less sensitive to damage, allowing AI ships to maintain combat effectiveness longer.
- Mission Editorcustom images—→Added
Missions can now feature custom images, allowing for better storytelling and visual presentation.
- Mission Editormission deletion—→Added
Added the ability to delete missions directly within the Mission Editor.
- Mission Editormission filtering—→Added
Added filtering to the missions list to make finding specific scenarios easier.
- Mission EditorWorkshop support—→In Progress
The game is being prepared for Steam Workshop support to allow direct sharing of custom missions.
What got changed
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Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+2/-0▲ +21mo ago
AI Ships
GeneralAI · CombatAI ships are more resilient and behave more consistently during combat.
- ⚙️+0/-0≈ 01w ago
General
GeneralSystem · Save/Load · UIMinor UI polish.
- ⚡+0/-0≈ 01w ago
Fire Director Station
SkillCombat · MechanicFixed an unintended reload trigger that disrupted combat flow.
- 🔫+0/-0≈ 01mo ago
Anti-Air Guns
WeaponDefense · AAVisual improvements to AA weaponry.
- ⚙️+0/-0≈ 01mo ago
Engine Order Telegraph
GeneralMovement · EngineInvestigation and potential fix for engine command reliability.
- ⚙️+0/-0≈ 01mo ago
Ships
GeneralNavigation · CombatImproved handling and radar accuracy.
- ⚙️+0/-0≈ 01mo ago
Mission Editor
GeneralEditor · UI · WorkshopMajor quality-of-life improvements for mission creators and players.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 3