Build #501 focuses on AI behavior fixes, crew accuracy improvements, and significant quality-of-life updates to the Mission Editor and mission browsing.
- AI Shipsmovement
Lone ships will no longer unexpectedly stop moving when taking damage, improving AI persistence.
- AI Shipswaypoint cleanup
AI waypoints are now correctly removed from the map, cleaning up the tactical display.
- ShipsFire Directorradar offset
Fixed an issue where the fire director radar was offset, improving targeting clarity.
- Shipshull balancedrift to port→stable
Fixed an uneven ship hull issue that caused ships to drift to the port side.
- GeneralContact Reporttime format
Fixed the time format in contact reports for better readability.
- AI ShipsFire Controldamage sensitivity
AI Fire Control systems are now less sensitive to damage, allowing AI ships to maintain combat effectiveness longer.
- Mission Editorcustom images—→Added
Missions can now feature custom images, allowing for better storytelling and visual presentation.
- Mission Editormission deletion—→Added
Added the ability to delete missions directly within the Mission Editor.
- Mission Editormission filtering—→Added
Added filtering to the missions list to make finding specific scenarios easier.
- Mission EditorWorkshop support—→In Progress
The game is being prepared for Steam Workshop support to allow direct sharing of custom missions.
