Build #501 focuses on AI behavior fixes, crew accuracy improvements, and significant quality-of-life updates to the Mission Editor and mission browsing.
▲Buffs2
- AI Ships
- Lone ships will no longer unexpectedly stop moving when taking damage, improving AI persistence.
- Fire Control:AI Fire Control systems are now less sensitive to damage, allowing AI ships to maintain combat effectiveness longer.
✚Bug fixes4
- AI ShipsAI waypoints are now correctly removed from the map, cleaning up the tactical display.
- Ships
- Fire Director:Fixed an issue where the fire director radar was offset, improving targeting clarity.
- Fixed an uneven ship hull issue that caused ships to drift to the port side.drift to port→stable
- GeneralContact Report:Fixed the time format in contact reports for better readability.
◆Other changes4
- Mission Editor
- Missions can now feature custom images, allowing for better storytelling and visual presentation.→Added
- Added the ability to delete missions directly within the Mission Editor.→Added
- Added filtering to the missions list to make finding specific scenarios easier.→Added
- The game is being prepared for Steam Workshop support to allow direct sharing of custom missions.→In Progress
subjects affected (4)
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Patch history
- →Patch Build #532Jul 15, 2026 · 1w
Build #532 focuses on critical save/load fixes for ammo and fuel, a fire director reloading bug, and texture updates for German ships.
- →Patch notes Build #510Jun 10, 2026 · 1mo
Build #510 introduces visual updates to Anti-Air guns and addresses potential engine control bugs.
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