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Battleship Command
Battleship Command
ActionSimulationStrategy
Bracer · MicroProse Software·$24.99
Jun 9, 2026 · 1mo ago

Patch news Build #501

AI summary1mo

Build #501 focuses on AI behavior fixes, crew accuracy improvements, and significant quality-of-life updates to the Mission Editor and mission browsing.

Buffs2

  • AI Ships
    • Lone ships will no longer unexpectedly stop moving when taking damage, improving AI persistence.
    • Fire Control:AI Fire Control systems are now less sensitive to damage, allowing AI ships to maintain combat effectiveness longer.

Bug fixes4

  • AI ShipsAI waypoints are now correctly removed from the map, cleaning up the tactical display.
  • Ships
    • Fire Director:Fixed an issue where the fire director radar was offset, improving targeting clarity.
    • Fixed an uneven ship hull issue that caused ships to drift to the port side.drift to portstable
  • GeneralContact Report:Fixed the time format in contact reports for better readability.

Other changes4

  • Mission Editor
    • Missions can now feature custom images, allowing for better storytelling and visual presentation.Added
    • Added the ability to delete missions directly within the Mission Editor.Added
    • Added filtering to the missions list to make finding specific scenarios easier.Added
    • The game is being prepared for Steam Workshop support to allow direct sharing of custom missions.In Progress

subjects affected (4)

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How did this patch land?
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official notes
Battleship Command · Jun 9, 2026

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Patch history

see all 3

  1. Patch Build #532Jul 15, 2026 · 1w

    Build #532 focuses on critical save/load fixes for ammo and fuel, a fire director reloading bug, and texture updates for German ships.

  2. Patch notes Build #510Jun 10, 2026 · 1mo

    Build #510 introduces visual updates to Anti-Air guns and addresses potential engine control bugs.

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