A small update focusing on vacuum utility, visual clarity for wall destruction, and various UI/UX improvements for controllers and NG+ menus.
▲Buffs2
- VacuumCapacity Upgrade:Vacuum capacity upgrades now also increase fire rate, improving the tool's utility in the mid-to-late game.→Increased
- General UING+ Mods Menu:Added a 'select all' button to the NG+ mods menu to streamline resetting speedruns.→Added
▼Nerfs1
- VacuumPopgun:Added a slight buffer after shooting the vacuum before the popgun can fire when auto-popgun is enabled.→Added
✚Bug fixes3
- WallsFixed collision layer issues with the outer walls to prevent clipping or movement bugs.
- General UI
- Fixed an issue where controllers would not navigate the main menu UI upon first loading the game.
- Fixed resolution not updating correctly when switching between resolutions with matching height or width.
◆Other changes3
- WallsWall rubble now has explosive force, helping to clear visual clutter more effectively when walls are broken.→Added
- General UI
- Repositioned ability 'button to use' text to prevent it from running off-screen with long controller binds.
- The hole level UI now explicitly displays 'MAX' when the maximum level is reached.level number→MAX
subjects affected (3)
tap to see balance history
Patch history
- Alternate Puzzles + Bug FixesFeb 28, 2026 · 6mo
Added alternative puzzle variants for accessibility, improved UI scaling, and fixed critical loading and interaction bugs.
+5→ - Bug Fixes, Controller Improvements, Steamdeck fixesFeb 19, 2026 · 6mo
A small update focusing on Steam Deck and controller support, alongside a significant buff to the Vacuum's charge rate and various QoL improvements.
+1→ - →Camera Jitter/Smoothness HotfixFeb 6, 2026 · 6mo
Hotfix addressing extreme camera jitter and improving overall camera smoothness, particularly for high refresh rate monitors.
- →Tiny HotFix Patch - and Thank You for all the support!Jan 30, 2026 · 7mo
A small hotfix addressing UI scaling issues on specific resolutions and fixing missing collision in the game world.
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