Changelog
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixgame stability
Stability improvements: prevents hanging on exit in certain scenarios and after Uncle Fred deactivation.
Addressed various fixes including game hanging on exit from custom games or after Uncle Fred deactivation.
- ≈🐛Bug fixsaving bluesprints
Saving blueprints while an employee holds a bag now safe-guards against stuck state.
Blueprints no longer get stuck when saved while an employee is holding a paper bag.
- ≈🐛Bug fixIka selling flat beds
Flat beds that were stuck in buildings have been removed to prevent obstruction.
Ika no longer sells flat beds that would block removal from buildings; those items have been removed.
- ≈🐛Bug fixStockCo parking
Parking spawns in StockCo no longer collide with your own vehicle.
Fixed cars in StockCo parking lot spawning on your vehicle.
- ≈🐛Bug fixDash van
Dash van pathing to exit warehouses corrected.
Dash van couldn't exit certain warehouses; fixed.
- ≈🐛Bug fixwarehouse exit blocking scooter
Soft-locks exiting warehouses due to scooters resolved.
Fixed soft-lock when exiting a warehouse blocked by a scooter.
- ≈🐛Bug fixdelivery spots in new warehouses
Delivery spot spawning corrected for new warehouses post-move services.
Delivery spots appear correctly in new warehouses after moving services.
- ≈🐛Bug fixflatbed inventory despawn
Previously purchased items on flats with inventory could despawn; fixed.
Despawn issues when a flatbed already holds items were fixed.
- ≈🐛Bug fixLytte car windows
Car window rendering and wheel overlap issues for Lytte cars fixed.
Lytte car windows no longer solid black and wheels no longer overlap body.
- ≈🐛Bug fixgym equipment with uniforms
Uniform items no longer block gym equipment usage.
Can't use gym equipment while wearing certain uniforms (like whistles) fixed.
- ≈🐛Bug fixReset Windows
Reset Windows function fixed to properly reset UI and activity visibility.
Reset Windows option now works to reset UI properly; helps visibility of activities like sleeping.
- ≈🐛Bug fixManhattan Bridge
Bridge collision/pathing improved to prevent falling or getting stuck.
Fixed spots where players were falling through or getting stuck on the Manhattan Bridge.
- ≈🐛Bug fixHoliday items visibility
Seasonal decorations now display regardless of holiday state.
Holiday items like pumpkins and Christmas trees now visible in your own home or business even when it isn't holiday.
- ≈🐛Bug fixgame stability
Extensive bug fixes across gameplay systems and UI workflows to prevent stuck states, crashes, and misbehavior (e.g., saves, beds, menus, and various object interactions).
- ≈✨NewAdded Rivals settings—→Added
Custom Game options now include Rivals settings; turning to 0 deactivates Special Rivals.
New option to deactivate Special Rivals via Custom Game settings.
- ≈🐛Bug fixstarting cash cap2→2
Ensured custom games start with the intended starting cash amount.
Fixed issue limiting custom game starting cash to $2.
- ≈🐛Bug fixblueprint loading
BizMan Inventory no longer appears empty on load.
Bugfix: preventing BizMan > Inventory page from appearing empty.