EA 0.5 preview focuses on Rivals counter-attacks, store profitability balancing, numerous bug fixes, UI improvements, and quality-of-life tweaks.
✚Bug fixes17
- Changelog
- Ensured custom games start with the intended starting cash amount.2→2
- BizMan Inventory no longer appears empty on load.
- Various Bug Fixes and QoL
- Tow-truck interactions with vehicles now feel stable without the van bouncing.
- Player-created blueprints for new warehouse types are now properly recognized.
- MarketInsider counts wholesalers correctly in product totals.
- Contact hours displayed accurately across businesses.
- Stabilized employee quitting behavior to reflect actual quitting rather than erroneous spamming.
- Head Hunter recruitment options function correctly again.
- Security presence visible where expected.
- Navigation in skate park no longer traps players.
- Performance in Ika area improved by addressing FPS drops.
- Tooltips no longer obstruct pointer near top menu.
- Numeric displays and OS locale formatting corrected and settings saved properly.
- Hospital desk seating interaction now functional.
- Customer basket colors now reflect customization.
- Vehicle proximity requirement at NY Distro cash registers corrected.
- Traffic issues for large trucks at specific intersection resolved.
◆Other changes8
- Rivals
- Rivals system now supports counter-attacks, enabling players to respond to rival actions in future patches.→Added
- Removed a previously unrealistic rival-caused city-wide product shortage; replacement tactic coming later.→Removed
- Store Profitability
- Profit during off-hours will drop for stores with extended hours; normal hours see little change.normal hours→off-hours
- Significant reduction in profit during off-hours for 24/7 stores; normal-hours profit mostly unchanged.
- ChangelogCustom Game options now include Rivals settings; turning to 0 deactivates Special Rivals.→Added
- Various Bug Fixes and QoLMop usage suppresses UI popups for cleaner gameplay during cleaning.
- Note 1Workaround steps provided to restore inventory display when blank.
- Note 2Temporary workaround for simultaneous music playback between home speakers and DJ booth.
subjects affected (6)
tap to see balance history
Patch history
- →EA 0.11 Build 3542 - Patch NotesJul 7, 2026 · 1mo
A stability and QA-focused patch adding crash reporting and input handling improvements, with numerous fixed issues related to in-game procedures and UI, plus localization and data display refinements.
- →EA 0.11 Build 3540 - Patch NotesJun 25, 2026 · 2mo
Bug fixes focusing on vehicle storage interactions, repair station behavior, tax warning messaging, and loading issues.
- →EA 0.11 Build 3538 / 3539 - Patch NotesJun 23, 2026 · 2mo
Changelog focuses on localization fixes, quality of life improvements, and numerous bug fixes across factories, markets, scooters, conessions, and staff management in Big Ambitions version EA 0.11 build 3538/3539.
- →EA 0.11 Build 3537 - Patch NotesJun 19, 2026 · 2mo
Changelog focuses on stability and localization fixes, plus ongoing GE Force Now issue investigation with a general note of patch ETA.
- →EA 0.11 Preview Build 3530 / 3532 / 3534 - Patch NotesJun 15, 2026 · 2mo
Patch notes for EA 0.11 Preview Build 3530/3532/3534 fix several QA issues including English text, mod/blueprint issues, vehicle-enter pause bug, and UI strings, plus cosmetic/logo icons.
- EA 0.11 Preview Build 3527 / 3528 - Patch NotesJun 11, 2026 · 2mo
This patch focuses on a large collection of bug fixes across gameplay systems, UI text, and quality-of-life issues, including item rotation save fixes, blueprint filters, and various miscellaneous stability improvements.
+10→ - EA 0.11 Preview Build 3523 - Patch NotesJun 5, 2026 · 2mo
EA 0.11 Preview Build patch adds quality-of-life fixes, bug fixes, and new content like Energy Drinks, with several stability and UI improvements.
+4−1→ - →EA 0.10 Build 3468Jun 3, 2026 · 2mo
Tiny compatibility patch addressing mod/blueprint compatibility between EA 0.10 and the upcoming EA 0.11 Experimental.
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