Enemies
GeneralAI · Combat · Enemy · Loot
2 patcheslast touched 19mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▼🎯Behaviordetection rangelower→higher
Enemies are now more aware of the player from a distance due to a fix in the previous patch.
behavior
- ≈🐛Bug fixWraith AI
Fixed a bug where the Wraith would fail to chase the player.
bugfix
- ▲🛠QoLLeech AI
Improved Leech AI to prevent them from getting stuck on walls and obstacles.
quality
- ≈🐛Bug fixHellish Clot aggro
Hellish Clots now properly lose aggro as intended.
bugfix
- ≈🐛Bug fixDrowner hitboxessnapping→accurate
Projectiles no longer snap to the Drowner's jaw, ensuring headshot feedback is accurate.
bugfix
- ≈🐛Bug fixBirdman/Prodigal Daughterno aim→aiming
Fixed an issue where these enemies could shoot the player without aiming.
bugfix
- ≈🐛Bug fixbehavior
Fixed a bug where enemies would go idle and lose their inventory, preventing players from obtaining loot.