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Enemies

GeneralAI · Combat · Enemy · Loot
2 patcheslast touched 20mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 16, 2023Nov 7, 2024Nov 16, 2023 — Hotfix to 2.4.0 +0 / -0 (cum 0)Nov 7, 2024 — Version: 3.2.1 (hotfix for patch #3) +1 / -1 (cum 0)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯Behaviordetection rangelowerhigher

      Enemies are now more aware of the player from a distance due to a fix in the previous patch.

      behavior

    • 🐛Bug fixWraith AI

      Fixed a bug where the Wraith would fail to chase the player.

      bugfix

    • 🛠QoLLeech AI

      Improved Leech AI to prevent them from getting stuck on walls and obstacles.

      quality

    • 🐛Bug fixHellish Clot aggro

      Hellish Clots now properly lose aggro as intended.

      bugfix

    • 🐛Bug fixDrowner hitboxessnappingaccurate

      Projectiles no longer snap to the Drowner's jaw, ensuring headshot feedback is accurate.

      bugfix

    • 🐛Bug fixBirdman/Prodigal Daughterno aimaiming

      Fixed an issue where these enemies could shoot the player without aiming.

      bugfix

  1. Nov 16, 2023·Hotfix to 2.4.0
    • 🐛Bug fixbehavior

      Fixed a bug where enemies would go idle and lose their inventory, preventing players from obtaining loot.

Enemies balance history — Blood West · PatchDiff