Hotfix 5.0.7-3 for Blood West: Scavengers focuses on quality-of-life fixes for the unlock timeline and balancing enemy spawn rates.

Blood West
Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 5.0.7 focuses on community-reported bug fixes for the Scavengers DLC, addressing weapon exploits, enemy immunities, and map marker persistence.
- Generalcharacter transition
Fixed a bug where saving/loading during character transitions via the mirror could lock the inventory.
- GeneralMiracle of Life / Raven Skull Necklaceeffect persistenceboth lost→preserved
Fixed an issue where triggering one of these effects would cause the player to lose both.
- GeneralExtermination Missionkill trackingbroken→working
Fixed kill tracking for Defilers during Extermination missions.
- GeneralRaven Skull availabilityunavailable→available
Traders now correctly sell Raven Skulls in custom difficulty modes.
- Eraserstamina regenerationimmense→—
Fixed a bug where the Eraser weapon granted excessive stamina regeneration.
- +3 more
Version 5.0.6 focuses on critical bug fixes for scavengers, shotgun damage, and weapon switching mechanics.
- GeneralPOI markers
Fixed an issue where Point of Interest markers remained visible on the map after the special weapon was looted.
- Bone Reliquarybleeding protection
Now properly protects against bleeding from all sources, including the Thorns challenge.
- Heart of the Screamkill tracking
Kills are now properly tracked and the item activates correctly even during prolonged play sessions.
- Shotgundamage
Fixed an issue where shotgun damage was significantly lower than intended.
- Bloody Hunt Bowweapon switching
Fixed a bug that prevented players from switching weapons after using the bow.
Hotfix 5.0.4 focuses on critical stability fixes, including save game loading, quest item persistence, and various UI/graphical glitches.
- Generalloading
Fixed a critical issue where certain save files would result in an infinite loading screen.
- Generalpause menu
Fixed a bug where ALT+TAB during scene transitions could lock the player in the pause menu.
- Generaldeath counter2→1
Corrected the progression screen to count each death as one instead of two.
- Animal Totemsstatue acquisition
Fixed an issue where animal statues could not be obtained from totems if the player died while holding one.
- ChallengesCullingsave/load interaction
Fixed a problem where saving and loading during a mission could break the Culling challenge.
v4.5.1 Hotfix focuses on damage calculation consistency, critical bug fixes for death screens and cursors, and translation improvements.
- DelifersHellbat Releasetrigger conditionAny kill→Headshot only
Fixed a bug where Delifers released Hellbats on any death; they now only do so when killed by a headshot.
- Chapter 1 Boss Arenadeath screenBlack screen→Fixed
Fixed an issue where dying in the Chapter 1 Boss arena caused a black screen.
- Ironman Modecursor visibilityInvisible→Visible
Fixed an issue where the cursor became invisible after dying from lethal fall damage in Ironman mode.
Hotfix 4.4.2 focuses on critical quest bug fixes, stability improvements for respawning and saves, and increased accessibility for the respec potion.
- Generalrespawn
Fixed an issue where players were unable to properly respawn after death.
- Generalsave game
Fixed a potential save issue where giving Jim the coin could block players from receiving a new quest.
- QuestsDrinking Buddiesreward spawn
Fixed the reward for the Drinking Buddies quest not spawning at the correct location.
- QuestsCleansing Firetarget persistence
Fixed an issue where Spirits would despawn if the player ran away and slept.
- QuestsFamily Tiesdialogue
Fixed Jim repeating quest dialogue after the target had already been killed.
- +4 more
- The Blurlock statusLocked until death→Unlocked
The Blur weapon is no longer locked until death, allowing more flexible usage.
- New Dawn TinctureavailabilityLimited→Added to Ch1 (NG+) / Ch2 (All)
Added respec potions to Chapter 1 shops for NG+ and Chapter 2 shops for all game types, making respecs available earlier.
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+6/-1▲ +51w ago
General
GeneralUI · Bugfix · SystemGeneral stability improvements and a quality-of-life update for aiming.
- 🧰+3/-0▲ +313mo ago
Items
ItemGear · Equipment · LootIncreased reliability of item effects and better loot preservation.
- 🧰+2/-1▲ +129mo ago
Backpacks
ItemInventory · StorageMuch better utility and capacity, though harder to acquire multiple versions.
- ⚙️+1/-1≈ 020mo ago
Enemies
GeneralAI · Combat · EnemyEnemy behavior and loot drops are now stable.
- 🧰+1/-1≈ 040mo ago
Glove of Wyrdness
ItemAccessory · Melee · MagicCorrected damage output for Spirit summons.
- 🔫+2/-0▲ +217mo ago
Staff of the Vengeful Raven
WeaponMagic · WeaponBetter accuracy and reliable melee hits.
- ⚙️+0/-2▼ -217mo ago
Vessel
GeneralEnemy · CombatMore dangerous and persistent ranged combatants.
- 🗺️+2/-0▲ +220mo ago
World & Quests
MapChapter 1 · Chapter 2 · Chapter 3General polish to quest logic and world interactions across all chapters.
- 🔫+1/-1≈ 029mo ago
Nitro Ammo
WeaponExplosive · AmmoBase damage fixed but splash damage significantly reduced.
- ⚙️+1/-1≈ 029mo ago
Skills
GeneralProgression · CombatCorrected unintended damage bonuses while fixing experience gain bugs.
- ⚙️+2/-0▲ +243mo ago
Inventory
GeneralUI · SystemSignificant quality of life improvements to inventory and save management.
- 🗺️+1/-1≈ 043mo ago
Swamps
MapEnvironment · ProgressionAdded new perks but removed an exploit for multiple blessings.
- ⚙️+1/-0▲ +112mo ago
Quests
GeneralStory · ProgressionImproved narrative guidance and clarity for quest objectives.
- ⚙️+1/-0▲ +11w ago
Scream
GeneralEnemy · CombatLess oppressive spawn patterns for the player.
- 🔫+0/-1▼ -12w ago
Eraser
WeaponWeaponRemoved an unintended stamina regeneration exploit.
- ⚙️+1/-0▲ +12w ago
Wendigo
GeneralEnemyNow susceptible to instant-kill mechanics.
- 🧰+1/-0▲ +13w ago
Bone Reliquary
ItemScavenger · DefenseReliable bleeding immunity across all game conditions.
- 🧰+1/-0▲ +13w ago
Heart of the Scream
ItemScavenger · CombatConsistent activation and tracking of kill-based effects.
- 🔫+1/-0▲ +13w ago
Shotgun
WeaponFirearm · Close RangeDamage restored to intended levels.
- ⚙️+1/-0▲ +11mo ago
Animal Totems
GeneralCollectibles · WorldEnsures players can reliably collect animal statues regardless of death.
- ⚙️+0/-1▼ -111mo ago
Delifers
GeneralEnemy · CombatLess frequent Hellbat spawns during combat.
- ⚡+1/-0▲ +112mo ago
High Tolerance
SkillPerk · BuffAlcohol buffs now correctly last longer at max perk level.
- 🔫+1/-0▲ +112mo ago
The Blur
WeaponWeapon · SpecialRemoved a restrictive lock on the weapon.
- 🧰+1/-0▲ +112mo ago
New Dawn Tincture
ItemConsumable · RespecEasier and earlier access to character respecs.
- ⚡+0/-1▼ -117mo ago
Pain Threshold
SkillCombat · PassiveReduced damage output when utilizing Pain Threshold.
- ⚙️+1/-0▲ +117mo ago
Strix
GeneralEnemy · CombatFixed interaction bugs and adjusted spacing.
- 🧰+1/-0▲ +120mo ago
Items & Skills
ItemUtility · ConsumableBetter usability for Raven Skulls and fixed accidental consumption of the Chaos Die.
- ⚙️+1/-0▲ +128mo ago
Wraiths
GeneralEnemy · CombatWraiths are now vulnerable to non-headshot damage.
- 🗺️+0/-1▼ -129mo ago
Chapter 3 Boss
MapBoss · Chapter 3The fight is now more difficult due to increased boss survivability.
- 🗺️+0/-1▼ -129mo ago
Chapter 3
MapExploration · ResourcesTighter resource management required in the final chapter.
- 🧰+1/-0▲ +131mo ago
Long Jack
ItemEquipment · CombatRemoved a significant penalty to maximum health.
- 🧰+1/-0▲ +131mo ago
Alvaro’s Necklace
ItemEquipment · AccessorySlightly increased power/effectiveness.
- 🧰+0/-1▼ -131mo ago
Emerald Eyes
ItemEquipment · EconomyNow requires the item to be equipped to receive discounts.
- 🧰+0/-1▼ -131mo ago
Devil’s Eye
ItemEquipment · CombatRemoved an unintended HP exploit related to save/load cycles.
- 🧰+0/-1▼ -140mo ago
Raven Skull Necklace
ItemAccessory · DefenseLoss of immortality makes the item significantly less powerful.
- 🔫+1/-0▲ +140mo ago
Bows
WeaponRanged · BowMore reliable damage against ethereal enemies and better combat flow.
- ⚙️+1/-0▲ +140mo ago
Skin Seeker
GeneralEnemy · CombatEasier to react to and fight Skin Seekers.
- 🧰+1/-0▲ +143mo ago
Angel’s Halo
ItemQuest Item · ArtifactFixed a critical quest-breaking bug and improved storage options.
- 🧰+0/-1▼ -143mo ago
Corrupted Liver
ItemBuff · StatRemoved an unintended permanent stat boost.
- 🔫+1/-0▲ +143mo ago
Buffalo Rifle
WeaponRifle · FirearmRestored intended ammo switching functionality.
- ⚙️+1/-0▲ +145mo ago
Priest
GeneralNPC · EconomyBlessings are now affordable and no longer bankrupt the player.
- 🔫+1/-0▲ +145mo ago
Weapons
WeaponCombat · GeneralFixed a critical bug preventing weapon swapping after map transitions.
- ⚙️+0/-1▼ -145mo ago
Collector
GeneralEnemy · AIEnemy AI is more consistent and less likely to freeze.
- ⚙️+0/-1▼ -145mo ago
DeathStalker
GeneralEnemy · AIEnemy AI is more consistent and less likely to freeze.
- ⚡+0/-1▼ -151mo ago
Mule Perk
SkillInventory · PerkSacks no longer benefit from Mule perk capacity, fixing inventory glitches.
- 🧰+1/-0▲ +151mo ago
Totem
ItemUtility · LootMore reliable coin detection when using sacks.
- 🗺️+0/-0≈ 02w ago
Map
MapNavigation · Chapter 1 · EnvironmentRemoved navigation blockers in Chapter 1.
- 🔫+0/-0≈ 03w ago
Bloody Hunt Bow
WeaponRanged · BowFixed a critical usability bug regarding weapon swapping.
- 🧰+0/-0≈ 03w ago
Dead Man’s Promise
ItemSummon · CombatCorrected AI targeting for summons.
- ⚙️+0/-0≈ 01mo ago
Challenges
GeneralProgression · AchievementsImproved reliability and visual feedback for specific gameplay challenges.
- 🗺️+0/-0≈ 011mo ago
Chapter 1 Boss Arena
MapBoss · MapResolved a critical visual bug upon death.
- ⚙️+0/-0≈ 011mo ago
Ironman Mode
GeneralHardcore · UIFixed a game-breaking UI bug during permadeath events.
- ⚙️+0/-0≈ 012mo ago
Audio & Visuals
GeneralVFX · SFX · AnimationPolished audio and visual presentation.
- ⚡+0/-0≈ 013mo ago
Cleansing Fire
SkillQuest · ProgressionQuest progression is now functioning correctly.
- 🔫+0/-0≈ 017mo ago
Saber
WeaponMelee · WeaponChange in attack animation and hit-box for heavy attacks.
- ⚙️+0/-0≈ 028mo ago
NPCs
GeneralWorld · AIFixed critical world state bug regarding NPC disappearance.
- 🧰+0/-0≈ 031mo ago
Hellbear Hearts
ItemMaterial · InventoryCorrected stacking behavior for crafting/collection.
- 🧰+0/-0≈ 040mo ago
Chicken Head
ItemCosmetic · UtilityFixed a bug that caused unintended enemy spawns.
- 🔫+0/-0≈ 045mo ago
Molotov
WeaponFire · ThrowableCleaned up audio glitches related to fire effects.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12