Patch v1.2.1 focuses on achievement tracking fixes, UI refinements, and various bug fixes regarding item physics and interaction.
▲Buffs2
- Storage ShedAdded 'item push back' to the inside door of the storage shed to prevent items from getting stuck.none→item push back
- GeneralFixed a bug that prevented players from earning the final achievement upon completing the final saga.broken→fixed
✚Bug fixes3
- Fruit Trees
- Fixed a bug where players could grab fruit directly from trees during excursions.direct grab→disabled
- Fixed a NullReferenceException (NRE) that occurred when hitting a fruit tree.NRE→fixed
- GeneralFixed a NullReferenceException (NRE) when selecting a public works project.NRE→fixed
◆Other changes3
- Bobillionaire AchievementThe Bobillionaire achievement now tracks the total amount earned rather than a specific milestone, though it only counts earnings from the moment the save is opened.incremental→total earned
- Bobo Data PanelThe data panel no longer appears when a Bobo eats a snack that provides no points or potential, reducing UI clutter.always→conditional
- Competition ScreenRank-based warnings are no longer displayed on the Competition screen when playing in Casual mode.visible→hidden
subjects affected (6)
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Patch history
- Patch Notes v1.1.3May 31, 2026 · 3w+1→
- Patch Notes v1.1.2May 23, 2026 · 1mo+5−2→
- Patch Notes v1.1.1May 17, 2026 · 1mo+2→
- Hotfix v1.1.0aMay 17, 2026 · 1mo+2−1→
- Patch Notes v1.0.13May 9, 2026 · 1mo+3−3→
- Hotfix v1.0.12aMay 8, 2026 · 1mo+3−1→
- Patch Notes v1.0.12May 7, 2026 · 1mo+10−2→
- Patch Notes v1.0.11 - The Fake ID UpdateMay 5, 2026 · 1mo+1−1→
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