Added a free camera mode for screenshots and videos.

Kenshi
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Added a free camera mode for screenshots and videos.
A hotfix addressing font scaling issues and NPC behavioral bugs regarding trespassing and alarm responses.
A hotfix addressing FCS 2.14.1 bugs, font scaling issues, and NPC crime/alarm behaviors.
- NPCsAlarm Responseinvestigation
Fixed a bug where guards would fail to investigate triggered alarms.
- FCSversion2.14.1→2.14.2
Updated FCS to version 2.14.2 to resolve various stability and functional issues introduced in the previous version.
- UIfont size825→8.25
Fixed a localization bug where fonts scaled to 825 instead of 8.25 in regions using commas as decimal separators.
FCS 2.14.1 Hotfix focuses on stability, bug fixes for mod merging, and significant quality-of-life improvements for the translation and find/replace systems.
- Generalinstances—→Added
Added instance counts to custom columns and item filters, and fixed the ability to add instances.
- Generalspellcheck—→Updated
Updated spellcheck to handle apostrophes and correctly display changes in translation mode.
- Generalfind and replace—→Updated
Major updates to find/replace including whole word matching, highlighted terms, column sorting, and source text visibility in translation mode.
- Generaltranslation lexicon—→Added
Added a translation lexicon system that suggests words for translators based on similar lines.
- Generalnavigation—→Added
Added open form history with back and forward buttons for easier navigation.
- +2 more
Kenshi 1.0.64 brings a massive update to the Forgotten Construction Set (FCS) for modders, alongside various localization improvements and stability fixes.
- Generalkeybinds—→Added
Added default keybinds to simplify the setup process for SteamDeck and controller users.
- Generaltown namesSaved→Not Saved
Town names are no longer saved in the save file, allowing translations and mods to dynamically change them.
- Generalcharacter spawning—→Added
Characters can now spawn with items already equipped in their belt slot.
- Forgotten Construction Setsearch functionality—→Added
Improved item search with recursive property/reference searching and Regex support, allowing modders to find specific complex data patterns.
- Forgotten Construction Setbulk modification—→Added
Added the ability to bulk modify values using basic arithmetic, enabling fast balancing of multiple items or research costs.
- +4 more
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+26/-4▲ +2227mo ago
General
GeneralQuality of Life · UI · CameraGeneral stability improvements and better AI pathing.
- ⚙️+10/-0▲ +1045mo ago
Forgotten Construction Set (FCS)
GeneralModding · Editor · ToolingSignificant quality-of-life and stability improvements for modders using the FCS.
- ⚙️+8/-0▲ +854mo ago
FCS 2.1
GeneralModding · Editor · ToolingMassive quality-of-life and productivity boost for modders via FCS 2.1.
- ⚙️+6/-0▲ +629mo ago
Forgotten Construction Set
GeneralModding · Tool · FCSMassive quality-of-life and power boost for modders with better search, bulk editing, and debugging tools.
- ⚙️+4/-1▲ +3125mo ago
Engine
GeneralPerformance · GraphicsSignificant performance gains and visual upgrades, though some legacy hardware support is lost.
- ⚙️+0/-4▼ -4132mo ago
Crime System
GeneralStealth · RPG · CrimeAdds high-risk, high-reward thievery mechanics and legal consequences.
- ⚙️+1/-3▼ -2102mo ago
Robot Limbs
GeneralRobotics · Health · CombatHigh risk of permanent disability balanced by instant healing of health damage.
- ⚙️+2/-2≈ 0102mo ago
Economy
GeneralTrading · Money · CraftingGear is more accessible via shops, but overall wealth accumulation is harder.
- 🗺️+3/-0▲ +355mo ago
Towns
MapWorld · Navigation · EnvironmentTowns are more resilient but can be strategically weakened by eliminating their residents.
- ⚙️+2/-1▲ +1107mo ago
Buildings
GeneralConstruction · Economy · Base BuildingMore complex and versatile base construction.
- ⚙️+3/-0▲ +3132mo ago
Building System
GeneralBase Building · UI · QoLMore reliable base construction and fewer pathing issues with storage.
- ⚙️+2/-1▲ +1117mo ago
Stealth
GeneralStealth · InfiltrationEasier to hide behind walls, but harder to knock out alert enemies.
- ⚙️+3/-0▲ +3117mo ago
UI & System
GeneralInterface · QoLImproved clarity for stealth, smuggling, and general camera control.
- ⚙️+3/-0▲ +3117mo ago
World & AI
GeneralAI · Economy · WorldGeneral stability improvements to town population, AI behavior, and economy.
- ⚙️+1/-2▼ -1125mo ago
Survival
GeneralSurvival · RPGIncreased difficulty due to hunger and injury penalties.
- ⚙️+2/-0▲ +255mo ago
Disguise
GeneralStealth · GearDisguises are more effective as they are no longer penalized by the wearer's armor.
- ⚙️+2/-0▲ +2117mo ago
Slaves
GeneralRecruitment · NPC · SocialCorrect status tracking for freed slaves.
- ⚙️+2/-0▲ +2132mo ago
Traders
GeneralEconomy · Trading · TradeBetter selling experience, but higher risk when attempting to steal high-value goods.
- ⚙️+1/-1≈ 0102mo ago
Character Stats
GeneralProgression · RPG · SkillsMore granular skill progression but slower toughness growth.
- ⚙️+2/-0▲ +2117mo ago
Combat
GeneralFighting · MechanicsCombat is more dynamic with the addition of dodging and improved blocking capabilities.
- ⚙️+2/-0▲ +2125mo ago
Character Skills
GeneralSkills · ProgressionFaster early-game skill development.
- ⚙️+2/-0▲ +2130mo ago
World Interactions
GeneralEconomy · World · SocialIncreased player agency in the world through trading, bounty systems, and base destruction.
- ⚙️+1/-0▲ +129mo ago
NPCs
GeneralAI · Guards · CrimeMore accurate crime accusations and reliable guard responses to alarms.
- ⚙️+1/-0▲ +129mo ago
FCS
GeneralEditor · Tool · ModdingExpanded modding capabilities and fixed a broken XP constant.
- 🔫+0/-1▼ -186mo ago
Turrets
WeaponDefense · AIPassive characters are now less effective at proactive base defense with turrets.
- 🔫+1/-0▲ +1102mo ago
Crossbows
WeaponRanged · Weapon · CraftingNew ranged weapon option available for players to acquire and craft.
- 🗺️+1/-0▲ +1107mo ago
Map
MapExploration · United CitiesSignificant expansion of the playable world area.
- ⚙️+0/-1▼ -1107mo ago
Skeletons
GeneralRace · SkeletonsIncreased long-term maintenance requirements for Skeleton characters.
- ⚙️+1/-0▲ +1117mo ago
Construction Set
GeneralUI · ToolImproved accessibility for non-native speakers via translation tools.
- 🧰+1/-0▲ +1117mo ago
Armour
ItemGear · CombatMore specialized gear options for unarmed builds.
- 🧰+0/-1▼ -1117mo ago
Backpacks
ItemGear · InventoryTrade-off between carrying capacity and combat agility.
- 🗺️+1/-0▲ +1125mo ago
World Map
MapExploration · WorldComplete overhaul of the game world with significantly more content and detail.
- ⚙️+1/-0▲ +1125mo ago
Research
GeneralProgression · Base BuildingFaster progression but requires more resource gathering.
- ⚙️+1/-0▲ +1125mo ago
Economy & Trade
GeneralEconomy · TradingTrading and stealing are now more lucrative alternatives to looting.
- ⚡+1/-0▲ +1130mo ago
Athletics
SkillTraining · MovementAthletics training is now functional again.
- ⚙️+1/-0▲ +1132mo ago
AI & Engine
GeneralAI · Performance · GraphicsSignificant technical improvements to AI navigation and visual fidelity.
- ⚙️+0/-0≈ 029mo ago
UI
GeneralInterface · LocalizationCorrected text scaling for specific regional settings.
- ⚙️+0/-0≈ 040mo ago
Localization
GeneralLanguage · Text · UISignificant improvements to readability and accuracy for non-English players.
- ⚙️+0/-0≈ 054mo ago
Japanese Translation
GeneralLocalization · JapaneseMinor improvements to translation accuracy for Japanese players.
- 🗺️+0/-0≈ 070mo ago
Heng
MapWorld · NPCRestores intended enemy/NPC presence in the Heng region.
- ⚙️+0/-0≈ 070mo ago
Character Creation
GeneralPlayer · RaceEnsures players start with the correct health based on their chosen race.
- ⚙️+0/-0≈ 078mo ago
Modding
GeneralFCS · Modding · TechnicalIncreased stability for modded content and character assets.
- ⚙️+0/-0≈ 079mo ago
Character Editor
GeneralUI · CustomizationImproved stability and fixed a critical loading bug for new game starts.
- ⚙️+0/-0≈ 079mo ago
Animals
GeneralAI · TradingBetter UI feedback during purchase and improved pathing logic.
- ⚙️+0/-0≈ 080mo ago
Stealing
GeneralCrime · LootingStealing from animals is now properly tracked and penalized.
- ⚙️+0/-0≈ 087mo ago
Blood Spider
GeneralCreature · EnemyCombat behavior is now consistent with intended design.
- ⚙️+0/-0≈ 0117mo ago
Weather
GeneralEnvironment · SurvivalEnvironmental conditions now actively impact combat and exploration.
- ⚙️+0/-0≈ 0117mo ago
Characters
GeneralVisuals · StatsVisuals are now more reflective of specific skill sets rather than just raw strength.
- ⚙️+0/-0≈ 0125mo ago
Power System
GeneralBase Building · InfrastructureMore realistic and complex energy management.
- ⚙️+0/-0≈ 0130mo ago
Wandering Traders
GeneralNPC · TradeMore stable trader behavior in towns.
- ⚙️+0/-0≈ 0130mo ago
Housing
GeneralEconomy · Base BuildingHouse purchasing is now functional.
- 🗺️+0/-0≈ 0130mo ago
Walls
MapBuilding · CollisionImproved physical interaction with walls.
- ⚙️+0/-0≈ 0130mo ago
Walls
GeneralBase Building · ConstructionWall dimensions returned to standard; players who built around the bug may need to adjust their bases.
- ⚙️+0/-0≈ 0130mo ago
AI Factions
GeneralAI · World · CombatWorld feels more alive and reactive with dynamic wars and organized squad movements.
- ⚙️+0/-0≈ 0130mo ago
Races
GeneralCharacter · StatsDifferent races now have unique strengths and weaknesses.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12