Impulse System
GeneralCombat · Physics · Crowd Control
1 patcheslast touched 6mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:4 abilities tracked
Filter by change type:1 types in this subject
Patch history
- ≈🎯BehaviorPushtravel distance—→Reduced
Enemies travel shorter distances but move faster when pushed, making kicks feel more immediate and impactful.
Faster movement
- ▲🎯BehaviorPullreliability—→Improved
Lasso pulls are now more reliable, featuring slow-mo for long-range pulls to allow better combo setup.
Slow-mo added for long range
- ▲🎯BehaviorLaunchgravity—→Reduced
Jump pads now apply reduced gravity, and impulse combos begin the moment the enemy is lifted.
Combo starts immediately
- ▲🎯BehaviorSmashslow-moActive→Removed
Enemies in slow-mo immediately exit the state when hit by a smash attack, increasing the impact feel.
Immediate exit