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Impulse System

GeneralCombat · Physics · Crowd Control
1 patcheslast touched 6mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3Nov 18, 2025Nov 18, 2025Nov 18, 2025 — Demo Update #9 - Combat Refinement +3 / -0 (cum +3)
Zoom into one ability:4 abilities tracked
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Patch history

    • 🎯BehaviorPushtravel distanceReduced

      Enemies travel shorter distances but move faster when pushed, making kicks feel more immediate and impactful.

      Faster movement

    • 🎯BehaviorPullreliabilityImproved

      Lasso pulls are now more reliable, featuring slow-mo for long-range pulls to allow better combo setup.

      Slow-mo added for long range

    • 🎯BehaviorLaunchgravityReduced

      Jump pads now apply reduced gravity, and impulse combos begin the moment the enemy is lifted.

      Combo starts immediately

    • 🎯BehaviorSmashslow-moActiveRemoved

      Enemies in slow-mo immediately exit the state when hit by a smash attack, increasing the impact feel.

      Immediate exit