Combat Refinement update focusing on 'Impulse' physics for weightier combat, new class skills, and significant QoL improvements to base building and exploration.
Images © Cloudheim via Steam
▲Buffs14
- Impulse System
- Pull:Lasso pulls are now more reliable, featuring slow-mo for long-range pulls to allow better combo setup.→Improved
- Launch:Jump pads now apply reduced gravity, and impulse combos begin the moment the enemy is lifted.→Reduced
- Smash:Enemies in slow-mo immediately exit the state when hit by a smash attack, increasing the impact feel.Active→Removed
- BreakerFlameburst:Added Flameburst skill: releases a wave of fire that burns enemies and heals the user and nearby allies.→Added
- RunebladeMana Lash:Added Mana Lash skill: ranged strike with bonus damage based on mana burn; can trigger an explosion on overload.→Added
- AxeSpin Attack:The spin attack during the normal axe combo now deals 33% more damage.100%→133% %
- LassoLasso Point:Using a lasso point now refreshes jump stacks, improving aerial mobility.→Refreshed
- Fire Debuff
- Fire debuff now stacks up to 10 times and applies faster, though with a shorter duration.5→10 stacks
- Fire debuff now damages nearby enemies, increasing its effectiveness against groups.Single→Nearby
- Classes
- The maximum level for all classes has been increased to 80.→80 level
- Skills now feature rarities, allowing for more powerful versions of abilities.Fixed→Variable
- ShoppersShoppers may now want to purchase unrefined ore.Refined only→Unrefined
- General
- Majorly overhauled jumping to be faster and higher with more player control.→Faster/Higher
- Mineable rocks now only take one hit to break.Multiple hits→One hit
▼Nerfs2
✚Bug fixes1
- GeneralImproved game thread performance and general optimization.
◆Other changes1
- Impulse SystemPush:Enemies travel shorter distances but move faster when pushed, making kicks feel more immediate and impactful.→Reduced
subjects affected (9)
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Patch history
- →Cloudheim Update 48 Release NotesAug 21, 2026 · 1w
General improvements and bug fixes for Cloudheim, including party travel fixes, drop issue resolution, key rebinding tweaks, offline mode indicator, and puzzle visuals corrected.
- →Cloudheim Update 45 Release NotesJul 14, 2026 · 1mo
Update 45 focuses on general bug fixes, primarily addressing quest blockers and spawning issues within Desert dungeons and Dustlanger.
- Cloudheim Update 45 Release NotesJul 2, 2026 · 2mo
Update 45 focuses on bug fixes for dungeons, quest tracking, and combat interactions, alongside a difficulty increase for the Toxic Cryptwarden boss.
+3−3→ - Cloudheim Update 43 & The Rabbit Haul CrossoverJun 11, 2026 · 2mo
Update 43 introduces a crossover with The Rabbit Haul featuring new carrot-themed weapons, various bug fixes for the Runari Rush mode, and general quality-of-life improvements.
+2→ - Cloudheim Update 42 Release NotesJun 4, 2026 · 2mo
Update 42 focuses on general bug fixes, world geometry corrections, and quality-of-life improvements for both the main game and Runari Rush.
+2→ - Cloudheim Update 41 Release NotesJun 3, 2026 · 3mo
Update 41 focuses on stability and quality-of-life improvements for Runari Rush and the Vault of the Gods, alongside minor balance adjustments to Armordillo.
+4→ - Cloudheim Update 40 Release NotesJun 2, 2026 · 3mo
Update 40 focuses on quality-of-life improvements for Runari Rush, various bug fixes for enemies and world interactions, and general stability updates.
+3→ - Cloudheim Update 38 Release NotesMay 4, 2026 · 4mo
Update 38 focuses on quality-of-life improvements for the Dark Channeler boss, quest progression fixes, and various UI/system bug fixes.
+2→
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