Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements for HMGs and vehicles, and critical bug fixes for US Forces unit unlocks.
- Qattara Depressionmap edgeHole present→Fixed
Removed a hole in the soft map edge that caused enemy units to become trapped in out-of-bounds regions.
- US ForcesDemolitions PackageunlocksBugged→Fixed
Fixed an issue where Demolish Charges and M6 Anti-Tank mines were not unlocking for Rifleman, Engineer, and Bazooka squads after the upgrade.
- A.I. VehiclesKettenkrad behaviorIdling→Active
Fixed an issue where the AI would leave Kettenkrads idling on the map.
- Generalstability
Fixed several crashes related to AI behavior and missing null pointers.
- Final Standsave data—→Steam Cloud
Perk save data now uploads to Steam Cloud, allowing players to transfer progress between different computers.
- Final Standmod interactionAffects Final Stand→No effect
Mods applied in other game modes no longer affect the Final Stand game mode for base game owners.
- Heavy Machine GunsAI targeting priorityLane emplacements→Infantry
AI-controlled HMGs in Final Stand now prioritize attacking infantry over lane emplacements, increasing threat to players.
- A.I. Vehiclesfallback behaviorFallback on non-vehicle contact→No fallback
Armored vehicles will no longer fallback or issue move commands when first attacked by non-vehicle units.
