Hot Fix 2.5.2 focuses on Final Stand stability, AI behavior improvements for HMGs and vehicles, and critical bug fixes for US Forces unit unlocks.
Images © Company of Heroes 3: Final Stand via Steam
▲Buffs3
- Final StandPerk save data now uploads to Steam Cloud, allowing players to transfer progress between different computers.→Steam Cloud
- Qattara DepressionRemoved a hole in the soft map edge that caused enemy units to become trapped in out-of-bounds regions.Hole present→Fixed
- US ForcesDemolitions Package:Fixed an issue where Demolish Charges and M6 Anti-Tank mines were not unlocking for Rifleman, Engineer, and Bazooka squads after the upgrade.Bugged→Fixed
▼Nerfs2
- Heavy Machine GunsAI-controlled HMGs in Final Stand now prioritize attacking infantry over lane emplacements, increasing threat to players.Lane emplacements→Infantry
- A.I. VehiclesArmored vehicles will no longer fallback or issue move commands when first attacked by non-vehicle units.Fallback on non-vehicle contact→No fallback
✚Bug fixes2
- A.I. VehiclesFixed an issue where the AI would leave Kettenkrads idling on the map.Idling→Active
- GeneralFixed several crashes related to AI behavior and missing null pointers.
◆Other changes2
- Final StandMods applied in other game modes no longer affect the Final Stand game mode for base game owners.Affects Final Stand→No effect
- US ForcesFixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white texture.Grey/White→Correct
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Patch history
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