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Combat Handling

GeneralCombat · General
1 patcheslast touched 108mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Aug 25, 2017Aug 25, 2017Aug 25, 2017 — Testlive patch notes (25.08.2017) +2 / -0 (cum +2)
Zoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🎯BehaviorAttack/Blockinput bufferingAdded

      Holding attack or block during dodge/knockback now executes the action immediately after the state ends, increasing responsiveness.

      Inputs are now queued during special states.

    • 🎯BehaviorDodgeavailabilityBlockedAllowed

      Players can now dodge while their character is in the middle of a weapon wield animation.

      Dodge is now allowed during wield animations.

    • 🎨VisualWield AnimationpriorityOffhandMain hand

      Equipping two items simultaneously now prioritizes the main hand weapon animation for better visual feedback.

      Main hand weapon animation takes priority over offhand.