Hotfix 2.0.2 focuses on improving loot drops in the Cyclopean Halls and fixing boss spawning and positioning bugs.

Conan Exiles Enhanced
Conan Exiles Enhanced is an open world survival game set in the mythical lands of Hyboria, now fully upgraded to Unreal Engine 5 with stunning visuals and improved performance. SURVIVE, BUILD, and DOMINATE alone or with friends in a world brimming with adventure!
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
July Hotfix 2.0.1 focuses on rolling back encumbrance changes and fixing UI and building stability bugs.
Patch 1.3.2 focuses on fixing critical damage and weapon modification exploits for high-tier weapons.
June Hotfix 1.3.1 focuses on stability and bug fixes, specifically addressing movement speed glitches and building placement issues.
- Elixir of Freedommovement speed
Fixed a bug where using the elixir while crippled would incorrectly increase movement speed.
- Spiderclimb BootsClimbingclimb speed
Fixed a bug where unequipping the boots would incorrectly reduce climbing speed.
- Crafting Systembulk crafting
Fixed an issue that caused errors when crafting multiple items simultaneously.
June Hotfix 1.2.1 reintroduces reverted changes from Patch 1.2.0 and addresses critical building stability and collision bugs.
- Building Systemstability
Fixed an issue where placeables on stonebrick ceilings, wedges, and Highland/Khitai roofs and foundations could lose stability and disappear.
- Building Systemcollision
Fixed a bug where players logging in while standing on a foundation could fall through the floor and become stuck.
May Hotfix 1.1.1 focuses on server stability, server browser UI fixes, inventory bug fixes, and several ModKit improvements.
- Server Browserfilters
Fixed server browser filters not always restoring correctly, improving the search experience.
- Server Browserping reporting
Fixed UI hitches that caused reported ping times to appear inflated.
- Inventoryitem dragging
Fixed a bug where stackable items would disappear when dragged within the same inventory without holding shift.
- Yamatai Lanternplacement—→Enabled
Fixed an issue preventing Yamatai Lanterns from being placed in single player mode.
- Serverstability
Fixed a server crash that could occur during high level purges, improving stability during endgame events.
- +3 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+89/-12▲ +771mo ago
General
GeneralSystem · Building · UISignificant improvements to server connectivity and general stability with minor QoL fixes.
- ⚙️+23/-5▲ +1819mo ago
Thralls
GeneralNPC · Management · FollowerThralls are now reliably saved across server restarts.
- 🧰+8/-5▲ +381mo ago
Arrows
ItemAmmo · Combat · RangedHigh-tier damage increased and logistics improved, while some specialty arrows were tuned down.
- ⚙️+12/-0▲ +124mo ago
Followers
GeneralThralls · Pets · MountsFollowers and Thralls are now more reliable in combat and movement.
- 🔫+11/-0▲ +1193mo ago
Throwing Weapons
WeaponRanged · Cripple · WeaponFixed throw failures and refined flight paths.
- ⚙️+10/-0▲ +1042mo ago
Building
GeneralConstruction · Base Building · AdminImproved building placement and adjusted decay logic.
- ⚙️+6/-3▲ +319mo ago
Player
GeneralCharacter · Bugfix · PhysicsFaster leveling and new mobility options, though fall damage is now more punishing.
- ⚙️+8/-1▲ +787mo ago
Temperature System
GeneralSurvival · EnvironmentMore gradual temperature transitions and better cooling options, but deadlier frostbite.
- 🧰+2/-6▼ -4108mo ago
Explosive Jars
ItemConsumable · Combat · ItemRemoved ability to stack jars, reducing potential for massive concentrated explosions.
- ⚙️+6/-1▲ +52mo ago
Building System
GeneralConstruction · Base Building · ServerMore intuitive building upgrades and stricter stability rules.
- 🔫+6/-1▲ +570mo ago
Bows
WeaponRanged · Weapon · CombatStandard bows gain range, while crossbows trade range for higher fire rate.
- ⚙️+4/-3▲ +1109mo ago
General Systems
GeneralSystem · UI · AdminMajor cleanup of game-breaking exploits and adjustment of PvE survival rules.
- 🔫+5/-1▲ +487mo ago
Daggers
WeaponWeapon · Dagger · MeleeIncreased utility for daggers in resource gathering.
- ⚙️+5/-1▲ +428mo ago
General Gameplay
GeneralSystem · Movement · WorldGeneral stability and correctness improvements to combat and survival mechanics.
- ⚙️+6/-0▲ +674mo ago
Connectivity & Servers
GeneralNetwork · Server · PerformanceSignificant improvements to server stability and connection reliability.
- 🔫+5/-0▲ +538mo ago
Katana
WeaponMelee · Sword · Two-HandedHigh mobility and strong armor penetration with a unique dash mechanic.
- 🔫+2/-3▼ -168mo ago
Weapons
WeaponGear · Combat · DamageMore weapon variety and better power progression via level scaling.
- 🧰+5/-0▲ +584mo ago
Weapon Oils
ItemConsumable · Buff · CraftingPowerful temporary boosts available at the cost of weapon durability.
- ⚙️+2/-2≈ 071mo ago
NPCs
GeneralAI · Combat · SiptahRemoved an exploit where emotes could pacify hostile NPCs.
- ⚙️+4/-0▲ +43mo ago
Server Browser
GeneralUI · Matchmaking · NetworkingEasier access to LAN servers via direct IP connection.
- ⚙️+4/-0▲ +490mo ago
Crafting
GeneralEconomy · Recipes · UIFaster progression and easier access to mid-tier crafting skills.
- ⚙️+4/-0▲ +428mo ago
Inventory System
GeneralUI · QoL · Quality of LifeMassive improvement to inventory management speed and organization.
- ⚙️+4/-0▲ +435mo ago
User Interface
GeneralUI · UX · MenuBetter session control and a cleaner, more functional user interface.
- ⚙️+4/-0▲ +487mo ago
Agility Attribute
GeneralAttribute · Agility · DefenseSignificant boost to base armor and sprinting efficiency.
- 🔫+4/-0▲ +487mo ago
Blunted Weapons
WeaponWeapon · Blunt · Crowd ControlMore effective at disrupting enemy stamina and causing concussions.
- 🔫+4/-0▲ +488mo ago
Two-Handed Hammer
WeaponMelee · Heavy · Two-HandedSignificantly more reliable and durable in humanoid combat.
- 🔫+2/-2≈ 091mo ago
2h Spears
WeaponWeapon · Combat · MeleeShifted from poke-spam to rewarding full combo execution.
- ⚙️+4/-0▲ +4113mo ago
Placeables
GeneralBuilding · Decoration · CraftingStorage is now reliable and items will no longer disappear from containers.
- ⚙️+4/-0▲ +429mo ago
Inventory UI
GeneralUI · Quality of LifeSignificant restoration of basic inventory and UI functionality.
- ⚡+2/-2≈ 047mo ago
Lightning Storm
SkillMagic · AoE · CombatShifted from high single-target/structure burst to more consistent multi-target utility.
- 🔫+2/-2≈ 087mo ago
Melee Weapons
WeaponCombat · BalanceEasier to hit with heavy weapons, but spears are weaker and heavy attacks are more taxing.
- ⚙️+4/-0▲ +4105mo ago
Items
GeneralCrafting · EquipmentCritical fixes to item persistence and repair functionality.
- 🗺️+3/-0▲ +372mo ago
Map
MapWorld · Environment · NPCSignificantly improved exploration tools and incentives.
- ⚙️+3/-0▲ +33mo ago
Inventory
GeneralUI · Quality of Life · InventorySignificant stability and usability improvements to inventory sorting and filtering.
- ⚡+2/-1▲ +137mo ago
Sorcery
SkillMagic · Ability · SpellsRestored functionality to key sorcery spells.
- 🗺️+2/-1▲ +137mo ago
Isle of Siptah
MapMap · Siptah · ExplorationFixed lethal bugs in the grotto, but some critical potion and creature bugs persist.
- ⚙️+3/-0▲ +338mo ago
Pets
GeneralCompanion · Survival · TamingExpanded pet roster and corrected combat behaviors for existing pets.
- 🧰+1/-2▼ -183mo ago
Equipment
ItemGear · Stats · MaintenanceEasier gear repair but higher attrition for projectiles.
- 🔫+3/-0▲ +393mo ago
Bow
WeaponRanged · SniperFaster firing rate and significantly improved sniping capabilities.
- ⚙️+0/-3▼ -3108mo ago
Known Issues
GeneralSystem · Bugs · CombatSeveral critical bugs regarding combat and inventory are acknowledged and being worked on.
- ⚙️+3/-0▲ +3112mo ago
Feats
GeneralProgression · Dungeon · LevelingEasier feat acquisition and more points available as players level up.
- 🧰+3/-0▲ +331mo ago
Armor Display Stands
ItemDecorative · FurnitureVisual and functional fixes for armor displays.
- 🧰+2/-1▲ +170mo ago
Frostgiant Armor
ItemArmor · HeavyLess raw health sustain, but increased offensive power via Strength.
- 🧰+2/-1▲ +172mo ago
Food
ItemSustain · ConsumableRoughly 4x more total healing per item, but now interrupted by damage.
- 🔫+0/-3▼ -384mo ago
Claw Weapons
WeaponFast · MeleeSignificant nerf to damage, cost, and utility.
- 🗺️+3/-0▲ +393mo ago
Buildings
MapConstruction · PerformanceBetter performance and more flexible placement.
- ⚙️+3/-0▲ +393mo ago
General QoL
GeneralInventory · UI · SocialSignificant reduction in inventory friction and improved social features.
- ⚙️+3/-0▲ +3112mo ago
Building Pieces
GeneralConstruction · Defense · BaseBases are much harder to destroy and have more advanced defensive structures.
- ⚙️+0/-2▼ -231mo ago
Avatars
GeneralCombat · Entity · BossAvatars are no longer permanent fixtures and can be forced out via combat.
- ⚙️+2/-0▲ +23mo ago
General System
GeneralPrivacy · Settings · ControllerGeneral stability and UI fixes.
- 🔫+0/-2▼ -238mo ago
Blunted Javelin
WeaponRanged · Throwing · WeaponRemoved as a source of Fragments of Power.
- 🔫+0/-2▼ -21mo ago
Voidforge Mace
WeaponWeapon · Mace · MeleeDamage output normalized to intended levels.
- ⚙️+2/-0▲ +228mo ago
Controller
GeneralInput · Gamepad · UXSmoother and more consistent experience for controller users.
- ⚙️+2/-0▲ +229mo ago
Mounts
GeneralMounts · Utility · HorsesSmoother movement when traveling with mounts.
- 🔫+0/-2▼ -235mo ago
Spears
WeaponMelee · Polearm · WeaponReduced offensive pressure.
- ⚙️+2/-0▲ +262mo ago
Modding
GeneralModding · Tools · DevKitImproved stability and functionality for modders using the DevKit.
- ⚙️+2/-0▲ +281mo ago
Thralls and Pets
GeneralFollowers · Progression · ManagementSignificantly reduced micromanagement for keeping thralls alive.
- ⚙️+2/-0▲ +287mo ago
Survival Attribute
GeneralAttribute · SurvivalBetter mitigation of status ailments.
- ⚡+2/-0▲ +287mo ago
Accuracy 40 Perk
SkillPerk · CombatMuch more effective at piercing heavy armor.
- 🧰+2/-0▲ +287mo ago
Epic Armors
ItemArmor · CraftingImproved QoL for crafting by removing the need to visit multiple benches.
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