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Katana

WeaponMelee · Sword · Two-Handed · Yamatai · Bleed · Mobility
4 patcheslast touched 36mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Nov 22, 2018Jun 29, 2023Nov 22, 2018 — TestLive Update: TestLive Product, Fixes and improved mechanics +2 / -0 (cum +2)Dec 10, 2018 — PC Patch (10.12.2018): Automod-Updater, Archery, Katana and Bug Fixes [116512/20221] +1 / -0 (cum +3)Mar 23, 2021 — Hotfix 2.3.1 (23.03.2021) +1 / -0 (cum +4)Jun 29, 2023 — Age of War Chapter 1 Hotfix 1 (2023.06.29) +1 / -0 (cum +5)
Zoom into one ability:6 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🎯BehaviorSpecial Attackstamina costHighReduced

      Fixed an issue where special attacks consumed excessive stamina when performed after a light or heavy attack.

      Stamina fix

    • 🔁ReworkCombosinput methodAlternating

      Katana combos can now be performed by alternating between light and heavy attacks, improving combat fluidity.

      Light/Heavy alternation

    • NewdamageAdded

      Introduced the Katana, a two-handed sword with armor penetration equivalent to greatswords.

      Damage sits between spears and hammers.

    • NewLight AttackeffectBleed

      The light attack combo finisher now applies a bleed effect.

      Finisher applies bleed.

    • 🔁ReworkHeavy AttackmechanicComboDash-Attack

      Replaced heavy combo with a chargeable special stance that leads into a quick dash-attack that ignores collision.

      Chargeable stance leading to a dash.

    • NewtypeTwo-handed Sword

      Introduced the Katana, a two-handed sword with a unique moveset and armor penetration similar to greatswords.

      new

    • 🎯BehaviorLight Attack FinishereffectBleed

      The light attack finisher deals heavy damage and applies a bleed effect.

      behavior

    • 🔁ReworkHeavy AttackmechanicDash-Attack

      Replaced heavy combo with a chargeable stance that leads into a dash-attack that ignores collision.

      behavior