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NPCs & Monsters

GeneralCombat · AI · Difficulty
1 patcheslast touched 92mo ago-2

Power trajectory

Up = buffed, down = nerfed
-20Dec 22, 2018Dec 22, 2018Dec 22, 2018 — Testlive Patch (21.12.2018) - Purge Fixes and Building Optimizations +0 / -2 (cum -2)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 📊Numericdifficultyincreased

      Human NPC progression across factions increased in difficulty, affecting HP, armor, and damage.

      numeric

    • Newspawn typestandardElite

      Added a 2% chance for animals and monsters to spawn as 'Elite' versions with more HP and better loot.

      new

    • 🎯Behaviorcombat AIrandomcombo-based

      T3 and T4 NPCs now use efficient attack combinations instead of random attacks.

      behavior

    • 🎯Behaviorknockback immunitysusceptibleimmune

      Many monsters (Bears, Undead, etc.) are now immune to knockback to prevent trivializing combat.

      behavior