NPCs & Monsters
GeneralCombat · AI · Difficulty
1 patcheslast touched 90mo ago▼ -2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▼📊Numericdifficulty—→increased
Human NPC progression across factions increased in difficulty, affecting HP, armor, and damage.
numeric
- ≈✨Newspawn typestandard→Elite
Added a 2% chance for animals and monsters to spawn as 'Elite' versions with more HP and better loot.
new
- ≈🎯Behaviorcombat AIrandom→combo-based
T3 and T4 NPCs now use efficient attack combinations instead of random attacks.
behavior
- ▼🎯Behaviorknockback immunitysusceptible→immune
Many monsters (Bears, Undead, etc.) are now immune to knockback to prevent trivializing combat.
behavior