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Throwing Weapons

WeaponRanged · Cripple · Weapon
3 patcheslast touched 91mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
0+11Mar 14, 2017Dec 10, 2018Mar 14, 2017 — PATCH 14.03.2017 +1 / -0 (cum +1)Nov 22, 2018 — TestLive Update: TestLive Product, Fixes and improved mechanics +6 / -0 (cum +7)Dec 10, 2018 — PC Patch (10.12.2018): Automod-Updater, Archery, Katana and Bug Fixes [116512/20221] +4 / -0 (cum +11)
Zoom into one ability:3 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🎯BehaviorrecoveryLostRecoverable

      Throwing weapons can now be recovered from the ground or the target's inventory.

      Ends up in target inventory or on ground.

    • 🎯Behaviorcripple chancePartial100%

      All throwing weapons now reliably cripple the target regardless of where they hit.

      Regardless of body part hit.

    • 🎯Behavioraim compensationEnabledDisabled

      Removed distance aim compensation to make throws more predictable and reliable for skilled players.

      Removes unpredictable behavior.

    • 📊NumericThrowing AxedurabilityLimitedInfinite

      Throwing axes now stack to 10 and never break.

      Stack to 10.

    • 🎯BehaviorThrowing Axecombo interactionResetWildcard

      Throwing axes can now be used as a wildcard in attack combos without resetting the combo count.

      Can be used mid-combo.

    • 🎯Behaviorrecoverylostrecoverable

      Throwing weapons can now be recovered from the ground or the target's inventory.

      behavior

    • 🎯Behaviorcripple chancepartial100%

      All throwing weapons now cripple the target regardless of the body part hit.

      behavior

    • ✂️Removedaim compensationenableddisabled

      Removed distance aim compensation to make throws more predictable and reliable for skill-shots.

      behavior

    • 📊Numericstack size10

      Throwing axes now stack to 10 and no longer break.

      numeric

    • 📊Numericrecovery speedfaster

      Throwing axe recovery time has been reduced.

      numeric

    • 🎯Behaviorcombo interactionbreaks combowildcard

      Throwing axes can now be used as a wildcard in combos without resetting the combo count.

      behavior

  1. Mar 14, 2017·PATCH 14.03.2017+1
    • 🐛Bug fixJavelin/Spearthrow triggerSecond attemptFirst attempt

      Fixed a bug where javelins and spears would not throw until the second attempt.

      bugfix

Throwing Weapons balance history — Conan Exiles Enhanced · PatchDiff