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Golden Poleaxe Bay

MapMap · Objective · Balance · Escort
2 patcheslast touched 70mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Aug 10, 2020Aug 13, 2020Aug 10, 2020 — Golden Poleaxe Bay (Sail on Land) Player Feedbacks and Adjustment Thoughts +2 / -0 (cum +2)Aug 13, 2020 — Golden Poleaxe Bay (Sail On Land) Balance Changes +7 / -0 (cum +9)
Zoom into one ability:4 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 📊NumericCapture Point Acapture time4530 s

      Reduced the time required to capture Point A from 45 to 30 seconds, speeding up the initial conquest phase.

      Reduced time to capture Point A to lower unit and time costs.

    • 🎯Behaviorspawn points

      Adjusted spawn and resurrection points for attackers and defenders to optimize flow.

      Adjusted spawn and resurrection points for both sides.

    • 🎯Behaviorsupply point location

      Moved the supply point within the ancient sentry tower ruins closer to the attacking side's safe zone for better accessibility.

      Moved supply point in sentry tower ruins closer to attacker safe zone.

    • 📊NumericWarshiprequired NPCs107

      Reduced the number of NPCs required to push the warship forward from 10 to 7, making progress more consistent.

      Reduced NPCs needed to move the ship.

    • 📊NumericWarshipNPC supply rate15/10s NPCs

      Increased the default NPC supply rate to 15 NPCs every 10 seconds.

      Increased default NPC supply rate.

    • 📊NumericWarshipfinal phase NPC supply rate10/3s NPCs

      Increased the NPC supply rate during the final phase to 10 NPCs every 3 seconds.

      Increased NPC supply rate during final push.

    • 📊NumericWarshippush speed1.01.1 m/s

      Increased the speed at which the warship is pushed forward from 1.0m/s to 1.1m/s.

      Increased warship movement speed.

    • NewMortarscount04

      Attackers now have 4 mortars available (activated via G), providing significantly more firepower.

      Attackers now have access to mortars.

    • 🎯Behaviordefender supply points

      Adjusted the location of supply points for the defending side to provide a wider range of strategic options.

      Adjusted defender supply point locations.

    • 🎯Behaviorbattle intensityHighLower

      Reduced the intensity of the battle at Point A to prevent it from becoming a battle of attrition, allowing the Escort side to preserve more troops for the late-game.

      Lowering intensity at Point A

    • 🔁Reworksupply point positioningImpregnableBalanced

      Relocated supply points that were overly advantageous for the Interception side to encourage more effective contests for capture.

      Adjusting supply point locations

    • Newbreach methodsAdded

      Added new breach methods for the Escort side to help break through firm defender formations at supply points.

      New breach methods for Escort