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Conqueror's Blade
Conqueror's Blade
ActionMassively MultiplayerRPG
Booming Tech · Poros Interactive, Booming Tech
Aug 13, 2020 · 73mo ago

Golden Poleaxe Bay (Sail On Land) Balance Changes

AI summary3mo

Significant balance adjustments to the Golden Poleaxe Bay map to increase the attacking side's win rate by reducing capture times, improving warship progression, and adding offensive mortars.

Images © Conqueror's Blade via Steam

Buffs7

  • Golden Poleaxe Bay
    • Capture Point A:Reduced the time required to capture Point A from 45 to 30 seconds, speeding up the initial conquest phase.4530 s
    • Moved the supply point within the ancient sentry tower ruins closer to the attacking side's safe zone for better accessibility.
    • Warship:Reduced the number of NPCs required to push the warship forward from 10 to 7, making progress more consistent.107
    • Warship:Increased the default NPC supply rate to 15 NPCs every 10 seconds.15/10s NPCs
    • Warship:Increased the NPC supply rate during the final phase to 10 NPCs every 3 seconds.10/3s NPCs
    • Warship:Increased the speed at which the warship is pushed forward from 1.0m/s to 1.1m/s.1.01.1 m/s
    • Mortars:Attackers now have 4 mortars available (activated via G), providing significantly more firepower.04

Nerfs2

  • Heroes
    • Each hero death now increases resurrection time by 15 seconds.15 s
    • The maximum resurrection time for heroes has been increased to 60 seconds.60 s

Other changes2

  • Golden Poleaxe Bay
    • Adjusted spawn and resurrection points for attackers and defenders to optimize flow.
    • Adjusted the location of supply points for the defending side to provide a wider range of strategic options.

subjects affected (2)

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official notes
Conqueror's Blade · Aug 13, 2020

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Patch history

see all 46

  1. November 27 Online Update LogNov 26, 2025 · 9mo

    A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.

  2. November 20 Balance Adjustment AnnouncementNov 20, 2025 · 9mo

    November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.

    +595
  3. November 13 Online Update LogNov 12, 2025 · 9mo

    A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.

  4. October 30 Online Update LogOct 29, 2025 · 10mo

    A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.

    +4
  5. October 16 Online Update LogOct 15, 2025 · 10mo

    A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.

    2
  6. September 29 Update and Maintenance LogSep 26, 2025 · 11mo

    Maintenance update with no gameplay changes; compensation distributed to players.

  7. July 10 Update LogJul 9, 2025 · 13mo

    The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.

    +8
  8. May 8 Update LogMay 7, 2025 · 15mo

    A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.

    +51

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