Premier Matchmaking
GeneralRanked · Queue · Premier · System · Matchmaking
2 patcheslast touched 15mo ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲🎯Behaviorrating gap limit
Adjusted the logic for rating differences in parties, allowing more players from Season One to queue together in Season Two.
neutral
- ▲📊Numericwaiting time5 minutes→2 minutes minutes
Reduced the time players spend waiting for others to join, speeding up the match start process.
Shortened 'Waiting For Players' from 5 minutes to 2 minutes
- ≈📊Numerictactical timeouts—→3 regulation / 1 overtime
Standardized the number of tactical timeouts available per match.
Teams can use 3 tactical timeouts during regulation time and 1 during overtime
- ≈🐛Bug fixvoting system
Fixed bugs preventing surrender and tactical timeout votes from functioning correctly.
Fixed voting to surrender and voting for tactical timeouts