This update introduces the IEM Cologne 2026 Major Hub and implements several UI fixes and a significant change to Trade Up Contracts regarding Souvenir items.

Counter-Strike 2
For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A technical update focusing on spectator bug fixes, grenade jump-throw consistency, and a significant expansion of map scripting capabilities.
- Spectator Modepost-processing
Fixed a post-processing glitch that occurred when switching targets between different post-processing volumes.
- Spectator Modex-ray silhouettes
Fixed an issue where x-ray silhouettes would remain stuck on screen when switching spectator targets.
- Spectator Modedamage overlay
Fixed the spectator damage overlay effect for better visual accuracy.
- Map ScriptingAPI Functions—→Added
Added numerous new scripting functions for player controllers, pawns, and weapon states (e.g., money management, helmet status, scoped state).
- Map ScriptingOnPlayerUseactivator/caller
Changed the activator to always be the player and the caller to always be the used entity for OnPlayerUse.
- General Gameplayweapon_accuracy_stack_boost_limit—→2
Added a new limit to apply ladder inaccuracy to players boosted by a specific number of players.
- General GameplayGrenadesjump throw consistency—→Improved
Improved the consistency of grenade jump throws and the accuracy of the preview camera.
- Cachewindow cover models
Adjusted window cover models to correctly show collision and decals when shot.
- +1 more
Minor update focusing on map fixes for Cache, grenade throw stability, and music kit additions.
- GrenadesThrowcancel behaviorpossible→fixed
Fixed a bug where grenade throws could be cancelled at the end of the pin pull animation.
- Cachegeometry
Fixed various holes in the map to prevent players from seeing or moving through out-of-bounds areas.
- Cachesurfacetypes
Corrected surface types for various materials to ensure consistent sound and impact effects.
- Cachewindow blockingopen→grating
Added grating to some windows to block bullets, altering sightlines and defensive positioning.
- Cacheclipping
Tweaked player and grenade clipping for more consistent movement and utility bounces.
- NIGHTMODE II Music KitsMVP Anthemroundmvpanthem_02—→Added
Added a new MVP anthem that plays at a 1:5 ratio for all NIGHTMODE II kits.
A minor update focusing on map fixes for Cache, general engine polish, and adjustments to Deathmatch and Arms Race progression.
- Generalviewmodel FOV
Fixed a networking issue where viewmodel FOV settings were not correctly synced to other players.
- Generalragdoll velocity
Fixed a bug where death animations lacked proper momentum when players were shot in specific areas.
- Cachegeometry
Fixed various holes in the map geometry to prevent players from seeing out of bounds or getting stuck.
- Cacheaudio/surfaces
Corrected footstep sounds and surface materials to ensure audio consistency.
- Generalocclusion bounds
Adjusted how player models are occluded, potentially improving visibility or performance.
- Generalground smoothing
Improved the smoothness of transitions when players leave the ground or land.
- Cachegrenade clipping
Simplified grenade clipping, making smoke and flashbang bounces more predictable in several areas.
A technical update focusing on map polish for Cache, animation fixes, and general engine stability and visual improvements.
- Generaldefuse-cable visibility
Fixed a bug where defuse cables were not appearing correctly when the player was behind cover.
- Generalshader compilation
Resolved a critical crash related to shader compilation on older graphics hardware.
- GeneralGrenadehand animation
Fixed a visual glitch where the character's hand would pop during counter-strafing while holding a grenade.
- Cacheclipping
General geometry and clipping improvements to prevent players from getting stuck or seeing through walls.
- Cachebomb placement
Fixed issues where dropped bombs could land in unreachable areas, ensuring they can always be recovered.
- +2 more
This update focuses primarily on map refinements for Cache and Dust II, alongside various audio and system bug fixes.
- Generalaudio dropoutOccurring→Fixed
Implemented a speculative fix for a rare issue where all game audio would drop out.
- Generalcamera clippingIntersecting→Fixed
Fixed an issue where crouch-jumping in tight spaces caused the camera to clip through the ceiling.
- GeneraleconomyWrong player→Correct player gold
Fixed a bug where money was incorrectly subtracted from the wrong player during a bot takeover.
- Cachefootstep soundsMissing→Fixed
Fixed a bug where footsteps on top of A-site crates were not audible.
- Cachewall bangsBroken→Fixed
Fixed incorrect wall-bang behavior on the A Main wall.
- Cachecollision—→Disabled
Player collision on a specific sign has been disabled and a lamp removed to improve movement.
- Cachevisibility—→Improved
The e-box on A-site was reworked to provide better visibility for players.
- Cacheclipping
General adjustments to grenade and player clipping across the map for smoother gameplay.
- Dust IIvisibilityVisible→Blocked
Visibility through the corner of Mid Box (Xbox) is now blocked, removing an unfair peek/angle.
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+82/-4▲ +782w ago
General
GeneralSystem · Engine · UIImproved UI clarity for pings and faster pacing in Retakes mode.
- ⚙️+13/-2▲ +114mo ago
Movement
GeneralPhysics · Movement · SystemMore consistent player movement by removing a forward-drift bug.
- ⚙️+10/-0▲ +107mo ago
UI
GeneralHUD · UX · InterfaceBetter information clarity and visual consistency.
- ⚙️+9/-0▲ +91mo ago
Audio
GeneralSound · QoL · SystemAudio balancing for grenades and flashbangs.
- ⚙️+9/-0▲ +94d ago
Map Scripting
GeneralSystem · Developer · ModdingSignificant expansion of map creation capabilities for the community.
- ⚙️+8/-0▲ +825mo ago
Buy Menu
GeneralEconomy · UIEasier team support and weapon distribution during the buy phase.
- 🗺️+7/-0▲ +77mo ago
Ancient
MapCompetitive · Map · VisualsBetter performance and fewer collision bugs.
- 🗺️+6/-1▲ +52mo ago
Inferno
MapCompetitive · Layout · MapExpanded map pool for all game modes.
- 🗺️+6/-0▲ +63mo ago
Anubis
MapMap · Clipping · CompetitiveSlightly easier for attackers to enter and clear A site.
- 🗺️+6/-0▲ +62mo ago
Overpass
MapMap · Active Duty · VisibilityMap now available across multiple game modes.
- 🗺️+6/-0▲ +64mo ago
Train
MapCompetitive · Map · Active DutyReturns to the active map rotation with helpful guides for new players.
- 🗺️+5/-1▲ +463mo ago
Guard
MapMap · Collision · BalanceSignificant sightline and geometry adjustments to balance site entry and defense.
- ⚙️+4/-1▲ +318mo ago
Matchmaking
GeneralUI · System · Official ServersImproved quality of life for map selection and matchmaking.
- ⚙️+5/-0▲ +54d ago
General Gameplay
GeneralMechanics · Grenades · EngineGeneral stability and visual polish improvements.
- ⚙️+4/-1▲ +31w ago
Grenades
GeneralUtility · Mechanic · TacticalImproved audio clarity for utility usage.
- ⚙️+4/-0▲ +419mo ago
Networking
GeneralSystem · Netcode · ConnectionImproved stability and matchmaking logic.
- 🔫+4/-0▲ +425mo ago
Zeus
WeaponUtility · Electric · DeathmatchStandardized availability across game modes.
- ⚙️+4/-0▲ +44mo ago
System
GeneralBackend · UI · Anti-CheatIncreased game stability and visual polish for weapon skins.
- ⚙️+4/-0▲ +41mo ago
Network
GeneralSystem · Technical · ConnectivityBetter visibility into network performance via updated jitter graphs.
- 🔫+3/-1▲ +24mo ago
MP7
WeaponSMG · CT · TLess effective when crouching.
- 🔫+3/-1▲ +24mo ago
MP5-SD
WeaponSMG · CTLess effective when crouching.
- 🗺️+4/-0▲ +464mo ago
Engage
MapMap · ReworkSignificant layout changes to A-site and Mid, improving flow and utility usage.
- 🗺️+3/-0▲ +318mo ago
Nuke
MapMap · Competitive · Active DutyMap added with improved vertical audio clarity
- ⚙️+3/-0▲ +37mo ago
HUD
GeneralUI · Interface · SpectatorVisual correction for team utility tracking.
- 🧰+3/-0▲ +33mo ago
Molotov/Incendiary Grenade
ItemUtility · TacticalMore consistent and effective area denial.
- ⚙️+1/-2▼ -16mo ago
C4
GeneralObjective · GameplayReduced accidental weapon pickups during critical defuse moments.
- 🗺️+3/-0▲ +32mo ago
Workshop Maps
MapScripting · Workshop · DeveloperMore reliable trigger interactions for custom map creators and players.
- 🔫+0/-3▼ -310mo ago
MP9
WeaponSMG · CTLess effective when crouching.
- ⚙️+3/-0▲ +335mo ago
Loadout
GeneralUI · Quality of Life · EconomyMore structured weapon management and categorization.
- 🗺️+3/-0▲ +338mo ago
Ember
MapMap · Ember · VisualsReturn to standard map state with several visual and technical polish updates.
- 🗺️+3/-0▲ +364mo ago
Apollo
MapMap · PerformanceBetter performance and cleaner movement/angles.
- ⚙️+3/-0▲ +317mo ago
Map Guides
GeneralWorkshop · UI · PracticeSignificantly improved tools for players to learn and share map strategies.
- ⚙️+3/-0▲ +318mo ago
Annotations
GeneralUI · System · AnnotationsSignificant quality of life and capacity improvements for map annotations.
- ⚙️+2/-1▲ +119mo ago
Inventory & Items
GeneralUI · Economy · CosmeticBetter sticker management but stricter trading restrictions.
- ⚙️+3/-0▲ +325mo ago
HUD & UI
GeneralInterface · QoLSignificant quality-of-life improvements for information and utility.
- 🗺️+3/-0▲ +356mo ago
County
MapCommunitySignificant movement and accessibility improvements.
- 🗺️+2/-0▲ +221mo ago
Mirage
MapMap · Competitive · MidNow the primary matchmaking map replacing Dust II.
- 🗺️+2/-0▲ +215mo ago
Vertigo
MapMap · Competitive · Active DutyMap now available in Deathmatch and Casual.
- 🔫+1/-1≈ 04w ago
XM1014
WeaponShotgun · AutoReduced economic impact of XM1014 kills.
- 🔫+2/-0▲ +21mo ago
Knife
WeaponMelee · AudioBetter animation control for knife users.
- 🔫+2/-0▲ +215mo ago
M4A4
WeaponRifle · CTVisual polish to weapon draw animation.
- ⚙️+1/-1≈ 01mo ago
Player Movement
GeneralMovement · Physics · MechanicsLess flexibility during teammate boosts.
- 🔫+2/-0▲ +24mo ago
PP-Bizon
WeaponSMG · TEconomy fix allowing players to recover funds when switching away from the Bizon.
- ⚙️+2/-0▲ +28mo ago
Spectator UI
GeneralUI · Spectator · QoLImproved clarity and accuracy for spectator map and radar elements.
- ⚙️+2/-0▲ +215mo ago
Premier Matchmaking
GeneralRanked · Queue · PremierFaster queue times and more reliable match management.
- ⚙️+2/-0▲ +215mo ago
General UI
GeneralUI · UX · SystemGeneral stability and UI bug fixes.
- ⚙️+2/-0▲ +219mo ago
Demos
GeneralSystem · Replay · UISignificantly improved demo review process for players.
- ⚡+1/-1≈ 019mo ago
HE Grenade
SkillUtility · CombatReduced utility for clearing smokes from behind cover.
- ⚙️+2/-0▲ +221mo ago
Input System
GeneralSystem · Input · Anti-CheatBetter input reliability and responsiveness.
- 🧰+2/-0▲ +230mo ago
Grenades
ItemUtility · Tactical · VisualAdded cosmetic interaction for grenades
- ⚙️+1/-1≈ 035mo ago
Volumetric Smoke
GeneralUtility · Technical · MechanicShotguns are better at clearing smoke, but HE grenades are less effective.
- 🗺️+1/-1≈ 060mo ago
Grind
MapMapGeneral bug fixes and a movement change on A long.
- ⚙️+1/-1≈ 02mo ago
Weaponry
GeneralCombat · Ammo · GeneralAmmo management is now more punishing as partial reloads are gone.
- 🗺️+2/-0▲ +22mo ago
Map Guides
MapUI · Competitive · Active DutyNew tactical assistance for players in competitive modes.
- 🗺️+2/-0▲ +26mo ago
Retake Mode
MapGame Mode · RetakeIncreased survivability and utility for several Retake loadout cards.
- ⚙️+2/-0▲ +212mo ago
Combat Audio
GeneralAudio · FeedbackImproved auditory feedback for successful hits.
- 🔫+2/-0▲ +215mo ago
FAMAS
WeaponRifle · TBetter accuracy and lower cost increase its viability as a budget rifle.
- ⚙️+2/-0▲ +219mo ago
Character Animations
GeneralVisual · MovementSmoother, more realistic character movement and posing.
- ⚙️+2/-0▲ +223mo ago
Steam Game Recording
GeneralSystem · UI · RecordingNew quality-of-life tool for capturing and sharing gameplay highlights.
- ⚙️+2/-0▲ +223mo ago
Video Settings
GeneralPerformance · Graphics · SystemBetter performance control and guided optimization for users.
Showing top 60 of 258 — refine search or filter
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 12