Adventurers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🔁ReworkRefill Men-at-Armsprovision cost—→+25%
Refilling Men-at-Arms now has a consistent cost, increasing the overall provision expense by 25%.
Removed scaling based on max army size to fix cost display bugs, increasing base cost to compensate.
- ▼🔁ReworkMen-at-Armsbuffsadditive→multiplicative
Adventurer military buffs shifted from additive to multiplicative, reducing the ability to easily crush enemy armies.
Buffs from officers and buildings are now more consistent but lower on average.
- ▼📊NumericGeneral Contractsgold reward100%→70%
General contract gold rewards reduced by approximately 30%.
General contract gold rewards decreased by ~30%.
- ▼📊NumericTravel Contractsgold reward100%→75%
Travel contract gold rewards reduced by approximately 25%.
Travel contract gold rewards decreased by ~25%.
- ▼📊NumericCrime Contractsgold reward100%→84%
Crime contract gold rewards reduced by approximately 16%.
Crime contract gold rewards decreased by ~16%.
- ▼📊NumericSettle Boundary Disputegold reward100%→50%
Settle Boundary Dispute gold rewards slashed by 50% to align with the contract's low difficulty.
Significantly decreased due to low difficulty.
- ▼📊NumericProvision Contractsgold reward500/750/1250/2000→250/500/1000/1500 gold
Provision contract rewards have been lowered across all tiers.
Rewards decreased by approximately one tier.
- ▼📊NumericVisit Settlementfree provisions100%→50%
The amount of free provisions gained from charming or stealing during settlement visits has been halved.
Halved gains from charming salesmen and stealing.
- ≈🎯BehaviorInheritancegovernment typeClan→Feudal
Adventurers who win Crusades are now more likely to adopt Feudal government instead of Clan.
Adventurers winning Crusades now adopt more logical governments.
- ≈🐛Bug fixRecruitmenthooded figureinfinite→limited
Fixed a bug allowing infinite recruitment of hooded figures from the tavern.
Fixed infinite recruitment from tavern.