PatchDiff
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Crusader Kings III
Crusader Kings III
RPGSimulationStrategy
Paradox Development Studio · Paradox Interactive·-70%$14.99
Sep 26, 2024 · 23mo ago

Update 1.13.0.3

AI summary3mo

Hotfix 1.13.0.3 focuses on balancing the Adventurer system by reducing contract payouts and military power, while fixing several critical crashes and inheritance bugs.

Buffs2

  • User Interface
    • Decision Menu:The decision menu now automatically closes after taking specific actions, improving gameplay flow.ManualAutomatic
    • Relationships Tab:Restored visibility of relationship reason icons for characters other than the player.HiddenVisible

Nerfs9

  • Adventurers
    • Refill Men-at-Arms:Refilling Men-at-Arms now has a consistent cost, increasing the overall provision expense by 25%.+25% %
    • Men-at-Arms:Adventurer military buffs shifted from additive to multiplicative, reducing the ability to easily crush enemy armies.additivemultiplicative
    • General Contracts:General contract gold rewards reduced by approximately 30%.100%70% %
    • Travel Contracts:Travel contract gold rewards reduced by approximately 25%.100%75% %
    • Crime Contracts:Crime contract gold rewards reduced by approximately 16%.100%84% %
    • Settle Boundary Dispute:Settle Boundary Dispute gold rewards slashed by 50% to align with the contract's low difficulty.100%50% %
    • Provision Contracts:Provision contract rewards have been lowered across all tiers.500/750/1250/2000250/500/1000/1500 gold
    • Visit Settlement:The amount of free provisions gained from charming or stealing during settlement visits has been halved.100%50% %
  • Theodosian BordersReinstated the Theodosian Borders:The Renown boost for re-establishing Theodosian Borders changed from a percentage boost to a flat amount.10% boostFlat amount

Bug fixes1

  • AdventurersRecruitment:Fixed a bug allowing infinite recruitment of hooded figures from the tavern.infinitelimited

Other changes3

  • AdventurersInheritance:Adventurers who win Crusades are now more likely to adopt Feudal government instead of Clan.ClanFeudal
  • Rite of PassageAbort Rite of Passage:Aborting a Rite of Passage now returns exactly what was spent, removing an exploit to generate resources.variableinitial cost gold/prestige
  • AI BehaviorBecome Adventurer:AI vassals are now significantly less likely to abandon their realms to become adventurers, improving realm stability.HighLow

subjects affected (5)

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How did this patch land?
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official notes
Crusader Kings III · Sep 26, 2024

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Patch history

see all 37

  1. Update 1.19.0.6May 25, 2026 · 3mo

    A small update focusing on bug fixes for scheme invitations and disaster lethality.

    +11
  2. Update 1.19.0.5May 7, 2026 · 3mo

    A small bugfix update addressing story cycles, land purchase interactions, and AI behavior following the 1.19 'Scribe' update.

    +52
  3. Update 1.19.0.4Apr 23, 2026 · 4mo

    A small hotfix addressing multiplayer synchronization, trait event frequency, and various UI and localization bugs.

  4. 1.19 "Scribe" Open Beta - Update 1Apr 1, 2026 · 4mo

    A quick beta update for the 1.19 'Scribe' update focusing on community-reported bug fixes, UI polish, and minor balance adjustments to East Asian mechanics.

    +22
  5. Update 1.18.1.1Nov 13, 2025 · 9mo

    Hotfix 1.18.1.1 addresses several crashes, corrects historical starting innovations for Han and Liao, and adjusts specific Men-at-Arms and culture traditions.

    +6
  6. Update 1.18.0.2Nov 4, 2025 · 9mo

    Hotfix 1.18.0.2 addresses stability issues, fixes bugs related to the Celestial government and Hegemony mechanics, and balances Chinese military units and government costs.

    +132
  7. Update 1.18.0.1Oct 30, 2025 · 10mo

    Update 1.18.0.1 focuses on stability fixes, genealogical corrections for East Asian dynasties, and balancing for bureaucratic government income and the Dynastic Cycle.

    +2
  8. Update 1.17.0.1 & A Long Overdue ApologySep 10, 2025 · 11mo

    Update 1.17.0.1 focuses on fixing bugs and balancing the 'Coronations' DLC, specifically easing the requirements and costs of Oaths and special buildings.

    +131

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