PatchDiff
newsabout
Crusader Kings III
Crusader Kings III
RPGSimulationStrategy
Paradox Development Studio · Paradox Interactive·$49.99
Sep 26, 2024 · 20mo ago

Update 1.13.0.3

AI summary2w

Hotfix 1.13.0.3 focuses on balancing the Adventurer system by reducing contract payouts and military power, while fixing several critical crashes and inheritance bugs.

Buffs2

  • User Interface
    • Decision Menu:The decision menu now automatically closes after taking specific actions, improving gameplay flow.ManualAutomatic
    • Relationships Tab:Restored visibility of relationship reason icons for characters other than the player.HiddenVisible

Nerfs9

  • Adventurers
    • Refill Men-at-Arms:Refilling Men-at-Arms now has a consistent cost, increasing the overall provision expense by 25%.+25% %
    • Men-at-Arms:Adventurer military buffs shifted from additive to multiplicative, reducing the ability to easily crush enemy armies.additivemultiplicative
    • General Contracts:General contract gold rewards reduced by approximately 30%.100%70% %
    • Travel Contracts:Travel contract gold rewards reduced by approximately 25%.100%75% %
    • Crime Contracts:Crime contract gold rewards reduced by approximately 16%.100%84% %
    • Settle Boundary Dispute:Settle Boundary Dispute gold rewards slashed by 50% to align with the contract's low difficulty.100%50% %
    • Provision Contracts:Provision contract rewards have been lowered across all tiers.500/750/1250/2000250/500/1000/1500 gold
    • Visit Settlement:The amount of free provisions gained from charming or stealing during settlement visits has been halved.100%50% %
  • Theodosian BordersReinstated the Theodosian Borders:The Renown boost for re-establishing Theodosian Borders changed from a percentage boost to a flat amount.10% boostFlat amount

Bug fixes1

  • AdventurersRecruitment:Fixed a bug allowing infinite recruitment of hooded figures from the tavern.infinitelimited

Other changes3

  • AdventurersInheritance:Adventurers who win Crusades are now more likely to adopt Feudal government instead of Clan.ClanFeudal
  • Rite of PassageAbort Rite of Passage:Aborting a Rite of Passage now returns exactly what was spent, removing an exploit to generate resources.variableinitial cost gold/prestige
  • AI BehaviorBecome Adventurer:AI vassals are now significantly less likely to abandon their realms to become adventurers, improving realm stability.HighLow

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Crusader Kings III · Sep 26, 2024
Enjoying PatchDiff?
AI & server costs add up — a coffee helps keep it free for everyone. Thank you!

Patch history

see all 36

  1. Update 1.19.0.5
    May 7, 2026 · 2w
    +52
  2. Update 1.19.0.4
    Apr 23, 2026 · 1mo
  3. 1.19 "Scribe" Open Beta - Update 1
    Apr 1, 2026 · 1mo
    +22
  4. Update 1.18.1.1
    Nov 13, 2025 · 6mo
    +6
  5. Update 1.18.0.2
    Nov 4, 2025 · 6mo
    +132
  6. Update 1.18.0.1
    Oct 30, 2025 · 6mo
    +2
  7. Update 1.17.0.1 & A Long Overdue Apology
    Sep 10, 2025 · 8mo
    +131
  8. Update 1.16.2.3
    Jun 3, 2025 · 11mo
    +2

Recently Updated

6

Similar Games

6

Update 1.13.0.3 — Crusader Kings III (2 buffs, 9 nerfs) · PatchDiff