PatchDiff
newsabout

AI Rulers

GeneralAI · Difficulty · System · Diplomacy
2 patcheslast touched 12mo ago▲ +15

Power trajectory

Up = buffed, down = nerfed
0+15Aug 24, 2023May 22, 2025Aug 24, 2023 — 1.10.0.1 'Quill' Hotfix +0 / -0 (cum 0)May 22, 2025 — Update 1.16.2.1 +15 / -0 (cum +15)
Zoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. May 22, 2025·Update 1.16.2.1+15
    • 🎯BehaviorMaA maintenanceEasier

      Buying and maintaining MaA is significantly easier for AI rulers.

      AI can now buy and maintain Men-at-Arms more efficiently.

    • 🎯Behaviorstress managementImproved

      Stress management is improved for AI rulers.

      AI handles stress better.

    • 🎯Behaviorbuilding constructionEasier

      Constructing buildings and holdings is somewhat easier for the AI.

      AI can build holdings and buildings more easily.

    • 🎯Behaviorlevy reinforcement speedFaster

      Levies reinforce faster for AI realms.

      AI armies recover numbers quicker.

    • 🎯Behavioropinion gainFaster

      Improving opinion is faster for AI rulers.

      AI improves relationships more quickly.

    • 🎯Behaviortyranny gainReduced

      Tyranny gain is reduced for AI rulers.

      AI is less penalized for tyrannical actions.

    • 🎯Behaviormercenary costCheaper

      Mercenary use is cheaper for AI rulers.

      AI can hire mercenaries more affordably.

    • 🎯Behaviorfaction leniencyMore lenient

      Factions are slightly more lenient toward AI rulers.

      AI factions are less likely to revolt.

    • 🎯Behaviortitle revocationEasier

      Revoking titles and retracting vassals is easier for AI rulers.

      AI can strip titles from vassals more effectively.

    • 🎯Behavioractivity costReduced

      Activity costs are reduced for AI rulers.

      AI spends less on activities.

    • 🎯Behaviorcourt position costCheaper

      Court Position management is significantly cheaper for AI rulers.

      Managing court positions is significantly cheaper for AI.

    • 🎯Behaviorscheme recruitmentMore willing

      Agents are slightly more willing to join schemes vs. players.

      Agents are more likely to join AI schemes.

    • 🎯Behaviorguest recruitment costCheaper

      Recruiting guests is significantly cheaper for AI rulers.

      AI can recruit guests more cheaply.

    • 🎯Behavioramenities costCheaper

      Amenities are significantly cheaper for AI rulers.

      AI spends less on amenities.

    • 🎯BehaviorCB prestige costCheaper

      CB prestige costs are cheaper for AI, especially when targeting players.

      AI can declare wars more easily.

    • 🐛Bug fixmarriage frequency

      AI rulers now marry at the intended rate, ensuring better dynastic stability and alliance formation.

      Fixed AI not marrying as intended