
Update 1.16.2.1 introduces new Hard and Very Hard difficulty levels with significant AI buffs and player penalties, alongside vassal contract rebalancing and knight combat nerfs.
▲Buffs16
- AI Rulers
- Buying and maintaining MaA is significantly easier for AI rulers.→Easier
- Stress management is improved for AI rulers.→Improved
- Constructing buildings and holdings is somewhat easier for the AI.→Easier
- Levies reinforce faster for AI realms.→Faster
- Improving opinion is faster for AI rulers.→Faster
- Tyranny gain is reduced for AI rulers.→Reduced
- Mercenary use is cheaper for AI rulers.→Cheaper
- Factions are slightly more lenient toward AI rulers.→More lenient
- Revoking titles and retracting vassals is easier for AI rulers.→Easier
- Activity costs are reduced for AI rulers.→Reduced
- Court Position management is significantly cheaper for AI rulers.→Cheaper
- Agents are slightly more willing to join schemes vs. players.→More willing
- Recruiting guests is significantly cheaper for AI rulers.→Cheaper
- Amenities are significantly cheaper for AI rulers.→Cheaper
- CB prestige costs are cheaper for AI, especially when targeting players.→Cheaper
- Vassal ContractsYou can now propose 4 vassal contract changes at once (up from 3).3→4
▼Nerfs10
- Player
- Regular Mercenaries are more expensive for the player.→More expensive
- Factions are somewhat less lenient depending on vassal opinion.→Less lenient
- Revoking titles and retracting vassals is harder for the player.→Harder
- Heavier penalties to arranging marriages based on existing alliances; gaining alliances at war is nearly impossible.→Restricted
- Marrying to gain highly skilled courtiers or wanderers is now much harder.→Harder
- Hostile Scheme success chance starts at a much lower level on Very Hard.→Lower
- Knight efficiency is reduced on Very Hard difficulty.→Reduced
- Gold gain from ransoming is lowered for the player.→Lowered
- KnightsReduced the damage per prowess that knights get to 50, down from 100.100→50
- AbductionsMade it significantly harder to abduct rulers or their subjects if you're at war with them.→Harder
◆Other changes4
- Vassal Contracts
- High and Extortionate tax obligations are now valued higher, requiring more concessions to avoid tyranny.→Higher
- AI lieges now desire higher taxes over higher levy contributions.→Higher taxes
- AI vassals now dislike Scutage.→Dislike
- TibetAdded a game rule to add Tibet as a Nomadic Region.→Nomadic Region
subjects affected (6)
tap to see balance history
Related Deals
Gear, keys & collectibles for Crusader Kings III
Brand New
Brand New
Brand New
Brand New
Like New
Brand New
Very Good
Like NewAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- Update 1.19.0.6May 25, 2026 · 1mo+1−1→
- Update 1.19.0.5May 7, 2026 · 2mo+5−2→
- →Update 1.19.0.4Apr 23, 2026 · 2mo
- 1.19 "Scribe" Open Beta - Update 1Apr 1, 2026 · 3mo+2−2→
- Update 1.18.1.1Nov 13, 2025 · 7mo+6→
- Update 1.18.0.2Nov 4, 2025 · 8mo+13−2→
- Update 1.18.0.1Oct 30, 2025 · 8mo+2→
- Update 1.17.0.1 & A Long Overdue ApologySep 10, 2025 · 10mo+13−1→
Recently Updated
6

Team Fortress 2 Update Released
Summer 2026 update introducing 6 new community maps, new cosmetic cases, taunts, and various bug fixes for items and maps.

Small Update - 10.0.227751
A small update focusing on bug fixes for DLC interactions, UI stability, and Dave the Diver crossover content.

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

Patch 5.0.7
Patch 5.0.7 focuses on community-reported bug fixes for the Scavengers DLC, addressing weapon exploits, enemy immunities, and map marker persistence.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.
Similar Games
6




