
Update 1.16.2.1 introduces new Hard and Very Hard difficulty levels with significant AI buffs and player penalties, alongside vassal contract rebalancing and knight combat nerfs.
▲Buffs16
- AI Rulers
- Buying and maintaining MaA is significantly easier for AI rulers.→Easier
- Stress management is improved for AI rulers.→Improved
- Constructing buildings and holdings is somewhat easier for the AI.→Easier
- Levies reinforce faster for AI realms.→Faster
- Improving opinion is faster for AI rulers.→Faster
- Tyranny gain is reduced for AI rulers.→Reduced
- Mercenary use is cheaper for AI rulers.→Cheaper
- Factions are slightly more lenient toward AI rulers.→More lenient
- Revoking titles and retracting vassals is easier for AI rulers.→Easier
- Activity costs are reduced for AI rulers.→Reduced
- Court Position management is significantly cheaper for AI rulers.→Cheaper
- Agents are slightly more willing to join schemes vs. players.→More willing
- Recruiting guests is significantly cheaper for AI rulers.→Cheaper
- Amenities are significantly cheaper for AI rulers.→Cheaper
- CB prestige costs are cheaper for AI, especially when targeting players.→Cheaper
- Vassal ContractsYou can now propose 4 vassal contract changes at once (up from 3).3→4
▼Nerfs10
- Player
- Regular Mercenaries are more expensive for the player.→More expensive
- Factions are somewhat less lenient depending on vassal opinion.→Less lenient
- Revoking titles and retracting vassals is harder for the player.→Harder
- Heavier penalties to arranging marriages based on existing alliances; gaining alliances at war is nearly impossible.→Restricted
- Marrying to gain highly skilled courtiers or wanderers is now much harder.→Harder
- Hostile Scheme success chance starts at a much lower level on Very Hard.→Lower
- Knight efficiency is reduced on Very Hard difficulty.→Reduced
- Gold gain from ransoming is lowered for the player.→Lowered
- KnightsReduced the damage per prowess that knights get to 50, down from 100.100→50
- AbductionsMade it significantly harder to abduct rulers or their subjects if you're at war with them.→Harder
◆Other changes4
- Vassal Contracts
- High and Extortionate tax obligations are now valued higher, requiring more concessions to avoid tyranny.→Higher
- AI lieges now desire higher taxes over higher levy contributions.→Higher taxes
- AI vassals now dislike Scutage.→Dislike
- TibetAdded a game rule to add Tibet as a Nomadic Region.→Nomadic Region
subjects affected (6)
tap to see balance history
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Patch history
- Update 1.19.0.6May 25, 2026 · 3mo
A small update focusing on bug fixes for scheme invitations and disaster lethality.
+1−1→ - Update 1.19.0.5May 7, 2026 · 3mo
A small bugfix update addressing story cycles, land purchase interactions, and AI behavior following the 1.19 'Scribe' update.
+5−2→ - →Update 1.19.0.4Apr 23, 2026 · 4mo
A small hotfix addressing multiplayer synchronization, trait event frequency, and various UI and localization bugs.
- 1.19 "Scribe" Open Beta - Update 1Apr 1, 2026 · 4mo
A quick beta update for the 1.19 'Scribe' update focusing on community-reported bug fixes, UI polish, and minor balance adjustments to East Asian mechanics.
+2−2→ - Update 1.18.1.1Nov 13, 2025 · 9mo
Hotfix 1.18.1.1 addresses several crashes, corrects historical starting innovations for Han and Liao, and adjusts specific Men-at-Arms and culture traditions.
+6→ - Update 1.18.0.2Nov 4, 2025 · 9mo
Hotfix 1.18.0.2 addresses stability issues, fixes bugs related to the Celestial government and Hegemony mechanics, and balances Chinese military units and government costs.
+13−2→ - Update 1.18.0.1Oct 30, 2025 · 10mo
Update 1.18.0.1 focuses on stability fixes, genealogical corrections for East Asian dynasties, and balancing for bureaucratic government income and the Dynastic Cycle.
+2→ - Update 1.17.0.1 & A Long Overdue ApologySep 10, 2025 · 11mo
Update 1.17.0.1 focuses on fixing bugs and balancing the 'Coronations' DLC, specifically easing the requirements and costs of Oaths and special buildings.
+13−1→
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