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GeneralPlayer · Difficulty · System
1 patcheslast touched 12mo ago-8

Power trajectory

Up = buffed, down = nerfed
-80May 22, 2025May 22, 2025May 22, 2025 — Update 1.16.2.1 +0 / -8 (cum -8)
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Patch history

  1. May 22, 2025·Update 1.16.2.1-8
    • 🎯Behaviormercenary costMore expensive

      Regular Mercenaries are more expensive for the player.

      Mercenaries cost more for the player on Hard/Very Hard.

    • 🎯Behaviorfaction leniencyLess lenient

      Factions are somewhat less lenient depending on vassal opinion.

      Vassals are more likely to join factions against the player.

    • 🎯Behaviortitle revocationHarder

      Revoking titles and retracting vassals is harder for the player.

      Stripping titles is more difficult for the player.

    • 🎯Behavioralliance limitRestricted

      Heavier penalties to arranging marriages based on existing alliances; gaining alliances at war is nearly impossible.

      Player is limited to one significant and one minor alliance.

    • 🎯Behaviorcourtier recruitmentHarder

      Marrying to gain highly skilled courtiers or wanderers is now much harder.

      Harder to marry for high-skill courtiers/knights.

    • 🎯Behaviorscheme success chanceLower

      Hostile Scheme success chance starts at a much lower level on Very Hard.

      Hostile schemes are less likely to succeed on Very Hard.

    • 🎯Behaviorknight efficiencyReduced

      Knight efficiency is reduced on Very Hard difficulty.

      Knights are less effective on Very Hard.

    • 🎯Behaviorransom gold gainLowered

      Gold gain from ransoming is lowered for the player.

      Player earns less gold from ransoming prisoners.