Player
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🎯Behaviormercenary cost—→More expensive
Regular Mercenaries are more expensive for the player.
Mercenaries cost more for the player on Hard/Very Hard.
- ▼🎯Behaviorfaction leniency—→Less lenient
Factions are somewhat less lenient depending on vassal opinion.
Vassals are more likely to join factions against the player.
- ▼🎯Behaviortitle revocation—→Harder
Revoking titles and retracting vassals is harder for the player.
Stripping titles is more difficult for the player.
- ▼🎯Behavioralliance limit—→Restricted
Heavier penalties to arranging marriages based on existing alliances; gaining alliances at war is nearly impossible.
Player is limited to one significant and one minor alliance.
- ▼🎯Behaviorcourtier recruitment—→Harder
Marrying to gain highly skilled courtiers or wanderers is now much harder.
Harder to marry for high-skill courtiers/knights.
- ▼🎯Behaviorscheme success chance—→Lower
Hostile Scheme success chance starts at a much lower level on Very Hard.
Hostile schemes are less likely to succeed on Very Hard.
- ▼🎯Behaviorknight efficiency—→Reduced
Knight efficiency is reduced on Very Hard difficulty.
Knights are less effective on Very Hard.
- ▼🎯Behaviorransom gold gain—→Lowered
Gold gain from ransoming is lowered for the player.
Player earns less gold from ransoming prisoners.