Enemies
GeneralAI · Stealth · Combat
1 patcheslast touched 58mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🔁ReworkDetectiondetection timeStatic→Difficulty-based
Enemy detection time now scales with game difficulty.
Slower on Easy/Normal, faster on Very Hard.
- ▼🎯BehaviorSearchaggression—→Increased
Enemies on Very Hard are now more aggressive when searching in the 'Alerted' state.
Only affects Very Hard difficulty.
- ▲🎯BehaviorNCPD reactionHostile→Neutral
NCPD will no longer turn hostile due to dead bodies in Open World activities.
Dead bodies in open world activities no longer trigger hostility.