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Enemies

GeneralAI · Stealth · Combat
1 patcheslast touched 58mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Aug 17, 2021Aug 17, 2021Aug 17, 2021 — Patch 1.3 - list of changes [Part 1/2] +1 / -1 (cum 0)
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Patch history

    • 🔁ReworkDetectiondetection timeStaticDifficulty-based

      Enemy detection time now scales with game difficulty.

      Slower on Easy/Normal, faster on Very Hard.

    • 🎯BehaviorSearchaggressionIncreased

      Enemies on Very Hard are now more aggressive when searching in the 'Alerted' state.

      Only affects Very Hard difficulty.

    • 🎯BehaviorNCPD reactionHostileNeutral

      NCPD will no longer turn hostile due to dead bodies in Open World activities.

      Dead bodies in open world activities no longer trigger hostility.