Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.
▲Buffs11
- General
- Added free DLC including Johnny Silverhand's alternative appearance, new jackets, and the Archer Quartz 'Bandit' car.→Added
- Improved the minimap's zoom level when driving to be more zoomed out.
- Increased autosave slots from 10 to 20 and quick saves from 3 to 10.10→20 slots
- Added a button to reallocate the distribution of Perk points on the skill tree.→Added
- Implemented Dynamic Resolution Scaling improvements and memory optimizations to reduce crashes.
- EnemiesNCPD will no longer turn hostile due to dead bodies in Open World activities.Hostile→Neutral
- CraftingIt is now possible to upgrade crafting components in bulk.→Added
- La Chingona DoradaIncreased the overall stats of La Chingona Dorada.→Increased
- Perks
- Hit the Deck:Hit the Deck perk now works properly on knockdowned and staggered NPCs.Standard→Knockdown/Stagger
- Can't Touch This:Can't Touch This perk now grants immunity to Blind from the player's own flash grenades.None→Blind
- Hacker Overlord:Hacker Overlord perk now grants a recipe for the Epic Whistle quickhack.→Epic Whistle recipe
▼Nerfs2
◆Other changes5
- EnemiesDetection:Enemy detection time now scales with game difficulty.Static→Difficulty-based
- Crafting
- Items with Random quality now scale with the player's Crafting skill.Random→Skill-capped
- The level requirement of items now increases with each upgrade.Static→Scaling
- PlacideImproved Placide's behavior during the fight.
- ContagionIntroduced minor tweaks and improved balancing of the Contagion quickhack.
subjects affected (7)
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Patch history
- Update 2.1 Patch NotesDec 4, 2023 · 32mo
Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.
+13−4→ - Patch 1.5 — list of changesFeb 15, 2022 · 54mo
Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.
+10−4→ - Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo
Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.
+5→ - Patch 1.2 — list of changes [Part 1/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.
+12−4→ - Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo
Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.
+5→ - →Hotfix 1.11Jan 28, 2021 · 67mo
Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.
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