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Cyberpunk 2077
Cyberpunk 2077
RPG
CD PROJEKT RED · CD PROJEKT RED·-70%$17.99
Aug 17, 2021 · 60mo ago

Patch 1.3 - list of changes [Part 1/2]

AI summary1mo

Patch 1.3 introduces new free DLC content, significant QoL improvements to crafting and UI, enemy AI balancing based on difficulty, and various stability and performance optimizations.

Buffs11

  • General
    • Added free DLC including Johnny Silverhand's alternative appearance, new jackets, and the Archer Quartz 'Bandit' car.Added
    • Improved the minimap's zoom level when driving to be more zoomed out.
    • Increased autosave slots from 10 to 20 and quick saves from 3 to 10.1020 slots
    • Added a button to reallocate the distribution of Perk points on the skill tree.Added
    • Implemented Dynamic Resolution Scaling improvements and memory optimizations to reduce crashes.
  • EnemiesNCPD will no longer turn hostile due to dead bodies in Open World activities.HostileNeutral
  • CraftingIt is now possible to upgrade crafting components in bulk.Added
  • La Chingona DoradaIncreased the overall stats of La Chingona Dorada.Increased
  • Perks
    • Hit the Deck:Hit the Deck perk now works properly on knockdowned and staggered NPCs.StandardKnockdown/Stagger
    • Can't Touch This:Can't Touch This perk now grants immunity to Blind from the player's own flash grenades.NoneBlind
    • Hacker Overlord:Hacker Overlord perk now grants a recipe for the Epic Whistle quickhack.Epic Whistle recipe

Nerfs2

  • EnemiesSearch:Enemies on Very Hard are now more aggressive when searching in the 'Alerted' state.Increased
  • PlacideIncreased Placide's hacking resistance during his fight.Increased

Other changes5

  • EnemiesDetection:Enemy detection time now scales with game difficulty.StaticDifficulty-based
  • Crafting
    • Items with Random quality now scale with the player's Crafting skill.RandomSkill-capped
    • The level requirement of items now increases with each upgrade.StaticScaling
  • PlacideImproved Placide's behavior during the fight.
  • ContagionIntroduced minor tweaks and improved balancing of the Contagion quickhack.

subjects affected (7)

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How did this patch land?
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official notes
Cyberpunk 2077 · Aug 17, 2021

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Patch history

see all 7

  1. Update 2.1 Patch NotesDec 4, 2023 · 32mo

    Update 2.1 introduces the NCART metro system, radioport, repeatable car races, and significant gameplay refinements to movement, cyberware, and combat boss fights.

    +134
  2. Patch 1.5 — list of changesFeb 15, 2022 · 54mo

    Patch 1.5 introduces new apartments, expanded appearance customization, a completely overhauled driving model, combat AI improvements, and significant gameplay rebalancing including a new Mitigation system.

    +104
  3. Patch 1.3 - list of changes [Part 2/2]Aug 17, 2021 · 60mo

    Patch 1.3 focuses heavily on stability and progression fixes, resolving numerous quest-blocking bugs, holocall interruptions, and world interaction issues across Night City.

    +5
  4. Patch 1.2 — list of changes [Part 1/2]Mar 29, 2021 · 65mo

    Patch 1.2 focuses on extensive stability improvements, quest bug fixes, vehicle handling refinements, and specific combat balance adjustments for Gorilla Arms and cyberware.

    +124
  5. Patch 1.2 — list of changes [Part 2/2]Mar 29, 2021 · 65mo

    Patch 1.2 focuses heavily on cinematic polish, quest progression fixes, environment stability, and significant UI/UX improvements to crafting and inventory management.

    +5
  6. Hotfix 1.11Jan 28, 2021 · 67mo

    Hotfix 1.11 restores item randomization and fixes a progression-blocking bug in the 'Down on the Street' quest.

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