Yellowhand (Highwayman)
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkFocusMixed→Bleed
Yellowhand has been fundamentally reworked to focus on Bleed elements.
rework
- ≈✂️RemovedWicked SliceversionPath version→Removed
The Path-specific version of Wicked Slice has been removed.
removed
- ≈🔁ReworkDouble CrossversionUnique→Shared
The unique version of Double Cross is now shared across all paths.
rework
- ▼✂️RemovedRiposteComboapplied→none
Riposte no longer applies Combo.
removed
- ▲📊NumericRiposteBleed0→2
Riposte now applies 2 Bleed, aligning with the new Bleed-focused identity.
numeric
- ▲✨NewOpen Veinversionstandard→Unique
Open Vein now has a new version unique to the Yellowhand path.
new
- ▼📊NumericGrapeshot Blast+Bleed RES debuffscales with Mastery→static
The Bleed RES debuff on Grapeshot Blast+ no longer increases with Mastery.
numeric
- ▲📊NumericGrapeshot Blast+Bleed damage taken0→+1
Grapeshot Blast+ now increases Bleed damage taken by targets by +1 for 3 turns.
numeric
- ≈🎯BehaviorHighway RobberyRES interactioninteracts→none
Highway Robbery and its upgrade no longer interact with Bleed/Blight/Burn RES.
behavior
- ▲📊NumericHighway RobberyBleed damage dealt0→-2
Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns.
numeric
- ▲📊NumericHighway Robbery+Bleed damage dealt0→+2
Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns, regardless of target skills.
numeric