General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixWindows Regional Format
Potential fix for an issue where Windows Regional Format prevented DCS from starting in some countries.
Potential fix for startup crash.
- ≈🐛Bug fixCargounloadingBroken→Fixed
Fixed issues where cargo spawned on ships could not be unloaded or disappeared instantly when dropped.
Fixed cargo unloading on ships.
- ▲🐛Bug fixCBU-97targetingMisses→Fixed
Fixed an issue where CBU-97 bombs would miss their target.
Fixed target missing.
- ≈🐛Bug fixAirbase.getDesc()
Fixed a crash occurring when calling Airbase.getDesc() for painted H pads on the Syria and Germany maps.
Fixed crash related to painted H pads in Syria and Germany
- ≈🐛Bug fixServer Connection
Resolved a crash that occurred when connecting to a server after the mission loading phase of the sim start process.
Fixed crash during sim start process
- ≈🐛Bug fixstability
Hotfix implemented to resolve crashes affecting modules such as the Mi-24P and F-14 caused by the previous update.
- ≈🐛Bug fixslot access
Fixed an issue where password-protected slots in multiplayer could be occupied by players without the correct credentials.
- ▲🎯Behaviorloading time
Decreased time required for saving and loading large missions.
performance
- ≈🐛Bug fixstability
Fixed VR crashes related to the SecondaryShadowmap module.
bugfix
- ≈🐛Bug fixstability
Fixed crash occurring on deactivation of RSBN or PRMG cars.
bugfix
- ≈✨Newcontent—→Added
Added new campaign: DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulation.
new content
- ≈🐛Bug fixstability
Fixed a crash to desktop (CTD) that occurred when landing on a carrier without radio communication.
bugfix
- ≈🔁Reworkdostring_indefault behavior
Scripting API dostring_in behavior reverted to previous state to resolve issues with single player campaigns.
rework
- ≈🐛Bug fixAI Taxibehavior
Fixed AI taxiing issues at Rovaniemi when mixed with human taxiing.
bugfix
- ≈🐛Bug fixQAGplacement
Fixed units being placed outside Marianas WWII map bounds and incorrect mission generation in Afghanistan.
bugfix
- ≈🐛Bug fixAI F4Uengagement
Fixed AI F4U aircraft not engaging shipping with BAT bombs.
bugfix
- ≈🐛Bug fixCPU load
Resolved an issue where the main menu caused abnormally high CPU performance load.
Fixed high CPU usage in main menu
- ≈🐛Bug fixstability
Fixed a crash triggered by the EPLRS setCommand() function when used in scripting.
Fixed EPLRS scripting crash
- ≈🐛Bug fixQuick Action GeneratorRegenerate button
Fixed an issue where the 'Regenerate' button in the Quick Action Generator would occasionally do nothing.
Fixed non-functional regenerate button
- ≈✂️RemovedQuick Action GeneratorF-14A referenceOld model→Removed
Removed outdated F-14A model references from the Quick Action Generator.
Cleaned up old model references
- ≈🐛Bug fixQuick Action GeneratorAI skill level—→Random
Fixed a bug where the 'Random' option was missing from the AI Aircraft skill level selection.
Added Random option to AI skill
- ≈🐛Bug fixQuick Action GeneratorGUI navigation
Resolved a GUI error that occurred when attempting to return to the generator after using the Planner.
Fixed GUI error returning from Planner
- ≈🐛Bug fixGround AIinfantry disembark
Fixed problems with infantry disembarking functions specifically on dedicated servers.
Fixed disembarking in dedicated servers
- ≈🐛Bug fixAircraft AISmokeOn_Off
Fixed the SmokeOn_Off function which was failing to work for AI aircraft in multiplayer missions.
Fixed smoke function in multiplayer
- ≈🐛Bug fixAircraft AIparking behavior
Prevented large fighter AI from attempting to park in small aircraft slots and getting stuck after landing.
Fixed large fighters parking in small slots
- ≈🐛Bug fixTrack Replaysave state
Fixed an issue where track replays were saved incorrectly, making them impossible to replay.
Fixed incorrect replay saves
- ≈🐛Bug fixMultiplayerscoreboard
Resolved an issue where the multiplayer scoreboard was not updating properly.
Fixed scoreboard updates
- ≈🐛Bug fixWeaponBlocks.dll
Fixed a crash occurring in wRadarSensorBase::getRadarAimError.
- ▲🛠QoLAbsolute Mission Timetrigger interface—→Added
Added time and date input to the Absolute Mission Time trigger interface in the Mission Editor for better precision.
- ≈🐛Bug fixAIM-120target destruction
Fixed a crash that occurred when multiple AIM-120 initial targets were destroyed before the missile reached them.
- ≈🐛Bug fixsimulation database
Fixed crashes caused by certain MODs corrupting the simulation database.
- ▲🎯BehaviorDECLARE commandAI responseno answer→fixed
Russian AWACS now correctly respond to the DECLARE command.
- ≈🐛Bug fixstability
Fixed a crash-to-desktop (CTD) related to the animation of network client-phantoms.
- ≈🐛Bug fixstability
Fixed a crash-to-desktop (CTD) triggered when aircraft were unloading cargo.
- ≈🎯BehaviorText Chatresponsiveness
Multiplayer text chat window is now responsive before the player spawns into the aircraft cockpit.
- ≈🐛Bug fixRoute Toolinput handling
Fixed an issue where using the TAB key while the Route Tool was active would disable other commands and inputs.
- ≈🐛Bug fixRearm Refuel weights
Fixed an issue where rearm and refuel weights did not update correctly in the interface window.
bugfix
- ▲🛠QoLGUI Performance
Optimizations added to the 'Select Role' screen to mitigate lag and performance issues.
quality
- ≈🐛Bug fixCargo Physics
Fixed cargo not dropping on the ground when a player despawns while carrying it.
bugfix
- ≈🐛Bug fixDynamic Cargo
Fixed a bug allowing dynamic cargo to be created while in flight.
bugfix
- ≈🐛Bug fixSP Debriefing
Fixed 'Can not open debriefing file' error occurring when player names contain a single quote.
bugfix
- ≈🐛Bug fixWarehouse Logic
Aircraft quantity is now correctly returned to the warehouse if a user closes DCS without releasing a dynamic slot.
bugfix
- ≈🐛Bug fixSP Scoring
Fixed an issue where player scores in Single Player missions were not being registered.
bugfix
- ≈🐛Bug fixEvent Triggering
Fixed EVENT_KILL and onGameEvent('kill') doubling, preventing duplicate kill registrations.
bugfix
- ≈🐛Bug fixInput Handling
Fixed controls input being registered while the user is typing in text fields on the Select Role screen or Route Tool.
bugfix
- ≈🐛Bug fixMP Slot Management
Fixed regular slots not being released on the server side when a user switched directly to a dynamic slot.
bugfix
- ≈🔁ReworkNetwork Protocol—→Updated
The multiplayer network protocol has been changed to improve connectivity/stability.
rework
- ≈🐛Bug fixlauncher path
Fixed an issue where the launcher required only Latin characters in the file path.
bugfix
- ≈🐛Bug fixOculus Controllersconnection
Fixed connection issues for Oculus VR controllers.
bugfix
- ≈🐛Bug fixPimaxQuad View FOV
Fixed a Field of View bug when using Pimax Quad View.
bugfix
- ≈🐛Bug fixMultiplayerpilot names
Fixed issues where special characters in pilot names caused problems in multiplayer.
bugfix
- ≈🐛Bug fixTactical CommanderUI
Fixed a black screen issue for tactical commander slots when F11 Free camera is disabled.
bugfix
- ≈🐛Bug fixEventsregistration
Fixed a bug where landing and takeoff events were not registering.
bugfix
- ≈🐛Bug fixAfghanistan Terraintextures
Fixed missing textures in the trial version of the Afghanistan terrain.
bugfix
- ≈🐛Bug fixWW2 AIcombat engagement
Fixed an issue where WW2 aircraft AI would occasionally fail to engage in combat.
bugfix
- ≈🐛Bug fixVoice Chatfull radio
Fixed full radio functionality in dynamic slots.
bugfix
- ≈🐛Bug fixInputmouse lag
Implemented a partial fix for input lag caused by high poll rate mouse movements.
partial fix
- ≈🐛Bug fixMultiplayerserver stability
Fixed a server crash that occurred when a player controlling a ground vehicle disconnected.
bugfix
- ≈🎯BehaviorFLIRadjustments
Signal flares now correctly affect FLIR adjustments.
behavior change
- ≈🔁ReworkSpotting Dotsbehavior
Spotting dots behavior is being iteratively adjusted based on player feedback.
WIP
- ≈🐛Bug fixFlaming Cliffs 3authorization
Resolved user account authorization issues for Flaming Cliffs 3.
bugfix
- ≈🐛Bug fixcall signs
Fixed a crash/error in wMessage::buildSpeech related to high-digit call signs for the F-15E.
- ≈🐛Bug fixfrequency change
Resolved a GUI error that occurred when attempting to change frequencies in generated missions.
- ≈🎨VisualFLIRIR Moon representation—→corrected
Corrected the IR Moon representation in daytime light conditions.
visual
- ▲🛠QoLTV / CCD Sensornight zoom / lightmap—→fixed/improved
Fixed night zoom issues and improved lightmap performance for narrow FOV sensors.
quality
- ≈🐛Bug fixFlat Shadows Blurshadow directiontowards sun→fixed
Fixed global issue where Flat Shadows Blur created shadows pointing toward the sun.
bugfix
- ≈🎯BehaviorNet protocol—→Updated
Net protocol changed, meaning old version servers will no longer appear in the server list.
Network protocol change
- ▲🐛Bug fixDLSS
Fixed shadow issues caused by Screen Space Shadows when using DLSS.
Graphics fix
- ▲🐛Bug fixMultiplayer Jitter—→Fixed
Fixed an issue where aircraft and missiles in flight would jitter back and forth in multiplayer.
MP Stability
- ≈🐛Bug fixS-3B AI—→Fixed
Fixed refueling animations, pylon displays, and arresting hook behavior for AI S-3B aircraft.
AI Animation
- ▲🐛Bug fixslot selection
Fixed an issue where scrolling to own slot was broken if filters were used before closing the select role dialog.
bugfix
- ▲🐛Bug fixcoalition passwords
Fixed the coalitions passwords feature to ensure proper access control in multiplayer.
bugfix
- ▲🛠QoLmission loading—→Faster
Created a special MT mission uploading mode that decreases mission opening time.
MT mission uploading mode
- ≈🐛Bug fixviewports
Fixed an issue where MT Export viewports were corrupted.
MT Export
- ≈🐛Bug fixcockpit tooltips—→Fixed
Fixed missing cockpit tooltips when using VR.
VR
- ≈🐛Bug fixstability
Fixed a crash occurring when trying to control statics via the command panel in MP.
MP Command Panel
- ≈🐛Bug fixstability
Fixed a crash when the 052B Destroyer uses target lock in MP.
052B Destroyer
- ≈🐛Bug fixresolution
Fixed random stretched cockpit and resolution issues in MT.
MT Cockpit
- ≈🐛Bug fixhypoxia effect—→Fixed
Fixed broken visual effects for hypoxia.
Visuals
- ≈🐛Bug fixTargeting PodTV Mode—→Fixed
Fixed flickering and lagging of smoke and craters from explosions in TGP TV Mode.
Explosions
- ▼🐛Bug fixRWRcontact registration
Known issue: RWR stops registering contacts when multiple clients are present.
Known Issue
- ≈🎯BehaviorOpenXR autosearchEnabled→Removed
OpenXR removed from automatic VR vendor search to prioritize Oculus, OpenVR, and Varjo.
OpenXR is no longer the top priority in the VR vendor chain and must be specified via command line.
- ≈✂️RemovedCyclic target Lock OnEnter key→Removed
Removed the ability to cycle target lock-on using the Enter key for FC aircraft.
Removed the easy-avionics style target cycling via the Enter key.
- ≈✂️RemovedGame avionics modeAvailable→Removed
The 'Game avionics mode' option has been removed from the game settings.
Removed from Game Options.
- ▲🛠QoLInputUI layerfixed→reassignable
Framerate counter, Pause, and Time commands moved to UI layer and can now be reassigned.
quality
- ≈🐛Bug fixMission Generatorstabilitysporadic crashes→fixed
Fixed sporadic crashes associated with loading maps in the Mission Generator.
bugfix
- ≈🎯BehaviorAircraft AItaxi distanceuniform→size-dependent
Taxiing distance between aircraft now depends on aircraft size, with larger planes maintaining more space.
behavior
- ≈🐛Bug fixstability
Fixed a crash related to viObjectShape::LocalBox fread_nolock.
- ≈🐛Bug fixmulti-seat interaction
Fixed a crash that occurred when a player took the second seat in a multi-seat aircraft.
- ≈🛠QoLkneeboard display
Fixed kneeboard display issues for users with multi-monitor configurations.
- ≈🐛Bug fixpath-finding
Fixed a crash occurring during ground units path-finding in multiplayer.
- ≈•OtherMP ProtocolOld version→New version
Multiplayer protocol version has changed; all participants must update to connect.
Mandatory update
- ≈🐛Bug fixM61 Vulcan—→Corrected
Corrected the dispersion of the M61 Vulcan gun.
bugfix
- ▲✨NewMission EditorNeutral unitsunavailable→available
Neutral units can now be placed via the Mission Editor.
new
- ▲🐛Bug fixStability—→Fixed
Fixed server and client crashes occurring during ammunition reloading in Combined Arms.
bugfix
- ≈•OtherRelease Date—→May 2020
DCS: Supercarrier is scheduled for release later in May 2020.
- ▲🐛Bug fixVR terrain
Fixed a VR issue where medium water created double vision for terrain.
Fixed double vision for medium water
- ▲✨NewCG-NAT—→Added
Added support for multiplayer clients behind CG-NAT.
Added support for clients behind CG-NAT
- ▲✨Newpacket stats—→Added
Added ping, packet loss, and traffic stats to the Ctrl-Pause information screen.
Added packet stats to Ctrl-Pause info
- ▲🐛Bug fixVoice Chat
Fixed an issue where voice chat clients could not communicate with each other.
Fixed clients unable to talk
- ≈🐛Bug fixMissilestrajectories
Fixed AIM-7, AIM-120, R-27, and R-77 loft and HOJ trajectories on net clients to better match the host.
MP sync fix
- ≈🐛Bug fixstability
Fixed multiple crashes related to Leader Vehicles, Car target states, AIM-120, and artillery fire.
Crash fixes
- ≈🐛Bug fixlocalization
Updated Chinese localization to fix a crash occurring when opening the file dialog window.
bugfix
- ≈🐛Bug fixDedicated Server
Fixed issues with static aircraft elevation, memory leaks using Stennis, and AAA/SAM engagement logic on dedicated servers.
bugfix
- ≈🐛Bug fixMission Editor
Fixed a bug that caused players' aircraft to be unauthorizedly switched to AI control.
bugfix
- ▲✨NewAudio Options—→Added
Added a 'Play Audio While Minimized' option for better multitasking.
quality
- ≈🐛Bug fixAI CH-47
Fixed an issue where AI CH-47s would not land in user missions.
bugfix
- ≈🐛Bug fixWaypoints
Fixed 'HOLD' functionality not working at waypoint zero for units.
bugfix
- ≈🐛Bug fixInput
Fixed an error raised when clearing combination actions for axes in Foldable view.
bugfix
- ≈🎯BehaviorConfig Files
Moved Chat and BDA panel configs to the user folder to prevent LUA script crashes.
bugfix
- ≈•Otherbundle pricing—→Up to 65% off
Value-packed helicopter bundles are available from 21 February to 9 March, offering up to 65% savings.
economy
- ≈🐛Bug fixstability
Fixed a crash that occurred when too many messages were displayed on screen.
Fixed crash on too many messages
- ≈🐛Bug fixrendering
Fixed LOD issues on units and static objects, and fixed rendering for Russian 'outpost' objects.
Fixed LOD issues
- ▲🐛Bug fixmission generatorBroken→Working
The mission generator is now functional again.
Fixed generator
- ≈✨Newdocumentation—→Added
Added new 2020 User Manuals in English and Russian.
New User Manuals 2020
- ▲🎯BehaviorM249 AI InfantryresponsePoor→Fixed
Fixed poor response of M249 AI Infantry when contacting enemies.
Enemy contact
- ▲🐛Bug fixStability
Fixed multiple crashes including RTC crash during MP replay and crashes when entering servers with JDAMs in flight.
Bugfix
- ≈✨NewVoice Chat—→Added
Initial release of the DCS Voice Chat system, including new sound options.
New feature
- ≈🐛Bug fixAI Followstability
Fixed a crash occurring during the AI Follow task.
Bugfix
- ≈🐛Bug fixServer ListconnectivityError 28→Fixed
Fixed an issue where servers would disappear from the master list (Error 28).
Bugfix
- ≈🎯BehaviorAI Wingmenradar usageManual→Default
AI Wingmen will now use radar by default without requiring player permission.
Behavior change
- ≈🎯Behaviordirect connect
Restored the ability to connect to multiplayer servers directly via IP address.
MP
- ≈🐛Bug fixDNS connect
Fixed issues preventing direct connection to servers using DNS names.
MP
- ≈🐛Bug fixAWACS reply (F5)stability
Fixed a crash (assert) that occurred during AWACS replies under specific conditions.
Stability
- ≈🐛Bug fixServerlist refresh
Fixed an infinite loop occurring when the server list was refreshed (F5) too frequently.
- ▼📊NumericM134 minigunpower—→Reduced
Bullets of the M134 minigun are now less powerful.
numeric
- ≈📊NumericVehiclesarmor—→Corrected
Corrected armor values for several vehicles.
numeric
- ≈🎯BehaviorServer ListUI behavior
Server list will no longer flash while refreshing in multiplayer.
quality
- ▲✨NewVKB Gunfighter Proprofiles—→Added
Added customized profiles for multiple aircraft including A-10C, F-16, and F-18.
new
- ≈✂️RemovedAutotrimAvailable→Removed
The Autotrim option has been deleted from the game as it requires further tuning.
Feature removed for further tuning
- ≈✨NewChinaAssetPack—→Added
Added HQ-7 Launcher and Radar Vehicles to the China Asset Pack.
Added HQ-7 Launcher and Radar Vehicles
- ▲🛠QoLNaval Units—→Health Bars
Naval units now display health bars on the F10 map for better situational awareness.
F10 map visibility
- ≈🎯BehaviorGround Units—→Restored
Restored the behavior of ground units spreading out when under fire.
Spreading under fire
- ≈🎯BehaviorAI Aircraft—→No reaction
AI aircraft will no longer react to locks from undetectable optical systems.
Optical systems
- ≈🐛Bug fixMission Editor
Fixed multiple ME errors including Search Then Engage freezes, Supplier tab crashes, and task deletion bugs.
Various bugfixes
- ≈🎯BehaviorAI WingmenTally Bandit callsfrequent→reduced
AI Wingmen will no longer call 'Tally Bandit' if bandits are within 4km of each other to reduce audio clutter.
behavior
- ▲🎯BehaviorAGM-88 HARMemitter trackingstatic→dynamic
HARM now updates emitter tracking during flight, increasing accuracy against slow-moving targets.
behavior
- ▲🐛Bug fixStinger/Iglaguidance logicincorrect→corrected
Corrected guidance logic and motor/booster data for Stinger and Igla MANPADS.
bugfix
- ≈🛠QoLMission EditorUI buttonsold→redesigned
Redesigned MAP, SAT, and ALT buttons in the bottom information bar of the Mission Editor.
quality
- ≈•OtherGeneralTree shadows—→Degraded
Known issue: Tree shadows quality is currently degraded.
known issue
- ▲🐛Bug fixDouble Rocketsmass/typeunstable→fixed
Fixed mass and type of double rocket payloads, preventing unexpected rolls and enabling salvo mode.
Bugfix
- ▲📊Numericdraw distance—→Increased
Increased draw distance for static and map objects to match AI/Player object visibility.
visual
- ▲🛠QoLapplication closing—→Fixed
DCS can now be closed via the 'Close window' option in the taskbar.
quality
- ▼🐛Bug fixAGM-84D trajectory—→Broken
Known issue: AGM-84D Harpoon flies with the wrong trajectory in multiplayer.
bug
- ▼🐛Bug fixtree shadows—→Degraded
Known issue: Tree shadow quality has been degraded.
visual
- ≈🎯BehaviorStinger/Iglaguidance/motor
Corrected guidance logic and motor/booster data for Stinger and Igla MANPADS.
behavior
- ▲🎯BehaviorAGM-88 HARMtracking
HARM now updates emitter tracking in flight, improving accuracy against slow targets.
behavior
- ▲🎯BehaviorMPJTACgroup lead only→all wingmen
JTAC now responds to all wingmen, improving coordination in multiplayer.
behavior
- ≈🐛Bug fixGround AIpathing
Fixed ground unit AI getting stuck on bridges when terrain is higher than the bridge.
bugfix
- ▲✨NewCampaignF/A-18C Aggressors BFM—→Added
Introduced the F/A-18C Aggressors BFM campaign by Maple Flag.
new
- ≈🎯BehaviorAI WingmenTally Bandit callsFrequent→Reduced
AI Wingmen no longer call 'Tally Bandit' if bandits are within 4km of each other to reduce audio clutter.
behavior
- ▲🐛Bug fixScripting Enginecoalition functionsIncorrect→Corrected
Corrected getAllCargos and getStaticObjects functions in the scripting engine.
bugfix
- ▲🐛Bug fixTutorialsyellow boxesMisaligned→Fixed
Fixed misaligned yellow boxes in tutorial missions.
bugfix
- ▲🐛Bug fixStinger MANPADSguidanceIncorrect→Corrected
Corrected the guidance logic for Stinger MANPADS.
bugfix
- ▲🐛Bug fixAir Defensesattack logicAttacking unchecked→Fixed
Fixed a bug where aircraft with Search Then Engage tasks attacked Air Defenses even when checkboxes were unchecked.
bugfix
- ▲🐛Bug fixSAMsLinebacker/Avenger elevationExceeding trajectory→Corrected
Corrected Linebacker and Avenger SAMs that exceeded missile trajectory elevation, which caused misses on low-level targets.
bugfix
- ▲🔁ReworkMission EditorMAP/SAT/ALT buttons—→Redesigned
Redesigned the MAP, SAT, and ALT buttons in the lower information bar of the Mission Editor.
quality
- ▲✨NewAVI Recordingtime setting fieldsMissing→Restored
Restored time setting fields in the AVI recording panel.
quality
- ≈🎯BehaviorMission EditorLATE ACTIVATIONEnabled→Grayed-out
When LATE ACTIVATION is unchecked, the VISIBLE bef. ACTIVATION checkbox is now disabled.
quality
- ▲🔁ReworkAudio Settingsvolume slidersLow sensitivity→Reworked
Reworked volume slider sensitivity; the 'World' slider now exclusively affects external views.
quality
- ≈🐛Bug fixstatus bar
Fixed map coordinates in the status bar not updating after a format change until the mouse was moved.
bugfix
- ≈🔁Reworkvoice allocation
Reworked the sound system's voice allocation to better handle a large number of nearby objects.
rework
- ≈🎯Behaviorcockpit tooltipsserver→local
Cockpit tooltips are now determined by local user options rather than server settings.
behavior
- ≈✂️Removedbow wavesgigantic→Removed
Removed oversized bow waves that appeared when vessels reached maximum speed.
visual
- ≈✨NewMission EditorWake Turbulence—→Added
Added Wake Turbulence as a toggleable option in the Mission Editor and server list.
new
- ≈✨NewMission Editoraircraft group panel—→Mach speed
Added the ability to set aircraft speed via Mach number in the aircraft group panel.
new
- ≈🎯Behaviortyre damage—→accounted
Aircraft AI now accounts for tyre damage when calculating the point of contact with the surface.
behavior
- ≈🐛Bug fixsimulation stability
Fixed simulation hangs that occurred when helicopters crashed while carrying cargo.
bugfix
- ≈🎯Behaviorcanopy animation
Improved network synchronization for canopy animations in multiplayer.
quality
- ≈🐛Bug fixMission EditorAI advanced actions
Corrected AI advanced actions behavior when a unit's coalition is changed.
bugfix
- ≈🐛Bug fixradio menu
Fixed an issue where the radio menu was cut off in VR mode.
bugfix
- ≈🐛Bug fixF10 Mapcoordinate precision
Fixed low precision of map coordinates when using special mode.
bugfix
- ≈🐛Bug fixF10 MapSochi 761 kHz beaconIncorrect→Correct
The Sochi 761 kHz beacon is now correctly positioned on the F10 map.
bugfix
- ≈🔁Reworknetwork protocol—→Updated
The multiplayer network protocol has been updated.
system
- ≈🐛Bug fixStatus Barcoordinate update
Fixed a bug where map coordinates in the status bar wouldn't update after a format change until the mouse moved.
bugfix
- ▲🔁Reworknetwork transport—→Reworked
Reworked network transport for better handling of a large number of units in multiplayer.
Large number of units
- ▲🐛Bug fixmemory leaks—→Eliminated
Eliminated memory leaks in video rendering.
Video rendering
- ≈🔊Audiosonic boom—→Added
Added a new sonic boom sound effect.
New effect
- ≈📊NumericAGM-88overload rate—→decreased
Decreased overload rate response to prevent 'hard bucketing' during flight.
overload rate response slightly decreased for avoid a hard bucketing.
- ≈🐛Bug fixAIM-7guidanceSemi-active→Active
Fixed a bug where AIM-7 missiles were incorrectly using active guidance like the AIM-120.
All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
- ▲✨NewF10 Mapcoordinates—→Added
Added high-precision coordinate display to the F10 map, togglable via LAlt + Y.
Added view of precise coordinates with hundredths of seconds.
- ≈🐛Bug fixNvidia Drivers430.39→430.53
Resolved crashes related to specific Nvidia drivers when deploying canisters; update to 430.53 recommended.
Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens.
- ≈🐛Bug fixstability
Fixed crash caused by Nvidia driver 430.39 when MK-20 or CBU canisters open; update to 430.53 recommended.
driver fix
- ≈🎯BehaviorGround AIdetour algorithm
Adjusted the algorithm for how ground AI detours around buildings and obstacles.
adjustment
- ▲✨NewME/F10 Mapcoordinate precision—→Added
Added view of precise coordinates with hundredths of seconds, toggled via LAlt + Y.
qol
- ≈🎯BehaviorAGM-88trajectoryloft→non-loft
Turned off loft trajectory for SP and TOO modes and fixed trajectory sagging in the terminal phase.
fix
- ▲🎯BehaviorAI Aircraftlaunch speed
AI aircraft will now accelerate to the required minimum speed for weapon launch (e.g., 0.7M for Kh-31).
AI will now accelerate to minimum required speed for weapons.
- ▲🐛Bug fixDedicated Serverstability
Fixed a server crash that occurred during mission restarts if the next mission was missing or broken.
Fixed crash on mission restart.
- ≈🐛Bug fixF10 MapUI overlap
Fixed an issue where aircraft type, player nick, and mark text overlapped on the F10 map.
Fixed overlapping text on target marks.
- ≈🎯BehaviorAI Combat Vehiclesline of sight
Buildings and allied units in the line of sight now correctly prevent AI combat vehicles from firing.
AI Logic
- ▲📊NumericMPtimeout—→10m m
Increased multiplayer timeouts to 10 minutes to reduce accidental disconnects.
Connection
- ≈🎯BehaviorR-27R/TDLZ—→Corrected
Corrected the Dynamic Launch Zone (DLZ) for R-27R and R-27T missiles.
Balance
- ≈🐛Bug fixR-27R/T DLZ
Corrected the Dynamic Launch Zone (DLZ) for R-27R and R-27T missiles.
Corrected
- ≈🐛Bug fixVideo Rendering
Fixed black screen flickering occurring on certain video cards.
Fixed
- ▲🐛Bug fixInput Axis BindingUI StabilityFreeze/Lua Error→Fixed
Fixed a bug where binding input axes caused the UI to freeze and generated Lua errors in the log.
Bugfix
- ▲📊NumericMultiplayerTimeoutUnknown→10m m
Increased multiplayer timeouts to 10 minutes to reduce accidental disconnects.
Connectivity
- ≈🐛Bug fixStability
Fixed multiple crashes related to Tomahawks, radar missile usage, wingmen refueling, and map switching.
Multiple crash fixes
- ≈✨NewMECountry List—→Added
Added Cuba to the country list in the Mission Editor.
Cuba added
- ▲🐛Bug fixMP ServerPerformancegradual loss→fixed
Fixed gradual performance loss on MP servers when no sound card is present.
No sound card fix
- ≈🐛Bug fixTanksstability—→Fixed
Fixed a crash that occurred when a tank was destroyed while in the process of shooting.
Fixed crash if tank destroyed while shooting
- ≈•OtherAIM-7MRWR warning—→Missing
Known Issue: The AIM-7M is currently missing its RWR launch warning.
Absence of RWR launch warning
- ≈🐛Bug fixMultimonitormonitor alignment
Fixed an issue where left and right monitors were incorrectly changed.
- ≈🐛Bug fixVRvisual stability
Fixed a blinking issue in one eye when water quality is set to High.
- ≈🐛Bug fixDebriefunit namingdictKey→unit name
Fixed the in-game debrief to show actual unit names instead of internal dictionary keys.
- ≈🐛Bug fixLaser Code PanelUI behavior
Fixed a bug where the laser code panel would occasionally fail to close.
- ≈🐛Bug fixMission EditorFog checkbox
Fixed the FOG checkbox not updating when a weather preset with fog was selected.
- ▲🐛Bug fixstability
Fixed several critical crashes occurring during mission reloading (Alt+C, shell smoke, scripting timers) and group destruction.
Fixed multiple crashes related to mission reloading and group destruction.
- ▲🎯Behaviornetworking
Improved multiplayer stability by fixing aircraft jumping and rubber-banding when recovering from heavy packet loss.
Fixed aircraft jumping and rubber-banding during packet loss.
- ▲🐛Bug fixVR
Resolved VR-specific visual glitches including large white areas at high pixel density and a specific issue with Samsung Odyssey headsets.
Fixed white area glitch and Samsung Odyssey crosseyed picture.
- ▲🎯BehaviorMission Editorplacementwater only→ground and water
Gas Platforms and Oil Rigs can now be placed on land in the Mission Editor.
Gas Platforms and Oil Rigs can now be placed on ground.
- ≈🐛Bug fixSu-33 AIstability
Fixed a crash that occurred when Su-33 aircraft were activated late in a mission.
Fixed game crash caused by late activated Su-33.
- ≈🛠QoLMPBan functionality—→WIP
Work has begun on implementing ban functionality within the server UI.
Ban functionality in server UI is work in progress.
- ▲✨NewCampaign—→Frontlines Georgia
Added support for the new Combined Arms campaign: Frontlines Georgia.
Combined Arms
- ≈🐛Bug fixAI Aircraftbombing altitudetoo high→fixed
Fixed AI aircraft climbing to excessively high altitudes when attacking armor with bombs.
Armor attack
- ▲🎯BehaviorMP Server Listhidden→visible
Servers with 40+ slots and clients are now fully visible in the server list.
40+ slots/clients
- ▲✨NewSA-15 Toravailability—→Added
Added SAM SA-15 Tor to the Iran region.
Iran region
- ≈🛠QoLMP Ban
Improved multiplayer transparency by providing ban reasons to affected users.
Banned users now receive reason for ban.
- ▲🐛Bug fixTrackIRconditional→always
Fixed an issue where TrackIR would not function depending on specific control settings.
Works regardless of control settings.