General Gameplay
GeneralSystem · Combat · Global
3 patcheslast touched 1w ago▲ +2
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ▲🐛Bug fixinput responsiveness
Fixed rare cases where inputs were ignored due to the system failing to find a valid animation.
bugfix
- ≈🐛Bug fixFinishershit reactions
Fixed guards not playing all appropriate hit reactions during finishers.
bugfix
- ≈🛠QoLpolish
General gameplay has undergone various improvements and polish for the Early Access launch.
General improvements
- ≈🐛Bug fixbugs
Various bug fixes and optimizations have been implemented to improve stability.
Bug fixes
- ≈🔁Reworkdodge timingvariable→standardized
Perfect dodge timing is now consistent regardless of which enemy is attacking.
Standardized across all enemy attacks
- ▲🎯Behaviorcombat responsiveness
General improvements to make combat feel snappier and more responsive.
Under the hood changes for snappier feel