PatchDiff
newsabout

General Gameplay

GeneralSystem · Combat · Global
3 patcheslast touched 1w ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Apr 6, 2026May 11, 2026Apr 6, 2026 — [Demo Patch Notes] - April 2026 Update +1 / -0 (cum +1)May 5, 2026 — [Patch Notes] - Early Access is Live! +0 / -0 (cum +1)May 11, 2026 — [Patch Notes] - 11 May Hotfix +1 / -0 (cum +2)
Zoom into one ability:2 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🐛Bug fixinput responsiveness

      Fixed rare cases where inputs were ignored due to the system failing to find a valid animation.

      bugfix

    • 🐛Bug fixFinishershit reactions

      Fixed guards not playing all appropriate hit reactions during finishers.

      bugfix

    • 🛠QoLpolish

      General gameplay has undergone various improvements and polish for the Early Access launch.

      General improvements

    • 🐛Bug fixbugs

      Various bug fixes and optimizations have been implemented to improve stability.

      Bug fixes

    • 🔁Reworkdodge timingvariablestandardized

      Perfect dodge timing is now consistent regardless of which enemy is attacking.

      Standardized across all enemy attacks

    • 🎯Behaviorcombat responsiveness

      General improvements to make combat feel snappier and more responsive.

      Under the hood changes for snappier feel