A comprehensive update focusing on combat responsiveness, UI readability, visual polish, and the introduction of multi-language localization.
▲Buffs3
- General GameplayGeneral improvements to make combat feel snappier and more responsive.
- UI
- The Fever meter is now segmented to make it easier for players to read their current resource.solid→segmented
- Added visual and audio cues to notify players when they have insufficient fever to use an ability.→Added
▼Nerfs1
- Fever RushFever Rush:Fever Rush now requires 1 bar of Fever to activate, though it does not consume the bar.0→1 bar bar
◆Other changes2
- General GameplayPerfect dodge timing is now consistent regardless of which enemy is attacking.variable→standardized
- UIHealth is now represented by hearts instead of a traditional health bar.bar→hearts
subjects affected (3)
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Patch history
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
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