A comprehensive update focusing on combat responsiveness, UI readability, visual polish, and the introduction of multi-language localization.
▲Buffs3
- General GameplayGeneral improvements to make combat feel snappier and more responsive.
- UI
- The Fever meter is now segmented to make it easier for players to read their current resource.solid→segmented
- Added visual and audio cues to notify players when they have insufficient fever to use an ability.→Added
▼Nerfs1
- Fever RushFever Rush:Fever Rush now requires 1 bar of Fever to activate, though it does not consume the bar.0→1 bar bar
◆Other changes2
- General GameplayPerfect dodge timing is now consistent regardless of which enemy is attacking.variable→standardized
- UIHealth is now represented by hearts instead of a traditional health bar.bar→hearts
subjects affected (3)
tap to see balance history
Patch history
- [Patch Notes] - 20 May #Hotfix 2May 20, 2026 · 3mo
Hotfix 2 focuses on quality-of-life improvements to the Level Select menu, new challenges, and various bug fixes for audio and visuals.
+3→ - [Patch Notes] - 11 May HotfixMay 11, 2026 · 3mo
First Early Access hotfix focusing on boss stability, custom challenge bug fixes, and an increase in Fan earn rate.
+4→ - →[Patch Notes] - Early Access is Live!May 5, 2026 · 3mo
Dead as Disco officially launches into Early Access, introducing the core story campaign, the Encore hub, Infinite Disco challenge mode, and Steam Deck support.
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A large batch of bug fixes across many systems, including UI, gameplay interactions, and stability, with no new gameplay balance changes.

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Hotfix - Version 0.26.1_3
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