A comprehensive update focusing on combat responsiveness, UI readability, visual polish, and the introduction of multi-language localization.
▲Buffs3
- General GameplayGeneral improvements to make combat feel snappier and more responsive.
- UI
- The Fever meter is now segmented to make it easier for players to read their current resource.solid→segmented
- Added visual and audio cues to notify players when they have insufficient fever to use an ability.→Added
▼Nerfs1
- Fever RushFever Rush:Fever Rush now requires 1 bar of Fever to activate, though it does not consume the bar.0→1 bar bar
◆Other changes2
- General GameplayPerfect dodge timing is now consistent regardless of which enemy is attacking.variable→standardized
- UIHealth is now represented by hearts instead of a traditional health bar.bar→hearts
subjects affected (3)
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Patch history
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