The Good Guy
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🐛Bug fixScampercamera lock
Fixed an issue where Scamper could bypass the 90 degree camera lock.
Bugfix
- ▲🐛Bug fixHidey-Ho Modecooldown trigger
Fixed an issue where Hidey-Ho Mode would go on cooldown even if Slice & Dice was still being charged or used.
Bugfix
- ▼🐛Bug fixSlice & Dicestackingstackable→fixed
Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
Fixed an exploit allowing Slice & Dice to stack and be used anytime when cancelling scamper near windows.
- ≈🐛Bug fixHidey-Ho modeUI visibility
Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
Removed Slice & Dice charge bar visibility during Hidey-Ho mode.
- ▲🎯BehaviorBatteries Includeddeactivation conditionAll Gens Done→Removed
Batteries Included no longer deactivates when all generators are completed, allowing the haste bonus to persist in the endgame.
Removed deactivation
- ≈🐛Bug fixSlice and Diceanimation
Fixed an issue where the Slice and Dice hit animation would play twice.
Bugfix
- ▲🎯BehaviorAny Means Necessaryinteraction—→Can Scamper
The Good Guy can now scamper under pallets being lifted by Any Means Necessary.
Ability interaction
- ≈🐛Bug fixcamera lockBypassable→Fixed
Fixed an issue where players could bypass the 90 degree camera lock.
Bugfix
- ▲🎯BehaviorHidey-Ho Modeinput protection—→Added
Added input protection when entering Hidey-Ho Mode to prevent players from accidentally wasting the power by exiting immediately.
Added a small delay before exiting the mode to prevent accidental double-tapping.
- ≈🐛Bug fixSlice & Diceaudio
Fixed an issue where VO lines would overlap, causing the Slice & Dice yell to be silent.
Fixed overlapping VO lines.
- ▲🐛Bug fixBasic Attackcollision
Fixed an issue where basic attacks would hit ground collision when looking slightly downward on a miss.
Fixed ground collision on missed attacks.
- ≈🐛Bug fixcamera/visuals
Fixed multiple visual bugs including Survivor misalignment while carried and camera clipping during wiggle animations and Glyph interactions.
Fixed various clipping and alignment issues.