PatchDiff
gamesnewsabout

General

GeneralGeneral · Bugfix · Co-op · UI · Platform · Quality of Life · Gameplay · Stealth · Mind Thrall · Ghost Blade · Audio · Tooltip · Stability · Endgame · Bugfixes · Save system · Bots · Server · Maintenance · Online · Offline · Patch
6 patcheslast touched 3mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10Jun 2, 2025May 14, 2026Jun 2, 2025 — Server Maintenance Planned for June 3 from 17:00 - 19:00 UTC +0 / -0 (cum 0)Aug 4, 2025 — Patch Notes Version 0.4.0.16 +0 / -0 (cum 0)Aug 11, 2025 — Quick Fixes Based on Today's Feedback +0 / -0 (cum 0)Sep 2, 2025 — More Fixes Based on Feedback +0 / -0 (cum 0)Dec 4, 2025 — Fixes Based on Feedback + Preparation +0 / -1 (cum -1)May 14, 2026 — Several New Fixes Based on Player Feedback +0 / -0 (cum -1)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • 🐛Bug fixcompanionBotsRespawnFixed

      Fixed an issue where Companion Bots would stop respawning in co-op.

    • 🐛Bug fixfabricatorInputFixed

      Fixed an issue where the selected input on the fabricator could reset to the first option if a teammate interacted with it at the same time you were viewing it.

    • 🐛Bug fixmapTransitionCrashFixed

      Fixed an issue that could result in a crash on map transition.

    • 🐛Bug fixswitch2MouseModeDoubleInputFixed

      Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input.

    • NewMARKIIpackAvailabilityAdded

      Added MARK II pack as available for Xbox and PlayStation.

    • NewParty Time dropsOwner-only

      Party Time drops are now restricted to the owner, preventing other players from collecting them.

      Party Time drops now only spawn for the owner.

    • NewAuto shootEnabled on PS5

      PS5 players gain an option to enable Auto shoot, improving accessibility and ease of use.

      Options for Auto shoot have been enabled on PS5.

    • 🐛Bug fixIridescent ChannelingFixed damage after debuff ended

      Iridescent Channeling no longer damages after its debuff ends, preventing unintended damage gain.

      Resolved an issue where Iridescent Channeling dealt damage after the debuff was removed.

    • 🐛Bug fixtimer displayFixed s

      Ensured the Killing Time timer is visible to players who join mid-encounter.

      General fix: timer in Killing Time now reliably shows for joining clients.

    • 🐛Bug fixtimer resetFixed s

      Prevented unexpected timer resets if players reveal or unstealth during an ongoing Killing Time encounter.

      Gameplay fix: Killing Time timer no longer resets when a player unstealthed after the encounter started.

    • 🐛Bug fixghost spawnFixed

      Mind Thrall ghost spawning in melee interactions has been corrected.

      Gameplay fix: Mind Thrall will no longer spawn a ghost if killed by a melee proc.

    • 🐛Bug fixstealthFixed

      Stealth synchronization between player and Companion Bots now behaves as intended when Ghost Blade grants stealth.

      Gameplay fix: Companion Bots will now stealth when the player is stealthified by Ghost Blade.

    • 🐛Bug fixsynergy percentage valuesFixed

      Corrected displayed percentages in synergy descriptions and announcements.

      UI fix: synergy activation announcement and synergy list view now show correct percentage values.

    • 🐛Bug fixsynergy tooltip highlightFixed

      Ensured only the appropriate synergy item is highlighted in tooltips.

      UI fix: related synergies tooltip no longer highlights multiple items incorrectly.

    • 🐛Bug fixmission details tooltipFixed

      Mission details tooltip now stays onscreen for easier viewing.

      UI fix: mission details tooltip would sometimes be offscreen.

    • 🐛Bug fixHUD announcementsFixed

      Synchronizes HUD announcements with associated animations and effects to eliminate desync.

      Animation and SFX desync with HUD announcements has been resolved.

    • 🐛Bug fixoutro animation timeFixed s

      Adjusted outro animation timing to match intended duration after selecting a super item.

      Animation fix: outro animation time after picking a super item was slightly longer than intended.

    • 🐛Bug fixaudio_language_loadFixed

      Fixed an issue where audio language would sometimes not set properly on launch.

    • 🐛Bug fixsoft_lockFixed

      Fixed a potential soft lock caused by the Specter.

    • 🐛Bug fixtooltipsFixed

      Fixed incorrect tooltips shown by the fabricator.

    • 🐛Bug fixtooltip_boundsFixed

      Fixed synergy tooltip going outside screen space.

    • 🐛Bug fixdoor_loadingFixed

      Fixed doors that would not load and pop in when approaching.

    • Newendgame_respawn_pointAdded

      Added an additional respawn point at the end decision room after final boss death.

    • 🐛Bug fixstat_viewer_visibilityFixed

      Fixed the stat viewer being visible in the ending ship.

    • 🐛Bug fixsaveFixed issues with mission save after exit

      Fixed an issue where a mission sometimes would not save if a player exited the game after finishing a mission.

    • 🛠QoLsave corruptionAdded safeguards

      Added additional fail-safes to reduce the risk of save data corruption.

    • 🐛Bug fixbot stabilityBots (Wasp and Guardian) no longer disappear when hitting the floor

      Fixed an issue where the Wasp and Guardian bots would disappear upon flooring (frozen or impulsed).

    • 🐛Bug fixco-op revive crashPrevention of crash when a player dies and revives in co-op

      Fixed a potential crash that could occur if a player died and revived during a cooperative run.

    • NewserverStatusMaintenance window announced

      Announces a planned server maintenance on June 3 from 17:00 to 19:00 UTC; co-op and online features may be briefly unavailable.

    • NewofflinePlayAccessible

      Offline single-player mode remains accessible during maintenance.