General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixcompanionBotsRespawn—→Fixed
Fixed an issue where Companion Bots would stop respawning in co-op.
- ≈🐛Bug fixfabricatorInput—→Fixed
Fixed an issue where the selected input on the fabricator could reset to the first option if a teammate interacted with it at the same time you were viewing it.
- ≈🐛Bug fixmapTransitionCrash—→Fixed
Fixed an issue that could result in a crash on map transition.
- ≈🐛Bug fixswitch2MouseModeDoubleInput—→Fixed
Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input.
- ≈✨NewMARKIIpackAvailability—→Added
Added MARK II pack as available for Xbox and PlayStation.
- ≈✨NewParty Time drops—→Owner-only
Party Time drops are now restricted to the owner, preventing other players from collecting them.
Party Time drops now only spawn for the owner.
- ≈✨NewAuto shoot—→Enabled on PS5
PS5 players gain an option to enable Auto shoot, improving accessibility and ease of use.
Options for Auto shoot have been enabled on PS5.
- ▼🐛Bug fixIridescent Channeling—→Fixed damage after debuff ended
Iridescent Channeling no longer damages after its debuff ends, preventing unintended damage gain.
Resolved an issue where Iridescent Channeling dealt damage after the debuff was removed.
- ≈🐛Bug fixtimer display—→Fixed s
Ensured the Killing Time timer is visible to players who join mid-encounter.
General fix: timer in Killing Time now reliably shows for joining clients.
- ≈🐛Bug fixtimer reset—→Fixed s
Prevented unexpected timer resets if players reveal or unstealth during an ongoing Killing Time encounter.
Gameplay fix: Killing Time timer no longer resets when a player unstealthed after the encounter started.
- ≈🐛Bug fixghost spawn—→Fixed
Mind Thrall ghost spawning in melee interactions has been corrected.
Gameplay fix: Mind Thrall will no longer spawn a ghost if killed by a melee proc.
- ≈🐛Bug fixstealth—→Fixed
Stealth synchronization between player and Companion Bots now behaves as intended when Ghost Blade grants stealth.
Gameplay fix: Companion Bots will now stealth when the player is stealthified by Ghost Blade.
- ≈🐛Bug fixsynergy percentage values—→Fixed
Corrected displayed percentages in synergy descriptions and announcements.
UI fix: synergy activation announcement and synergy list view now show correct percentage values.
- ≈🐛Bug fixsynergy tooltip highlight—→Fixed
Ensured only the appropriate synergy item is highlighted in tooltips.
UI fix: related synergies tooltip no longer highlights multiple items incorrectly.
- ≈🐛Bug fixmission details tooltip—→Fixed
Mission details tooltip now stays onscreen for easier viewing.
UI fix: mission details tooltip would sometimes be offscreen.
- ≈🐛Bug fixHUD announcements—→Fixed
Synchronizes HUD announcements with associated animations and effects to eliminate desync.
Animation and SFX desync with HUD announcements has been resolved.
- ≈🐛Bug fixoutro animation time—→Fixed s
Adjusted outro animation timing to match intended duration after selecting a super item.
Animation fix: outro animation time after picking a super item was slightly longer than intended.
- ≈🐛Bug fixaudio_language_load—→Fixed
Fixed an issue where audio language would sometimes not set properly on launch.
- ≈🐛Bug fixsoft_lock—→Fixed
Fixed a potential soft lock caused by the Specter.
- ≈🐛Bug fixtooltips—→Fixed
Fixed incorrect tooltips shown by the fabricator.
- ≈🐛Bug fixtooltip_bounds—→Fixed
Fixed synergy tooltip going outside screen space.
- ≈🐛Bug fixdoor_loading—→Fixed
Fixed doors that would not load and pop in when approaching.
- ≈✨Newendgame_respawn_point—→Added
Added an additional respawn point at the end decision room after final boss death.
- ≈🐛Bug fixstat_viewer_visibility—→Fixed
Fixed the stat viewer being visible in the ending ship.
- ≈🐛Bug fixsave—→Fixed issues with mission save after exit
Fixed an issue where a mission sometimes would not save if a player exited the game after finishing a mission.
- ≈🛠QoLsave corruption—→Added safeguards
Added additional fail-safes to reduce the risk of save data corruption.
- ≈🐛Bug fixbot stability—→Bots (Wasp and Guardian) no longer disappear when hitting the floor
Fixed an issue where the Wasp and Guardian bots would disappear upon flooring (frozen or impulsed).
- ≈🐛Bug fixco-op revive crash—→Prevention of crash when a player dies and revives in co-op
Fixed a potential crash that could occur if a player died and revived during a cooperative run.
- ≈✨NewserverStatus—→Maintenance window announced
Announces a planned server maintenance on June 3 from 17:00 to 19:00 UTC; co-op and online features may be briefly unavailable.
- ≈✨NewofflinePlay—→Accessible
Offline single-player mode remains accessible during maintenance.