Stability fixes and input issue fix for Switch mouse mode in Deadzone: Rogue (Version 1.4.2.0).

Deadzone: Rogue
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.4.1.0 focuses on bug fixes from player feedback, with minor platform-availability update.
- GeneralcompanionBotsRespawn—→Fixed
Fixed an issue where Companion Bots would stop respawning in co-op.
- GeneralfabricatorInput—→Fixed
Fixed an issue where the selected input on the fabricator could reset to the first option if a teammate interacted with it at the same time you were viewing it.
- GeneralmapTransitionCrash—→Fixed
Fixed an issue that could result in a crash on map transition.
- Generalswitch2MouseModeDoubleInput—→Fixed
Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input.
Patch 1.3.0.0 focuses on Steam DLC unlocks, a boss spawn fix, and initial general crash/performance improvements with ongoing work for stability.
- DLC / SteamdlcUnlock—→Unlocked
Fixed DLC on Steam not correctly unlocking for owners, ensuring players who purchased the DLC gain access as intended.
- General crash and performance fixesperformance
Initial performance optimizations and stability work targeting smoother gameplay.
- Future workworkInProgress
Ongoing plans for further performance, stability fixes, and specific issues including host crashes, input handling, skin application, and cross-platform concerns.
Minor balance and quality-of-life fixes across Deadzone: Rogue, including Radiation adjustments, cutscene skip, UI fixes, and various bug fixes.
- Invincibleunlock timing—→fixed timing to avoid unlocking after spectating
Invincible achievement no longer unlocks when spectating a run, as it could previously occur erroneously.
- Interact prompt HUDHUD interaction prompt—→no longer stuck during item selection or cutscenes
Interact prompt would previously stick on the HUD during item selection when a cutscene started; fixed.
- Radiationperk reward—→Granted when beating Distress Call
Radiation perk reward is granted upon completing Distress Call.
- Barrelspingable—→pingable while holding a barrel
Barrels can be pinged while holding one, improving team communication.
- Host nameplate decorationsvisibility—→host’s nameplate decorations consistently visible
Joining players will consistently see the host's nameplate decorations, reducing confusion.
- BreakerBreakeraffix roll—→Blessed affixes roll correctly
Breaker blessed affixes now roll properly, restoring expected blessing behavior.
- DrainingDrainingaffix roll—→Blessed affixes roll correctly
Draining blessed affixes now roll as intended.
- +7 more
Patch 1.1.13.0 introduces several fixes and a temporary removal of Ice Guardian's freeze attack to address crashes, plus quality-of-life corrections.
- Ice GuardianFreeze AttackenabledEnabled→Disabled
Ice Guardian freeze attack disabled to prevent crashes on consoles; Ice Guardian now uses a safer chilling attack.
- Ice GuardianChilling Attackattack type—→Chilling Attack
Ice Guardian replaces the disabled freeze attack with a chilling attack.
- Codexscroll
Fixed issue where the codex could not be scrolled using a gamepad.
- Codexscroll
Codex navigation now compatible with gamepad input.
Patch 1.1.9.0 focuses on performance improvements, bug fixes, and quality-of-life changes across game systems, with several targeted adjustments to bots, avatars, and browser features.
- Fixes & Notesframe throttling on TVs/monitors >60Hz (PS5/Xbox)
Corrects frame rate throttling on 60Hz-plus displays across consoles to restore smooth performance.
- Fixes & Notesbot spawning crash
Resolves a crash when bots spawn, improving stability.
- Fixes & Notesgame browser scrolling
Public lobby browser scroll issue fixed for easier navigation.
- Fixes & NotesCarrier Turret / door interaction
Softlock prevented by turrets stuck on doors is resolved.
- Fixes & NotesUniform Chaos IV exit
Fixes a progression blocker in Uniform Chaos IV room spawns.
- +17 more
- Game Browserping metric
Co-op lobby ping metric removed to lessen host resource usage and smooth co-op lobbies.
- Game Browserping metric
Clarifies the reason for removal of the ping metric in the co-op lobby browser to improve host performance.
- Lost to the Void Avatarunlock requirements
Lost to the Void avatar remains unlocked for all players, resolving accidental locked state after early access.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🧰+2/-0▲ +27mo ago
Radiation
ItemRadiation · perk · ElementStronger radiation explosions; reward flow improved.
- 🔫+2/-0▲ +212mo ago
Pulse Shotgun
WeaponShotgun · Damage · PelletsBetter damage output and range efficiency for Pulse Shotgun.
- +2/-0▲ +212mo ago
Gamepad Deadzone Settings
SettingsControls · Input · AccessibilityMore precise and customizable aiming with gamepad.
- ⚙️+0/-1▼ -13mo ago
General
GeneralGeneral · Bugfix · Co-opMaintenance window scheduled; online services may be briefly unavailable, offline play unaffected.
- 🧰+1/-0▲ +15mo ago
DLC / Steam
ItemDLC · Steam · UnlocksSteam DLC unlocks work reliably again; boss spawn issue resolved.
- 🧰+1/-0▲ +17mo ago
Barrels
ItemBarrel · Ping · UI/UXBetter coordination in barrel-heavy scenarios.
- +1/-0▲ +17mo ago
Host nameplate decorations
GameplayUI · Multiplayer · NameplateImproved host/guest visual clarity.
- 🔫+1/-0▲ +17mo ago
Breaker
WeaponBreaker · Affix · LootLoot reliability improved for blessed builds.
- +1/-0▲ +17mo ago
Draining
AffixAffix · LootBlessed synergy improved.
- 🔫+1/-0▲ +17mo ago
Soulbound
WeaponSoulbound · Weapon Mod · RerollSoulbound persistence improved.
- +1/-0▲ +17mo ago
Elemental pet bot
CompanionPet Bot · DebuffPet utility improved, but not universally stronger.
- 🗺️+1/-0▲ +17mo ago
Starting ship
MapLobby · Loading ScreenLocalization/clarity improved for joiners.
- +0/-1▼ -18mo ago
Ice Guardian
CharacterIce Guardian · Cryo · TankCrashes mitigated by removing the risky freeze attack; safety over aggression.
- 🧰+1/-0▲ +112mo ago
Blood Vial
ItemLifesteal · Survivability · DeathDeath-clearing effect increases survivability after a wipe.
- 🔫+1/-0▲ +112mo ago
Energy SMG
WeaponSMG · Damage · RangeSustained damage at range is improved.
- +0/-1▼ -115mo ago
Axe Bot
EnemyBots · Enemy AILess dangerous melee bot, smoother early encounters.
- +1/-0▲ +115mo ago
Aiming (Element augment)
AugmentAugments · ElementalStronger elemental proc output when using the Aiming augment.
- +1/-0▲ +115mo ago
Combustion
ElementElementalHigher sustained damage from Combustion.
- +1/-0▲ +115mo ago
Ignite
ElementElementalIgnite provides stronger continuous damage.
- +1/-0▲ +115mo ago
Chain Lightning
ElementElementalChain Lightning hits harder.
- +1/-0▲ +115mo ago
Lightning Bolt
ElementElementalSingle-target shock damage boosted.
- +1/-0▲ +115mo ago
Singularity
ElementElementalSingularity damage output improved.
- +1/-0▲ +115mo ago
Freeze
ElementElementalFrost damage more impactful.
- +1/-0▲ +115mo ago
Shatter
ElementAugments · ElementalShatter now has an initial proc damage.
- +1/-0▲ +115mo ago
Tendrils
ElementAugments · ElementalTendrils now have an initial proc damage.
- +1/-0▲ +115mo ago
Chain Lightning (proc damage)
ElementAugments · ElementalChain Lightning procs gained initial damage.
- 🔫+1/-0▲ +116mo ago
Bots
WeaponBots · Artificial Intelligence · RobotsSiphon gains temporary invulnerability during stagger; constructor-spawned bots no longer outperform others.
- ⚙️+0/-0≈ 012mo ago
General Gameplay
GeneralUI · Accessibility · CustomizationQuality of life improvements and accessibility enhancements for UI and controls.
- ⚙️+0/-0≈ 012mo ago
Fixes
GeneralBugfixes · Stability · Quality of LifeA suite of fixes improves stability in revival, respawn, and control inputs.
- +0/-0≈ 012mo ago
Missions
MissionMission Progress · Objectives · Tech MasterySlight difficulty tuning and reward reorganization.
- ⚙️+0/-0≈ 02mo ago
General stability
GeneralStability · Performance · Cross-platformSmoother gameplay experience with fewer stability issues.
- +0/-0≈ 02mo ago
Companion bot respawn
FeatureCompanion Bot · Checkpoint · BugfixCompanion bot reliably respawns after checkpoint visits.
- +0/-0≈ 02mo ago
Switch 2 mouse mode interaction
BugSwitch 2 · Mouse Mode · InputInteracting with equipment now registers a single input on Switch 2 mouse mode.
- ⚙️+0/-0≈ 05mo ago
General crash and performance fixes
GeneralStability · Performance · CrashesFirst round of crash fixes and performance improvements applied.
- ⚙️+0/-0≈ 05mo ago
Future work
GeneralUpcoming · RoadmapMore fixes planned; users should expect continued stability improvements.
- 🗺️+0/-0≈ 07mo ago
Final Cutscene Zone 4 Getting Answers
MapCutscene · Zone4 · Quality of LifeSkip option speeds up late-game pacing.
- +0/-0≈ 07mo ago
Invincible
AchievementAchievement · UI · UnlocksAchievements unlock logic corrected.
- +0/-0≈ 07mo ago
Barrel gamepad binding prompts
UIUI · Controller · PromptsController prompts reliability improved.
- +0/-0≈ 07mo ago
Interact prompt HUD
UIUI · HUD · BugfixHUD prompts behave as expected.
- 🔫+0/-0≈ 07mo ago
Rail Gunner
WeaponUI · Description · BugfixAccurate weapon description restored.
- +0/-0≈ 07mo ago
Radiation Element and Reward
GameplayRadiation · Reward · Distress CallProgression rewards clarified.
- 🧰+0/-0≈ 08mo ago
Codex
ItemCodex · UI · AccessibilityGamepad scrolling issue fixed for easier codex navigation.
- ⚡+0/-0≈ 08mo ago
Synergies
SkillSynergy · Combo · ModsSynergy consistency restored after repeated use.
- ⚙️+0/-0≈ 08mo ago
General stability fixes
Generalstability · crash fixesOverall stability improvements with multiple crash fixes.
- +0/-0≈ 08mo ago
Game Browser
FeatureUI · Co-op · BrowserCo-op lobby performance improves with ping metric removal.
- 🧰+0/-0≈ 08mo ago
Lost to the Void Avatar
Item cosmetics · avatar · unlockAvatar is permanently unlocked for all players.
- +0/-0≈ 08mo ago
Vassal (Bot) - Enemy Bot
CharacterBots · Bosses · Encounter balanceVassal engages more frequently but with shorter exposure, changing hit windows.
- ⚙️+0/-0≈ 08mo ago
Fixes & Notes
GeneralBugfixes · Performance · StabilityMany fixes across UI, stability, visuals, and gameplay improve overall experience.
- +0/-0≈ 012mo ago
Stat Viewer
UIUI · Statistics · Quality of LifeEasier to find and compare synergies and perks.
- 🧰+0/-0≈ 012mo ago
Items
ItemLoot · Item Quality · UIImproved loot readability and item rarity recognition.
- ⚙️+0/-0≈ 012mo ago
Gamepad
GeneralGamepad · Controller Support · UIImproved controller support and detection.
- 🧰+0/-0≈ 012mo ago
Fabricator Tooltip
ItemUI · Fabricator · TooltipTooltip visibility in the fabricator is now correct.
- +0/-0≈ 012mo ago
Siphon boss
BossBoss · Siphon · CombatAttack aiming consistency improves boss fight predictability.
- +0/-0≈ 012mo ago
Admiral mini boss
BossBoss · Spawn · NightmareEncounter flow is more consistent in Nightmare Spearhead.
- +0/-0≈ 012mo ago
Party disconnect interaction
GameplayMultiplayer · Stability · BugfixDisconnections no longer lock the game when leeches are attached.
- +0/-0≈ 012mo ago
Companion bots hit chance
AICompanions · AI · BugfixCompanion bots can hit targets reliably again.
- +0/-0≈ 012mo ago
Companion bots durability
AICompanions · AI · BugfixCompanions stay alive as intended.
- +0/-0≈ 012mo ago
Deadeye hit reaction
CharacterCharacter · Deadeye · BugfixHit reactions for Deadeye function properly.
- 🔫+0/-0≈ 012mo ago
Minigun spin-up
WeaponWeapon · Minigun · BugfixMinigun now reliably spins up when fired.
- +0/-0≈ 012mo ago
Threats tab CTAs
UIUI · Stats · BugfixThreats tab CTAs clear as expected.
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