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Machine Events

GeneralObjective · Event · Economy
2 patcheslast touched 79mo ago▲ +2

Power trajectory

Up = buffed, down = nerfed
0+2Nov 22, 2019Nov 26, 2019Nov 22, 2019 — UPDATE 26: HOTFIX 3 +0 / -0 (cum 0)Nov 26, 2019 — UPDATE 26: HOTFIX 4 +3 / -1 (cum +2)
Zoom into one ability:5 abilities tracked
Filter by change type:5 types in this subject

Patch history

  1. Nov 26, 2019·UPDATE 26: HOTFIX 4+3-1
    • NewrewardsAdded

      Completed Machine Events now grant XP and Credits on the Mission End screen.

      Rewards now show on Mission End screen

    • 🛠QoLobjective displayAdded

      Completed Machine Events are now clearly listed as a completed mission objective.

      Shows below Secondary Objective

    • 📊NumericEbonite Kill Eventkill requirementIncreased

      Increased the number of Ebonite enemies required to complete the Machine Event.

      Increased enemies to be killed

    • 📊NumericKursite Deposit Eventdeposit requirementReduced

      Reduced the amount of Kursite stones needed to complete the Machine Event.

      Reduced stones to be deposited

    • 🎯Behaviorspawn timing

      Tweaked enemy wave timing during Tritilyte events for better pacing.

      Enemy wave timing tweaked

    • 🎯BehaviorNanite Bomb Dispenserpositioning

      Adjusted Nanite Bomb Dispenser positioning to ensure it drops closer to the Tritilyte Crystal.

      Reduced distance from Crystal

    • 🐛Bug fixeffects

      Fixed an issue where visual/audio effects persisted after Machine Events ended.

      Effects now properly disappear

  2. Nov 22, 2019·UPDATE 26: HOTFIX 3
    • 🎯BehaviorTritilyte Crystalwave timing

      Tweaked enemy wave timing during the Tritilyte Crystal event for better pacing.

      tweak

    • 🐛Bug fixlatejoin

      Fixed numerous issues for players joining a mission late while a Machine Event is active.

      bugfix