Hotfix 4 focuses on Machine Event reward fixes, quality-of-life improvements to item pickup, and significant balance adjustments to the Bulldog Revolver.
▲Buffs10
- Bulldog Revolver
- Floating Barrel:The Floating Barrel mod now provides recoil reduction, improving weapon stability.→Reduced
- Five Shooter OC:Removed the damage penalty from the Five Shooter Overclock.Yes→No
- Five Shooter OC:The Five Shooter Overclock now provides a small bonus to ammo capacity.→Bonus
- Machine Events
- Completed Machine Events now grant XP and Credits on the Mission End screen.→Added
- Kursite Deposit Event:Reduced the amount of Kursite stones needed to complete the Machine Event.→Reduced
- Nanite Bomb Dispenser:Adjusted Nanite Bomb Dispenser positioning to ensure it drops closer to the Tritilyte Crystal.
- General
- Item pickup has returned to being instant, though animations still play.Hold-E→Instant
- Beer Plants:Beer plants now spawn in quantities that scale with the length of the mission.→Scaled
- Incendiary Grenade:Fixed a bug where Incendiary Grenade flames failed to spread when hitting a Glyphid.Broken→Fixed
- Lootbugs no longer block bullets or drills with an invisible collider after death.Invisible collider→Removed
▼Nerfs2
- Bulldog RevolverFive Shooter OC:Added an accuracy penalty to the Five Shooter Overclock to balance the removal of the damage penalty.→Penalty
- Machine EventsEbonite Kill Event:Increased the number of Ebonite enemies required to complete the Machine Event.→Increased
✚Bug fixes2
- Machine EventsFixed an issue where visual/audio effects persisted after Machine Events ended.
- EngineerSentry Guns:Fixed a bug where selecting a Core Infuser reward on a controller would trigger a sentry gun recall.Bugged→Fixed
◆Other changes5
- Bulldog RevolverLucky Bullets OC:The Lucky Bullets Overclock has been replaced with a Chain Hit mechanic.Lucky Bullets→Chain Hit
- Machine Events
- Completed Machine Events are now clearly listed as a completed mission objective.→Added
- Tweaked enemy wave timing during Tritilyte events for better pacing.
- General
- Improved visibility of 'Switch To Character' buttons by moving them up.
- Fixed UI overlap between player temperature and affliction icons.Overlap→Fixed
subjects affected (4)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 4mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 5mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 5mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 5mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 9mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo
A hotfix addressing mod stability and adding a refresh button to the modding menu.
+2→ - →PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
Recently Updated
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