Prospector Event
GeneralSeason Event · Boss · Event · Resources
2 patcheslast touched 55mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:5 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯BehaviorImmunity Statetrigger conditionexceeded→reached
Adjusted the Prospector's immunity state to trigger exactly when the patrol bot limit is reached.
Prospector now stays immune when the patrol bot limit is reached, not just exceeded.
- ▲📊NumericSolo CombatdifficultyHard→Easier
Reduced the wave difficulty for solo players fighting the Prospector to make the encounter more fair.
Tweaked wave difficulty for solo players.
- ≈📊NumericPatrol Botsspawn limit—→Increased
Increased the number of patrol bots that can be active before the Prospector leaves its immunity state.
Increased limit of alive patrol bots before Prospector exits immunity.
- ▲🎯BehaviorDirt Samplesspawn logicRandom→Guaranteed Nitra/Gold
Improved randomization for dirt samples, ensuring Nitra and Gold always spawn.
Nitra and gold are now guaranteed to spawn.
- ▲📊NumericSpawn PoolNitra amount—→Increased
Increased the amount of Nitra available in the Prospector spawn pool.
Added more Nitra to the spawn pool.