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Deep Rock Galactic
Deep Rock Galactic
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Ghost Ship Games · Coffee Stain Publishing·$29.99
Nov 8, 2021 · 57mo ago

Season 01: Patch 01

AI summary1mo

Patch 1 focuses on stability, bug fixes, and quality-of-life improvements following the Season 1 launch, with specific balance tweaks to the Industrial Sabotage mission and various weapon interactions.

Images © Deep Rock Galactic via Steam

Buffs11

  • Industrial Sabotage
    • Reduced the number of harassing drones during the power station hacking phase to make the encounter less of an ammo sink.Reduced
    • Caretaker:Caretaker scaling now accounts for player count, making solo fights more manageable.Increased
    • Caretaker:The Caretaker now clears remaining enemies upon death to prevent players from being killed immediately after the boss fight.Added
    • Sniper Turrets:Sniper turrets can now be damaged while hiding, removing an annoying invulnerability window.InvulnerableVulnerable
  • Micro Missile LauncherSwitched to client prediction for hits, making damage significantly more reliable for players with higher latency.Server-sideClient prediction
  • Cryo Cannon
    • Enemies near pipes can now be frozen, removing a previous restriction.BlockedEnabled
    • Removed the 'heat' effect around mineheads and refineries that previously made it harder to freeze enemies.Affected by heatUnaffected
  • Prospector Event
    • Dirt Samples:Improved randomization for dirt samples, ensuring Nitra and Gold always spawn.RandomGuaranteed Nitra/Gold
    • Spawn Pool:Increased the amount of Nitra available in the Prospector spawn pool.Increased
  • General
    • Increased the maximum number of enabled mods to 50 to reduce crashes.50
    • Adjusted XP to performance point conversion to provide better rewards for longer and more difficult missions.Adjusted

Bug fixes1

  • GeneralFixed multiple crashes, including one related to the Industrial Sabotage challenge screen.

Other changes5

  • Industrial SabotageCaretaker:Adjusted the timing of the Caretaker's phase bomb and repulsion field attacks for better fairness.
  • Micro Missile LauncherWeak point statistics are now correctly displayed in the equipment terminal.HiddenVisible
  • Rival Tech
    • Projectiles:Rival Tech projectiles now scale in velocity based on hazard level, with Hazard 4 remaining at original speeds.StaticHazard Scaling
    • Attacks:Added hazard scaling to tentacle cooldowns and electrocution attacks to better balance difficulty across levels.StaticHazard Scaling
  • GeneralAir Geyser:Air geysers have been reworked to function correctly for all clients, though the 'feel' may differ.BuggyReworked

subjects affected (6)

tap to see balance history

How did this patch land?
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official notes
Deep Rock Galactic · Nov 8, 2021

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Patch history

see all 162

  1. PATCH NOTES - S06.04Mar 2, 2026 · 4mo

    A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.

    +1
  2. Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo

    A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.

    +1
  3. PATCH NOTES - S06.03Feb 11, 2026 · 5mo

    A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.

    +2
  4. PATCH NOTES - S06.02Feb 4, 2026 · 5mo

    A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.

    +14
  5. PATCH NOTES - S06.01Jan 30, 2026 · 5mo

    Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.

    +21
  6. PATCH NOTES - S05.11Oct 23, 2025 · 9mo

    A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.

  7. Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo

    A hotfix addressing mod stability and adding a refresh button to the modding menu.

    +2
  8. PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo

    A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.

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