PatchDiff
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Performance

GeneralOptimization · CPU · GPU · VR
3 patcheslast touched 75mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Feb 18, 2019May 21, 2020Feb 18, 2019 — Build #57 - Several bug fixes, better nonVR UI +1 / -0 (cum +1)May 22, 2019 — Build #77 - Fixed tunnels, various bug fixes +1 / -0 (cum +2)May 21, 2020 — Overhauled Changelog - Build #80 +2 / -0 (cum +4)
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Patch history

    • 🎯BehaviorCPU loadOptimized

      Drastically optimized CPU load for parked cars, spawning trains, and derailed cars.

      Notable in stations and during derailments.

    • 🎯BehaviorrenderingOptimized

      Improved rendering efficiency for world objects and train components.

      Affects tracks, props, cars, and cargo.

    • 🐛Bug fixCPU spikes

      Reduced frequent CPU spikes in VR caused by third-party code (console, VRTK), leading to a smoother experience.

      Fixed 3rd party code spikes

    • 🎯BehaviorCPU usage

      Optimized CPU usage by disabling the rendering of off-camera text elements, improving overall game performance.

      Optimization