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MapEnvironment · Visuals · Optimization · Bugfix · Tracks · Collision · World
5 patcheslast touched 59mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Jan 30, 2019Aug 24, 2021Jan 30, 2019 — Build #49 - Derail fixes, respawn button, cleared trees/rocks, Oculus SDK & more +3 / -0 (cum +3)Feb 1, 2019 — Build #50 - Spawn location fix, working Rift controllers, WMR controls +1 / -0 (cum +4)Feb 23, 2019 — Build #60 - Solid bridges & tunnels, track tweaks, Oculus performance +3 / -0 (cum +7)Apr 4, 2019 — Build #68 - Key bindings, dumpsters, fixed tutorial bug and more! +0 / -0 (cum +7)Aug 24, 2021 — Build #92 Hotfix +1 / -0 (cum +8)
Zoom into one ability:2 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Aug 24, 2021·Build #92 Hotfix+1
    • 📊Numericgrass render distanceIncreased

      Increased grass render distance on High settings to reduce popping.

    • 📊Numericgrass heightReduced

      Lowered grass height in yards to ensure rails are clearly visible.

    • 🐛Bug fixL&F shedsFloatingFixed

      Fixed floating Lost & Found sheds at the Sawmill and City SW locations.

      Fixed floating sheds at Sawmill and City SW.

    • 🎯Behaviorworld map calculation

      Optimized the world map to stop calculating player position if the player is more than 5m away.

      Optimized position calculation.

    • 🐛Bug fixSW ShunterleversJumpingFixed

      Fixed a bug where levers would jump into place after a delay when the player entered the SW Shunter.

      Fixed levers jumping when entering shunter.

    • 🐛Bug fixcollisionAdded

      Bridges and tunnel walls are now solid objects, preventing players from passing through them and falling under the world.

      Fixed bridges and tunnels

    • 🐛Bug fixcollision

      Fixed a faulty tunnel entrance at Lake Helix that was causing collision issues.

      Lake Helix tunnel

    • 🐛Bug fixcollision

      Fixed a tunnel sticking out of the terrain near Forest South that caused collision problems.

      Forest South tunnel

    • 📊NumericobstructionsReduced

      Further reduced the number of trees and rocks on tracks to improve traversal.

      Trees and rocks

    • 📊Numericgrade severityHighReduced

      The steep grade south of the Steel Mill has been reduced, making it easier to navigate.

      Steel Mill grade

    • 🎯Behaviortrack smoothnessBumpySmooth

      Fixed track bumps at Lake Helix for a smoother ride.

      Lake Helix

    • 📝Texttrack nameL05L08

      Corrected the track name for Iron Ore Mine East from L05 to L08.

      Iron Ore Mine East

    • 🎯Behaviorspawn locationNorth-EastNearest Station

      Fixed a savegame bug that always spawned the player in the north-east; players now spawn at the nearest station.

      bugfix

    • 🐛Bug fixterrainBumpSmooth

      Fixed a terrain bump over the tracks near Forest South.

      bugfix

    • 📊Numericloading loopsNarrowWidened

      Widened loading loops in Iron and Coal mines for better accessibility.

      quality

    • 🎨VisualtexturesLow-resHigh-res

      Updated city buildings with higher-resolution textures.

      visual

    • 🎯Behaviortrack obstructionsHighLow

      Greatly reduced the number of trees and rocks appearing on the tracks to prevent accidental derailments.

      behavior

    • 🐛Bug fixtrack quality

      Fixed several railway bumps and irregularities that could affect train movement.

      bugfix

    • Newlocomotive spawnsAdded

      Added extra locomotive spawn stub tracks to many stations and ensured every station has at least one locomotive.

      new

World balance history — Derail Valley · PatchDiff