DirectX 12
GeneralGraphics · Performance · System · Engine
2 patcheslast touched 116mo ago▲ +7
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▲🛠QoLperformance
Improved overall performance for both DirectX 11 and DirectX 12.
quality
- ▲🐛Bug fixvisual artifacts
Fixed black artifacts occurring when SSR, MSAA 2x, and Stereoscopic 3D are enabled.
bugfix
- ▲🐛Bug fixcinematics
Fixed an issue where cinematics would render as black on some systems using DX12.
bugfix
- ▲🐛Bug fixrain effects
Fixed a bug where rain splatters appeared on Jensen while indoors in DX12.
bugfix
- ▲🐛Bug fixMSAA
Various bug fixes applied to Multi-Sample Anti-Aliasing (MSAA).
bugfix
- ▲🛠QoLstability—→Improved
Improved overall stability and performance when using the DirectX 12 API.
Performance update
- ▲🛠QoLloading times—→Improved
Major improvements made to game loading times under DirectX 12.
Performance update
- ≈🐛Bug fixSSAO
Fixed graphical artifacts that could be introduced by Screen Space Ambient Occlusion (SSAO).
Visual fix