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DirectX 12

GeneralGraphics · Performance · System · Engine
2 patcheslast touched 116mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Oct 18, 2016Nov 4, 2016Oct 18, 2016 — PC Patch notes for Deus Ex: Mankind Divided Patch build 592.1 +2 / -0 (cum +2)Nov 4, 2016 — PC Patch notes for Deus Ex: Mankind Divided Patch build 616.0 +5 / -0 (cum +7)
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Patch history

    • 🛠QoLperformance

      Improved overall performance for both DirectX 11 and DirectX 12.

      quality

    • 🐛Bug fixvisual artifacts

      Fixed black artifacts occurring when SSR, MSAA 2x, and Stereoscopic 3D are enabled.

      bugfix

    • 🐛Bug fixcinematics

      Fixed an issue where cinematics would render as black on some systems using DX12.

      bugfix

    • 🐛Bug fixrain effects

      Fixed a bug where rain splatters appeared on Jensen while indoors in DX12.

      bugfix

    • 🐛Bug fixMSAA

      Various bug fixes applied to Multi-Sample Anti-Aliasing (MSAA).

      bugfix

    • 🛠QoLstabilityImproved

      Improved overall stability and performance when using the DirectX 12 API.

      Performance update

    • 🛠QoLloading timesImproved

      Major improvements made to game loading times under DirectX 12.

      Performance update

    • 🐛Bug fixSSAO

      Fixed graphical artifacts that could be introduced by Screen Space Ambient Occlusion (SSAO).

      Visual fix