Added optional visual censorship filters and coverage style settings in the General Settings menu.

Dispatch
Dispatch is a superhero workplace comedy where choices matter. Manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships, and your own quest to become a hero. All episodes out now!
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch 1.0.16802 focuses on critical stability fixes for Episode 5 and 8, bug fixes for hero abilities and stat upgrades, and general quality-of-life improvements.
- Generalgame start
Fixed a softlock issue in Episode 5 where hero cards failed to load during the first gameplay shift.
- Generalhero power reveals
Fixed issues with hero power reveals during the first shift of Episode 3.
- Generalhero stats
Fixed a bug where upgrading a hero's stats while injured would incorrectly remove their injured state.
- CoupeA la Secondestat boostsMultiple→Single
Fixed a bug that allowed multiple hero stat boosts to trigger when using A la Seconde.
- MalevolaPortal RitualmovementStuck→Fixed
Fixed an issue where heroes would become permanently stuck on the map when triggering Portal Ritual in Episode 8.
- +2 more
- Generalplayer stats—→Added
Unlocked the Robert Tactician personality type for end-game player statistics.
- Generaldialogue—→Added
Implemented missing dialogue across various gameplay shifts.
- Generalcontroller input
Minor UI and controller input fixes for gameplay shifts.
- Generalanalytics
Improved the performance of game analytics.
- Episode 5Air Team RescuedispatchabilityBlocked→Enabled
Fixed the 'Air Team Rescue' scenario to no longer prevent flight-enabled heroes from being dispatchable and ensured the scenario appears correctly.
- +1 more
Patch 1.0.16598 focuses on critical stability fixes for Episode 8, hero power bug fixes, and general performance improvements.
- Generalhacking levels
Fixed a softlock that occurred when pausing during the completion of a hacking level.
- Generalhero assignment
Fixed an issue where heroes could be assigned while in waiting mode.
- InvisigalEar on the Groundbehavior
Fixed incorrect behavior for the Ear on the Ground ability.
- WaterboyEager Spongeauto assign
Fixed incorrect behavior regarding the auto-assignment of Eager Sponge.
- PrismDoppelganger Illusionbehavior
Fixed incorrect behavior for the Doppelganger Illusion ability.
- +4 more
Patch 1.0.16409 focuses on stability fixes, achievement corrections, and narrative tuning for late-game episodes.
- AchievementsH4ck3d by R0b3rt unlock
Fixed the unlock trigger for 'H4ck3d by R0b3rt'; eligible players will now receive it upon starting the game.
- AchievementsMin Max unlock
Fixed an issue where upgrading a hero stat to 10 via a random point failed to trigger the Min Max achievement.
- System & StabilityLaunch stability
Implemented potential fixes for low-level crashes and 'Fatal Error!' messages occurring on launch.
- System & StabilityAntivirus compatibility
Resolved a crash specifically occurring in Hacking levels due to antivirus software interference.
- Gameplay & LevelsEpisode 8 shift
Fixed a softlock occurring during the first gameplay shift of episode 8.
- +1 more
- Narrative & RelationshipsConditional outcomes
Tuned conditional outcomes in episodes 7 and 8 to better balance character relationships.
- System & StabilitySave data safety
Added safeguards to prevent accidental overwriting of save data when files fail to load.
- System & StabilityUI TriggerEvery time→No save data
The 'Tailor Your Experience' menu now only appears when no save slots contain data, reducing redundancy.
- Gameplay & LevelsHackingWaveform matching display
Improved the visual clarity of the waveform matching display in certain Hacking levels.
Patch 1.0.16338 focuses on critical bug fixes for episode 8 shifts, achievement unlocks, and general polish across the season.
- Generalachievement unlock
Fixed an issue where the 'H4ck3d by R0b3rt' achievement would not unlock correctly.
- Generalscenario progression
Fixed a bug in episode 8 shifts where scenarios would fail to progress after a hero was assigned.
- MalevolaPortal Ritualhero return
Fixed an issue where heroes would not return to the player after activating the Portal Ritual power.
- Phoenix UpPhoenix Uprevive
Fixed issues when using Phoenix Up to revive downed heroes specifically during episode 8 shifts.
Patch 1.0.15681 focuses on stability improvements, crash fixes, and resolving various progression blockers across multiple episodes.
- Generalcrash reports
Addressed potential LowLevelFatalError crashes at lines 198 and 258.
- Generalcharacter VO
Fixed an issue where character voice-overs would not trigger during the second shift of Episode 4.
- Generalhacking levels
Resolved multiple progression blockers in the hacking levels of Episode 5 and Episode 6.
- InvisigalEar to the Groundspawn rate
Fixed a bug where the 'Ear to the Ground' power would fail to spawn, ensuring the ability is now available as intended.
- Malevoladowned state
Fixed a softlock that occurred when Malevola was downed during the first gameplay shift of Episode 3.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+1/-0▲ +11w ago
General
GeneralSettings · UI · VisualsGeneral stability and quality of life improvements for UI and audio.
- 🦸+1/-0▲ +16mo ago
Invisigal
HeroHero · Stealth · UtilityReliability of core power is restored.
- 🗺️+1/-0▲ +14mo ago
Episode 5
MapScenario · FlightFlight heroes are now correctly usable in the Air Team Rescue scenario.
- 🦸+0/-1▼ -14mo ago
Coupe
HeroAbility · CombatRemoved an unintended stacking stat boost exploit.
- 🦸+0/-0≈ 04mo ago
Malevola
HeroEpisode 8 · Ability · HeroFixed a movement/state bug associated with Portal Ritual.
- 🦸+0/-0≈ 06mo ago
Waterboy
HeroHeroCorrected data tracking in the Database profile.
- 🦸+0/-0≈ 06mo ago
Prism
HeroHero · Database · UICorrected a visual/text bug in the hero database.
- 🗺️+0/-0≈ 04mo ago
Episode 7
MapScenario · GolemCorrected failure consequences for the Self Sabotage scenario.
- 🦸+0/-0≈ 04mo ago
Golem
HeroAbility · UIBetter visual clarity for stat changes during ability use.
- 🧰+0/-0≈ 04mo ago
SDN Pharmacy - Coffee
ItemConsumable · StateCoffee no longer disrupts the 'Waiting' status of heroes.
- 🦸+0/-0≈ 06mo ago
Punch Up
HeroHeroAbility now functions as intended.
- 🗺️+0/-0≈ 06mo ago
Episode 8
MapCampaign · Episode 8Significant stability and progression fixes for the eighth episode.
- ⚙️+0/-0≈ 07mo ago
Achievements
GeneralProgression · MetaCorrects missing achievements for eligible players.
- ⚙️+0/-0≈ 07mo ago
Narrative & Relationships
GeneralStory · Episodes 7-8More balanced social dynamics in the late game.
- ⚙️+0/-0≈ 07mo ago
System & Stability
GeneralPerformance · Bugfixes · SavesSignificant improvements to game stability and save file integrity.
- ⚙️+0/-0≈ 07mo ago
Gameplay & Levels
GeneralHacking · Training · Episode 8Removed progression blockers and improved visual feedback in hacking.
- ⚡+0/-0≈ 07mo ago
Phoenix Up
SkillRevive · SupportRevival reliability improved in episode 8 shifts.
- 🦸+0/-0≈ 07mo ago
Flambae
HeroHeroCorrected UI portrait error in synergy menus.
- ⚡+0/-0≈ 07mo ago
Hero Skill Points
SkillProgression · RPGSkill point tracking and upgrades are now stable and reliable.
- 🗺️+0/-0≈ 08mo ago
Episode 1
MapTutorial · StoryImproved reliability of the early game tutorial flow.
- 🗺️+0/-0≈ 08mo ago
Episode 2
MapTutorial · StoryFixed progression blockers during hero upgrade sequences.
- 🦸+0/-0≈ 08mo ago
Galen
HeroHero · Episode 2Fixed a critical progression blocker during tutorial sequences.
- ⚙️+0/-0≈ 08mo ago
Hero Roster
GeneralSystem · Episode 2 · PerformanceFixed a performance-related bug that caused a total progression block in Episode 2.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 11