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GeneralSettings · UI · Visuals · System · Bugfixes · Stability · AMD · Progression · Content · Audio
10 patcheslast touched 1w ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Oct 23, 2025Jun 17, 2026Oct 23, 2025 — Patch Notes Dispatch 1.0.14864 - 10/22/2025 +0 / -0 (cum 0)Oct 24, 2025 — Patch Notes Dispatch 1.0.14955 - 10/24/2025 +0 / -0 (cum 0)Oct 29, 2025 — Patch Notes Dispatch 1.0.15103- 10/29/2025 +0 / -0 (cum 0)Oct 31, 2025 — DisPatch 1.0.15260 - 10/30/2025 +0 / -0 (cum 0)Nov 4, 2025 — DisPatch 1.0.15411 - 11/03/2025 +0 / -0 (cum 0)Nov 7, 2025 — DisPatch 1.0.15681 - 11/06/2025 +0 / -0 (cum 0)Nov 17, 2025 — DisPatch 1.0.16338 - 11/17/2025 +0 / -0 (cum 0)Dec 16, 2025 — DisPatch 1.0.16598 - 12/16/2025 +0 / -0 (cum 0)Jan 30, 2026 — DisPatch 1.0.16802 - 01/30/2026 +1 / -0 (cum +1)Jun 17, 2026 — DisPatch 1.0.17470 - 06/17/2026 +0 / -0 (cum +1)
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Patch history

    • Newcensorship filtersAdded

      Added optional visual censorship filters accessible via Game Menu > General Settings > Filters.

      New visual filters

    • Newcoverage stylesAdded

      Introduced Mosaic, Chaotic, and Blackout styles for players who enable censorship.

      Censorship style options

    • 🐛Bug fixgame start

      Fixed a softlock issue in Episode 5 where hero cards failed to load during the first gameplay shift.

      stability

    • Newplayer statsAdded

      Unlocked the Robert Tactician personality type for end-game player statistics.

      unlock

    • 🐛Bug fixhero power reveals

      Fixed issues with hero power reveals during the first shift of Episode 3.

      clarity

    • 🐛Bug fixhero stats

      Fixed a bug where upgrading a hero's stats while injured would incorrectly remove their injured state.

      state management

    • NewdialogueAdded

      Implemented missing dialogue across various gameplay shifts.

      content

    • 🛠QoLcontroller input

      Minor UI and controller input fixes for gameplay shifts.

      UX

    • 🛠QoLanalytics

      Improved the performance of game analytics.

      performance

    • 🐛Bug fixhacking levels

      Fixed a softlock that occurred when pausing during the completion of a hacking level.

    • 🐛Bug fixhero assignment

      Fixed an issue where heroes could be assigned while in waiting mode.

    • 🛠QoLanalytics

      Improved the performance of backend analytics.

    • 🐛Bug fixachievement unlock

      Fixed an issue where the 'H4ck3d by R0b3rt' achievement would not unlock correctly.

      Fixed H4ck3d by R0b3rt achievement

    • 🐛Bug fixscenario progression

      Fixed a bug in episode 8 shifts where scenarios would fail to progress after a hero was assigned.

      Episode 8 shift progression fix

    • 🛠QoLlocalization

      Implemented localization and analytics improvements across the entire season.

      Season-wide improvements

    • 🐛Bug fixcrash reports

      Addressed potential LowLevelFatalError crashes at lines 198 and 258.

    • 🛠QoLend of episode stats

      Improved the presentation and tracking of statistics shown at the end of episodes.

    • 🐛Bug fixcharacter VO

      Fixed an issue where character voice-overs would not trigger during the second shift of Episode 4.

    • 🐛Bug fixhacking levels

      Resolved multiple progression blockers in the hacking levels of Episode 5 and Episode 6.

    • 🐛Bug fixcinematic rendering

      Potential fix to remove green and yellow artifacting on cinematics for players using AMD Ryzen processors.

    • 🐛Bug fixgame state

      Fixed a softlock that occurred when revealing two Hero Powers simultaneously.

    • 🐛Bug fixcalls

      Fixed an issue where players would not receive any calls during the second gameplay shift of Episode 3.

      Fixed missing calls in Episode 3

    • 🐛Bug fixprogression

      Resolved a softlock in Episode 4's first shift related to a hero's companion leaving while assigned to a scenario.

      Fixed Episode 4 softlock

    • 🐛Bug fixcalls

      Fixed a bug where all calls were received simultaneously during the first gameplay shift of Episode 4.

      Fixed call spam in Episode 4

    • 🐛Bug fixmap interaction

      Fixed issues preventing the selection of new/resolved calls on the map and keyboard input problems during hacking.

      Fixed map and input issues

    • 🐛Bug fixhero state

      Fixed a bug where heroes would enter an endless 'returning' state during gameplay shifts.

      Fixed returning state bug

    • 🐛Bug fixstability

      Implemented further fixes to prevent crashes when the game is not connected to the internet.

      Offline crash fixes

    • NewContentAdded

      Episodes 3 and 4 have been officially released, adding significant new story content to the game.

      Episodes 3 & 4 released!

    • 🐛Bug fixStability

      Fixed a crash that occurred when quitting the game while disconnected from the internet.

      Fixed crash on quitting

    • 🐛Bug fixprogression

      Fixed progression blockers in the Episode 1 tutorial shift where players stopped receiving calls or got stuck after clearing tutorial boxes quickly.

    • 🐛Bug fixsave data

      Fixed an issue where Dispatch Demo save data incorrectly transferred hero stats and ability unlocks into the main game during Episode 2.

    • 🐛Bug fixprogression

      Fixed Episode 2 progression blockers, including navigation issues between Vanderstenk calls and getting stuck on an empty screen after the Museum Hacking scenario.

    • 🐛Bug fixExtras Menu

      Fixed a bug where Episode 1 choice stats were inaccessible in the Extras Menu for players replaying Episode 2.

    • 🐛Bug fixPause Menu

      The Pause Menu now correctly responds to player input when paused during scenarios involving gameplay shift choices.

      Fixed Pause Menu input responsiveness during choice-based gameplay shifts.