Deep Desert
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixspice fields
Fixed an issue where large spice fields were missing from the Deep Desert, restoring essential resource gathering areas.
- ≈🐛Bug fixlayout
Resolved several layout issues for the Deep Desert region ahead of its upcoming release.
- ▲🐛Bug fixship spawn rate
Fixed an issue where there were significantly fewer crashing ships in the Deep Desert, increasing salvage opportunities.
Increased number of crashing ships.
- ≈🐛Bug fixloot tablePrevious Week→Updated
Fixed an issue where the Deep Desert layout was incorrectly using the previous week's loot table.
Fixed loot not rotating.
- ≈🐛Bug fixlandscape gaps
Addressed gaps in the Shield Wall landscapes of the Deep Desert to prevent players from falling through the world.
Bugfix
- ≈🐛Bug fixShipwreckKanly settingwrong→correct
Fixed a shipwreck with an incorrect Kanly setting, which will ensure correct behavior in future Deep Desert layouts.
- ▲🐛Bug fixloot spawn rate
Fixed an issue where components would occasionally fail to spawn in loot containers, ensuring consistent resource gathering.
- ≈🔁ReworkPvE Zone Area—→Southern Half
The southern half of the Deep Desert is now a PvE zone, allowing players to access content without forced PvP.
The southern half of the map is now designated as PvE, including Imperial Testing Stations and caves.
- ▼📊NumericMedium Spice Fields8→5
Reduced the number of active medium spice fields from 8 to 5, tightening spice availability.
Reduced number of active medium spice fields.
- ▲📊NumericSmall Spice Fields20→22
Increased the number of active small spice fields from 20 to 22.
Increased number of active small spice fields.
- ▼🎯BehaviorTitanium/Stravidium Spawn RateHigh→Low
Titanium and Stravidium spawn rates reduced in PvE areas; large quantities now primarily spawn in PvP areas.
Reduced spawn rates in PvE areas to push players toward PvP zones.
- ▼📊NumericTitanium/Stravidium Respawn Time30→45 m
Respawn time for Titanium and Stravidium increased from 30 to 45 minutes.
Increased respawn timer for rare minerals.
- ▼🔁ReworkPvE Loot QualityMixed→Shared/Lower
PvE loot now provides individual rewards (1 schematic), while PvP loot remains first-come-first-served with higher quantities (2-6 schematics).
PvE loot is now balanced for shared activities with fewer schematics.
- ▼📊NumericResource Hotspot DensityHigh→Low
The number of resource nodes in hotspots within the PvE section of the map has been reduced.
Reduced number of nodes in PvE hotspots.