Tower Raid
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🔁Reworklast life mechanic—→Added
Players on their last life in co-op now have a chance to revive teammates, preventing immediate raid failure.
co-op revive
- ▲✨Newcrowd damage mitigation—→Added
Introduced a system that reduces incoming damage based on the number of enemies attacking the player to prevent being overwhelmed.
damage reduction
- ▲✨Newone-shot protection—→Added
Implemented protection that prevents players from dying to a single hit if they are above a specific health threshold.
survival threshold
- ≈🐛Bug fixAI replication
Improved AI replication to ensure more consistent enemy behavior in Tower Raid.
stability
- ▲✨Newfloor rotation—→Added
Increased the variety of floors available in Quick and Regular mode rotations.
More floors added to Quick & Regular rotations
- ≈🔁ReworkRooftop Fightdifficulty
The final rooftop encounter has been rebalanced for better fairness and flow.
Rebalanced rooftop fight
- ≈🔁Reworkdifficulty
General gameplay balance and difficulty tweaks applied to various floors.
Balance and difficulty adjustments on some floors
- ▲🐛Bug fixgeometry collision
Fixed clipping issues with chests/bins and resolved instances where players were blocked by geometry.
Fixed clipping and blocking issues
- ≈🔁ReworkFloor Modifiers
Rebalanced various floor modifiers to adjust the difficulty and flow of the raid.
rebalance
- ≈🐛Bug fixWeapon Mods
Fixed an issue where weapon mods from Tower Raids were not transferring correctly to the main game.
bugfix
- ≈🐛Bug fixGeometry
Fixed various issues that caused players to get stuck in level geometry.
bugfix
- ≈🐛Bug fixDoors
Fixed doors on the 11th floor not opening on restart and objective updates on the 6th floor.
bugfix
- ▲📊Numericviral spawn count—→Reduced
Reduced the number of virals spawning on floors 1 and 4, making the early and mid-game sections slightly easier.
Reduced spawns on floors 1 & 4
- ▲📊Numericbiter health100%→75%
Biters now have approximately 25% less health, speeding up combat encounters.
Reduced by around 25%
- ▲📊Numericviral health—→Normalized
Viral health on several floors has been reduced to maintain consistency across the Tower Raid.
Matched to rest of raid
- ≈🐛Bug fixrewards—→Corrected
Fixed an issue where completing the Tower Raid did not award the correct blueprint and weapon.
Blueprints and weapons
- ▲🎯Behaviorcandy progressLost on disconnect→Retained
Players will now retain candies earned for progress made even if a disconnection occurs.
Disconnect protection
- ▲🐛Bug fixEXPMissing→Fixed
Fixed a bug where co-op players were missing EXP after failing or completing the raid.
Co-op players
- ▲🐛Bug fixsoft locksPresent→Removed
Fixed various soft locks on several floors caused by skipping sequences or locked doors.
Sequence skipping/locked doors
- ▲🛠QoLFPSLow→Improved
Addressed performance and FPS issues specifically on floor 15.
Floor 15
- ≈📊Numericenemy spawn count—→Adjusted
Adjusted the number of enemies that spawn during the Demummy encounter for better balance.
Demummy encounter
- ≈🐛Bug fixresource duplicationPossible→Fixed
Fixed a glitch that allowed players to duplicate resources.
Glitch fix
- ≈🐛Bug fixbounties
Fixed several problematic bounties within the Tower Raid mode.
- ≈🐛Bug fixdialogue
Fixed Jai's ending dialogue cutting off after completing a Tower Raid.
- ≈🐛Bug fixlocalization
Fixed VO translation of floor numbers and missing journal localization for the intro quest in multiple languages.
- ▼🐛Bug fixchest loot
Fixed a glitch that allowed players to loot Tower Raid chests endlessly.
- ▼📊Numericextinguisher damageHigh→Balanced
Tower Raid extinguishers now deal reduced damage as they were previously dealing too much.
- ≈🐛Bug fixHUD modifier
Fixed an issue where modifiers were sometimes missing from the HUD during Tower Raids.
- ≈🐛Bug fixelevator audio
Fixed an issue where the elevator sound would not stop for the peer.